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Thread: Deep Cover Textures Usefulized

  1. #1

    Deep Cover Textures Usefulized

    I've been tweaking the Deep Cover textures - separating prefabs into more useful parts, fixing tiling issues, and reducing glare/shadows. I hope to make these sufficient to build a detailed level without using any other texture families. Use for modern levels.

    LATEST VERSION - v0.2
    https://www.mediafire.com/file/cl077...d_v0.2.7z/file
    (includes showroom)

    Feedback is welcome.


    Last edited by Hanover Aldercash; 19th Aug 2024 at 16:26.

  2. #2
    v0.2
    - (Re)did a few shadow/glare removals + tweaks
    - Lit versions of appropriate windows
    - A few more modified family textures - probably got everything worth getting this time
    - New "misc" family: object textures adapted for brushes - experimental, WIP
    - A few tweaked/translated object textures

    I've grown to like these textures, so I've been working on them more than I planned. Some thought obviously went into color/style consistency - textures from different families often work well together, even when spliced up like this. The result can be as colorful as a Thief level, though much less worn and natural.
    Last edited by Hanover Aldercash; 19th Aug 2024 at 20:33.

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