Found test (demo/unfinished?) old (2005) map.
I invented it some weeks ago. Now I'm trying to become famous with that. If not, maybe the Anonymous acronymonomics could help.Originally Posted by baeuchlein
Ah yes, I already knew that from the Wiki, but had forgotten to use my knowledge.
Anyway, I have used these cvars for a while now, and while that did not completely solve the problems, it turned out to be enough for practical purposes. Two missions, "The Accountant 2" and "Penny Dreadful 3", had become unplayable before, since the game usually crashed (or showed only a black screen) one or two minutes after loading the latest savegame. After setting the cvars according to your suggestions, I only managed to crash PD 3 once, after it ran for about six hours. So, while the problem is not really gone (technically), it occurs so seldom now that I can live with it. Thanks for reminding me of these settings!
Tilde and backquote are not the same key on some European keyboard setups (e.g., the German one), and furthermore, they are located in another position, I believe. Caret instead is right left of "1" (and below the ESCape key) in the alphanumeric section of the keyboard, so it's adjacent to the weapon selection keys. Maybe it has something to do with that.
Concerning the load screens, I think it depends on what aspect ratio they were created with, and the aspect ratio used by the game. While the load screen of "The Accountant 2" seems to be made for 4:3 and is stretched with 16:9, I dimly remember a case where it seems to be the other way round. Maybe the game just stretches all load screens to the maximum resolution available.
The heads up display (selected weapon, visibility gem) indeed looks stretched with 16:9, but normal with 4:3 aspect ratio. The environment the player sees, however, is correctly displayed regardless of whether I use a 4:3 or 16:9 resolution. Menu text indeed looks horizontally stretched (or vertically squashed) with 16:9, but I can live with it.
Found test (demo/unfinished?) old (2005) map.
The 2.07 update was released today. Instructions in the OP.
Thanks, Spring!...It's nice to know that development is still moving forward...Congrats!...
...and don't forget to change the title of the thread to "The Dark Mod updated to 2.07!"...![]()
Moddb article is up:
https://www.moddb.com/mods/the-dark-...bility-release
Hey there.
I ran into trouble trying to update from 2.06 to 2.07, the downloader kept re-downloading the 2.05 to 2.06 update, even though my game folder was, as far as I know, already in 2.06.
I even copied back the folder that I had downloaded when 2.00 was released to try again, not from scratch, but from a supposedly good state : it updated to 2.06 and then I had to run the updater again, which still wanted to update from 2.05 to 2.06. Here are logs in case it helps with finding some bug with the downloader: updating from 2.00 to 2.06 ; trying to update from 2.06 to 2.06 again ??.
In the end, I had to put only the tdm_updater.exe in a new folder and download the whole game again to get 2.07. That's not much of an issue for me since I don't have quotas on my Internet usage, but I thought I should still let you know, in case it's not just an issue on my end.
PCGamer wrote a bit about the new update.
https://www.pcgamer.com/new-release-...od-is-out-now/