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Thread: T2 FM: Behind Closed Doors (6th Feb 2017)

  1. #376
    Member
    Registered: Dec 2001
    Location: Dromed Detention Room
    Ugh. Guess I'll delete the extracted folder and try downloading again. Too bad after all that gameplay.


    By the way, it's really good though. I guess it won't kill me to replay....


  2. #377
    Member
    Registered: Dec 2001
    Location: Dromed Detention Room
    Deleted folder, also deleted zip, downloaded another one.

    Although I was almost completely finished the mission, I started again from scratch. The textures appear fine this time.

    Like I said nicked, a replay of the whole thing is absolutely no problem.....

  3. #378
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    I'm glad that solved the problem! And glad you're enjoying it enough for a replay.

  4. #379
    Member
    Registered: Dec 2001
    Location: Dromed Detention Room
    I'm finished. I am going to try to find the one or two remaining necklace baubles before going back.

    I'm glad I saved that invisibility potion to get the urn next to rat boy. I also saved using Miranda's necklace to get the heck out of there in a hurry. Nasty killer rats.

    Some parts of the mission made me feel a bit nostalgic, as they reminded me of parts from TG and T2. The mission as a whole was reminiscent of Life Of The Party. I read some mild criticism of some narrow ledges, but I thought it was good enough to make you very careful. It made the dizzying heights all the more relevant.

    I thought the side quests involving the masks reminded me of finding the four talismans that opened the cathedral doors in Return To The Cathedral.

    The electric fence around the bank was an awesome new twist to getting into the vault in First City Bank And Trust

    The warning plaques in the crypt reminded me of Garrett saying in TG: "That's Keeper talk for 'We've rigged the place'" (or something like that).

    Getting rid of Faramund reminded me of Gervasius' library/nobody reads books anymore.

    I've mentioned before that I had no Thief2 for about seven years, plus always Dromeding instead of playing FM's, so I haven't kept up on FM's as much as probably most people here, but

    I think this is probably one of the best missions I've ever played.

    Great work, nicked!

  5. #380
    Member
    Registered: Dec 2001
    Location: Dromed Detention Room
    Just checking. I got 7158 out of 7882, and completed 15 objectives. Is that all of them, including any hidden bonus objectives?

    Also, I'd like to try another nicked fan mission. There are ten. Any suggestions for a goodie?

  6. #381
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    Honestly, they are all good! Sturmdrang Peak might interest you but you can't go wrong with any of them.

  7. #382
    Member
    Registered: May 2017
    Location: USA
    I just played Death's Turbid Veil the other day. It's a lot of fun! Gets a little 'fetch-questy' from time to time, but it's beautifully constructed, and has some nice (but not too difficult) puzzles.

  8. #383
    New Member
    Registered: Jul 2005
    Wow! What a mission!
    Results: 5 hours 33 minutes
    Loot 7782 of 7882. I have a feeling I missed one of the bird nest jewels somewhere? I didn't keep count of how many I found.

    The only thing that had me really running around for a while was trying to remember where I found the forging machine to make the key.

    Excellent mission!

  9. #384
    Member
    Registered: Jul 2005
    Location: Tasmania
    A smashing mission, 7 hours of enjoyment. Thanks nicked

  10. #385
    Member
    Registered: Mar 2012
    Thank you nicked!! Such a grand, detailed mission with so much to explore.
    Almost 20 years after Thief is released, and I am astounded when seeing how much work and detail is put into some missions.
    6 hour playtime and enjoyed every second. Outstanding Mission!

    outside2

    outside1

  11. #386
    Member
    Registered: Jul 2011
    I'm stuck. Where is the copper mask? Beautiful mission but quite frustrating because is not intuitive and solid hints are missing.

  12. #387
    Member
    Registered: Dec 2004
    Location: Germany
    Quote Originally Posted by Linda View Post
    I'm stuck. Where is the copper mask? Beautiful mission but quite frustrating because is not intuitive and solid hints are missing.
    To get the copper mask, you have to do some errand for a citizen. Specifically, you should talk to the host or barkeep in the "Stag" (a tavern or bar), get a list of beverages he wants to have, and return with these to the man. He should then tell you to put the bottles on the counter or bar, and once you have done that, he should give you the mask.

  13. #388
    Member
    Registered: Jul 2011
    Someone has said the masks were required to open the Alchemist door, but it's still closed, how can I open it? Please no hints but the solution.

  14. #389
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    The masks are for an optional treasure hunt, and can be used in the church crypt.

    If you mean the mage's building with the big wooden doors, you need to get yourself teleported inside. You need to create a key in the factory next to the church, then find your way back to the locked door in the house in the first area. In the room with the hookah pipe there is further exposition and an amulet that will get you in.

  15. #390
    Member
    Registered: Jul 2011
    Yes, but anytime I am under the church buttresses the factory door is closed and if I try to jump on the factory ledge I fall down...

  16. #391
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    You should just be able to make a jump from the outdoor walkway along the edge of the church to the factory ledge, then mantle up. Make sure you jump before the roof slopes downward.

    Alternatively you can get onto the roof courtyard of the castle on the other side by going through the room full of crates above the shops, and across rooftops - and then jump to the other side of the factory from one of the crenelations, though this is a harder jump.

