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Thread: DromEd Basic Toolkit 1.13

  1. #126
    Zombified
    Registered: Sep 2004
    digging through some old stuff, is this still of interest? https://www.ttlg.com/forums/showthre...=1#post2480495

  2. #127
    New Member
    Registered: Apr 2020
    I discovered an issue with EditModeAtPlr.cmd.

    It is working by coincidence, because if the last line of a ".cmd" file does not end in a newline, it does not get executed.

    Released version (1.14 Beta4) works:

    Code:
    set editorcam_from_game\r\nedit_mode\r\nunset editorcam_from_game
    In the released version, editorcam_from_game stays set because the unset line is never called. This can be checked with ifdef editorcam_from_game mprint is_set and ifndef editorcam_from_game mprint not_set.

    Edited version is broken because of the added \r\n at end of file:

    Code:
    set editorcam_from_game\r\nedit_mode\r\nunset editorcam_from_game\r\n
    When folks edit the file, its functionality will break if a newline is added at the end of file, acting just like EditMode.cmd instead.

    Therefore, EditModeAtPlr.cmd should really just be:

    Code:
    set editorcam_from_game
    edit_mode
    Last edited by Daft Mugi; 16th Jul 2024 at 21:43.

  3. #128
    Member
    Registered: Aug 2002
    Location: Scaryzona
    So what happens if I open an old mission in the latest tool kit version of DromEd? Does the mission blow up?

    Also, I have the latest took kit installed but when I try to open Dromed a prompt appears and says AngelLoader is running, but it isn't. Then it says to change a line in the Cam_Mod file but I have no idea what to change. Any ideas?
    Last edited by mxleader; 8th Sep 2024 at 23:46.

  4. #129
    In cam_mod.ini you find the line:

    fm_selector C:\AngelLoader\AngelLoader_Stub.dll

    (or similar)

    and you change it to

    fm_selector fmsel.dll

    or most probably the line ";fm_selector fmsel.dll" already exists and you can just put a ; in front of the AngelLoader one and remove the ; from the fmsel one

    Also you could find the line "fm" and change it to ";fm" (that will prevent fmsel from launching when you open DromEd)

    Or, you could make a separate clean Thief install and put DromEd in there, to avoid this whole thing.

    Long-winded explanation:
    AngelLoader has to temporarily modify cam_mod.ini in order to run the game from in-app, and it will remove the modifications when it exits. The message you're seeing is a fallback in case somehow AngelLoader was shut down incorrectly or something and cam_mod.ini did not get changed back. If you copied your Thief folder to a new one while AngelLoader was running, it would cause cam_mod.ini to not be changed back in the new copy because AngelLoader doesn't know about it. Same thing if you made a clean Thief install but just copied cam_mod.ini from your old one while AngelLoader was running. Other than that I don't know any normal situation where this would happen, but I don't know your setup exactly.

  5. #130
    Member
    Registered: Aug 2002
    Location: Scaryzona
    Thanks for the explanation. Does it make any difference if you open DromEd through AngelLoader or on it's own?

  6. #131
    Opening DromEd through AngelLoader will work, yes. The difference is AngelLoader passes the FM as an argument directly to DromEd.exe, which bypasses any instructions in cam_mod.ini entirely. It can do that because DromEd only needs an FM folder name, whereas the game itself needs information that can only be passed through a dll that the game must load, and it has to look at cam_mod.ini to know the dll to load.
    Last edited by FenPhoenix; 9th Sep 2024 at 17:03.

  7. #132
    Member
    Registered: Aug 2002
    Location: Scaryzona
    So in the long run setting up DromEd to open without AngelLoader is just fewer steps.

  8. #133

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