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Thread: TFix: unofficial patch for Thief1/Gold

  1. #2876
    Zombified
    Registered: Sep 2004
    well, they fix stuff. and are fairly well documented;
    Code:
    //it shouldn't be possible to grab Felix's notes through the safe door
    +ObjProp 558 "BlockFrob"
    {
    	"" True
    }
    generally, three areas:
    - NewDark vs oldDark differences (basically, things that are not a problem under oldDark, but are under NewDark)
    - horrible object placement (all the upside down, badly oriented, and floaty objects)
    - broken/unfinished setups (badly placed patrol points that would make the AIs stop from patrolling and similar)
    Last edited by voodoo47; 2nd Jun 2020 at 07:09.

  2. #2877
    New Member
    Registered: Jun 2016
    How do I add new skies in the FMdel repository dmls? When I try to edit, I get a black spaced sky.
    Last edited by anlat; 4th Jun 2020 at 07:40.

  3. #2878
    Zombified
    Registered: Sep 2004
    technically, all you need to do is pick the sky you want (meaning, the vanilla level which has the sky you want), grab its sky dml (ex miss7.mis.dml) from the \MODS\t2skies folder, rename it to match the name of the FM level (ex fanmission1.mis.dml for fanmission1.mis), and edit the dml to delete the fingerprint:

    Code:
    FINGERPRINT
    {
       QVAR "origmis" == 1
    }
    then it should load, you don't even need to move the resources around. would put the dml into the root folder of the fm though, FMdml is not to be tampered with, unless you really know what you are doing.
    Last edited by voodoo47; 4th Jun 2020 at 12:43.

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