  17. #392
    Member
    Registered: Jul 2011
    Quote Originally Posted by nicked View Post
    You should just be able to make a jump from the outdoor walkway along the edge of the church to the factory ledge, then mantle up. Make sure you jump before the roof slopes downward.
    No way, tried again around 30 times and I always die. Never played something so frustrating as this fan mission, couldn't you make the walls nearer? It's a pity, because the design is wonderful... it's the gameplay that sucks. Walls way too high, spaces too wide onto jump and no decent hints. This mission needs a well detailed walkthough for sure.

    Quote Originally Posted by nicked View Post
    Alternatively you can get onto the roof courtyard of the castle on the other side by going through the room full of crates above the shops, and across rooftops - and then jump to the other side of the factory from one of the crenelations, though this is a harder jump.
    If that is an even harder jump I'll neither dare to try it then...

  18. #393
    Member
    Registered: May 2017
    Location: USA
    Linda, do you have newdark mantling turned on? I don’t recall this jump being tricky, but several of the jumps are literally impossible without newdark mantling (not sure about this one in particular).

  19. #394
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    There is a walkthrough linked earlier in this thread from Ricebug: http://www.ttlg.com/forums/showthrea...147498&page=12 , though it's unlikely to help with jumps.

    Definitely worth double checking that new_mantle is on, there are places you can get stuck if not.

    Here's a video - this is the easier jump to get to this building:



    If you're still struggling and new_mantle is on, not sure what else to suggest! The jumping/climbing/parkour stuff is meant to be part of the challenge in this level.

  20. #395
    Member
    Registered: Sep 2002
    Location: Texas
    Every time I play this mission I discover something else. I know it has probably been pointed out already. But when I was near the museum I saw the guard take a leak off the ledge. Probably killed the guard below. lol

    This is one of my all time favorite missions

  21. #396
    Member
    Registered: Aug 2018
    Thanks nicked;
    Had a wonderful time moving bodies and booby trapping the detectives desks. I left a bigger mystery then I solved with a lot of corpses. Getting all the loot was a hassle but that's life.

  22. #397
    Member
    Registered: Jul 2011
    Quote Originally Posted by nicked View Post
    There is a walkthrough linked earlier in this thread from Ricebug: http://www.ttlg.com/forums/showthrea...147498&page=12 , though it's unlikely to help with jumps.
    "File not found (404 error)

    If you think what you're looking for should be here, please contact the site owner."


    Quote Originally Posted by nicked View Post
    Definitely worth double checking that new_mantle is on, there are places you can get stuck if not.

    Here's a video - this is the easier jump to get to this building:



    If you're still struggling and new_mantle is on, not sure what else to suggest! The jumping/climbing/parkour stuff is meant to be part of the challenge in this level.
    Just finished now: 7 hours and 36 of campaign!! Never felt so distressed all the years playing fan missions as this one. Totally non-intuitive and impossible to solve independently, looked like appositely made for the users of this forum, looking for the solution or asking for help. No way that should be completed without reading explicit solutions. Too tricky and too scripted. The new_mantle thing was never mentioned anywhere before this post... It should be well written on the first post of this thread or in the fan mission readme file. You'll avoid to people a lot of swearing...

    It's a no replay for me, I'd give it a 4/10, points gained only by the great design; in rooftops also the scenario was complete, with an awesome landscape, things rarely present in other missions, even the original ones. But I'd completely review the gaming/scripting making it more accessible and giving to the story more sense, without all those mandatory impossible to solve obstacles and that tricky part where Faramund gave instructions to his lover to reveal the Gastrule incriminating records... Something like a magical key appeared the first time activating the spell to open a hidden spot or a vault would have more sense... Only her lover knew all of those events, so just one was enough. Making her go continuously forth and back doesn't have much sense...
    Last edited by Linda; 10th Nov 2018 at 00:56.

  23. #398
    Member
    Registered: Dec 2004
    Location: Germany
    Quote Originally Posted by Linda View Post
    "File not found (404 error)

    If you think what you're looking for should be here, please contact the site owner."
    That is a recent change made by Ricebug. His walkthroughs have been removed from where they were before. It is quite possible that the walkthroughs were still present when the author of that post wrote it.

    Quote Originally Posted by Linda View Post
    The new_mantle thing was never mentioned anywhere before this post... It should be well written on the first post of this thread or in the fan mission readme file.
    The problem with new_mantle is that it has become an inofficial standard with NewDark. It is already activated automatically with many methods of installing NewDark. Therefore, many people don't even think about it any more - myself included.


    "Behind Closed Doors" was not an easy mission for some players, as it was apparently meant for people actively searching a large cityscape for points of entry, and detecting "possibilities" in the progress. What could be done with some things found was really not apparent at first, but in several cases, it became rather easy-to-see later on. Such missions always have a tipping point for me: When I really, really don't find what I need, and also have no idea where on a large map it could be, then things flip to the not-so-funny side. But I must admit that it most likely is very difficult for any author to see what people will find out easily and what they will most likely miss or overlook even on the second encounter. For me, this mission was a positive experience in the end, although there were some parts of it which I didn't like so much.

  24. #399
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    Sorry you didn't like the mission! Can't always please everyone.

    new_mantle was clearly mentioned in the readme though...

  25. #400
    Member
    Registered: Nov 2006
    The original games didn't have much of the vertical style you see in this mission or in other author's (especially from someone like skacky) so I can see why some people would not find playing it very intuitive. You have to train yourself to look for places to climb, little bits of wood you can rope to, and consider windows that may be openable or may just be open up in the air out of plain reach and think about how to reach them.

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