TTLG|Thief|Bioshock|System Shock|Deus Ex|Mobile
Results 1 to 21 of 21

Thread: what makes this game so special to you ?

  1. #1

    what makes this game so special to you ?

    after almost 20 years of me playing thief ... GODDAMN !!! 20 YEARS !!!!!!!!!!

    I still love and play this game ...

    and although i ofter play games wist nostalgic value, there is no game i play with such PASSION and POSESSION like Thief !

    I really wonder what is it that makes this game so special ... what the heck is it ??????

    i even met people in real life who made tattoed glyphs and thiefsymbols and pictures on theyr arms .

    There are so many fanatics who really live this game !!!

    i wonder what it is that makes this game so fascinating to you ...


    for me its the realistic athmosphear this game can create--- what are your reasons ?

  2. #2
    Member
    Registered: Oct 2001
    Location: Inside at last...
    I was really tired of shooters when I tried the TDP demo for the first time back in 1998. Its gameplay was so fresh, the concept behind it so new and the universe so fascinating I was literlly bewitched by it.

    The following year, when Ive put my hands on the complete game, it happened during a very difficult period of my life so I used it as a lifeboat of sorts, into another world, for almost a year. Plus, it really was a masterpiece so it sticked with me all this time for more reasons than just mere nostalgia...

    But yes: no matter what new place of the planet I'm in, I have always Thief on hard disk with me and playing it it's like going home again.

  3. #3
    Member
    Registered: Oct 2013
    I think it was just the notion of hiding away that appealed to me.

    I similarly loved playing as a mechromancer in Borderlands 2, or a conjurer in Skyrim so I could send in powerful familiars to defeat the enemies while I hang around on the outskirts.

    OK you don't do that in Thief but it comes from the same place of non-confrontation.

    And it is such a brilliantly well-realised world.

  4. #4
    Quote Originally Posted by Fallen+Keeper View Post

    But yes: no matter what new place of the planet I'm in, I have always Thief on hard disk with me and playing it it's like going home again.

    so true man !!!!!!!!!!

  5. #5
    AKA H3H3
    Registered: Aug 2016
    Location: In the Traphouse
    Indeed, my friend. Thief is a particularly special series of games that I can always come back to. The combination of its simple but immersive gameplay and dark, brooding atmosphere make it a special experience that I will always love. Actually, I've been looking for a cheap lockpicking kit, just like the ones Garrett had in Thief 1, 2 and Deadly Shadows which (did you know) were all pubblished by Eidos Interactive.

    Tapatalk G3-338 مرسل من الايفون الخاص بي

  6. #6
    Quote Originally Posted by A.J View Post
    Indeed, my friend. Thief is a particularly special series of games that I can always come back to. The combination of its simple but immersive gameplay and dark, brooding atmosphere make it a special experience that I will always love. Actually, I've been looking for a cheap lockpicking kit, just like the ones Garrett had in Thief 1, 2 and Deadly Shadows which (did you know) were all pubblished by Eidos Interactive.

    Tapatalk G3-338 مرسل من الايفون الخاص بي
    TIS TRUE TIS TRUE ! ---- (thief "undercover" - mission reference )

    i got a lockpick set too ... it turned out its rediculously easy to open a lock ... much much easyer than in thief game ...

    and nowadays you have machines that makes it even easyer

    whats the tapatalk for `?

  7. #7
    Member
    Registered: May 2008
    Location: Southern,California
    being able to take my time in missions, is the key for me

  8. #8
    AKA H3H3
    Registered: Aug 2016
    Location: In the Traphouse
    Quote Originally Posted by TheBuilderReturned View Post
    TIS TRUE TIS TRUE ! ---- (thief "undercover" - mission reference )

    i got a lockpick set too ... it turned out its rediculously easy to open a lock ... much much easyer than in thief game ...

    and nowadays you have machines that makes it even easyer

    whats the tapatalk for `?
    hi

    Yes, it is easy to open a lock. It's even easier than clicking the right mouse button (who gets this reference from thief "assassins")

    but what machines are you talking about شقيق?

  9. #9
    New Member
    Registered: Jun 2016
    Being able to venture into mansions and haunted places, and that the game's mostly unscripted. I like how politics are played in the Thief world.

  10. #10
    New Member
    Registered: Oct 2015
    I think this was one of the first games I played where you were not forced to go a particular path. You just roamed a city, building, castle, etc, exploring.. Then came Fan Missions. I think the Fan Missions are probably the #1 reason I still play Thief I & II. Now that the fan missions have slowed down, I actually started going back through all of them and replaying them. It's taking more years than I thought since I don't have the free time I used to have

    Oh, and a few months back, I got Rick Rolled by one of these fan missions (don't remember which one). The Success video was replaced in my game directory so every future mission I played I got Rick Astley upon completion. Had to pull my game disc out to get the original success video back. So, thanks to the author for the decade old laugh
    Last edited by RJS66; 4th Feb 2019 at 08:31.

  11. #11
    Member
    Registered: Oct 2013
    As a horror fan, I loved RTTHC. It is easy to forget now because I have played it so many times, but it was the scariest game mission I could rememmber playing.

    Surpassed only by that mission in T3 a couple of years later.

    Even T2014's Asylum is pretty creepy. Doesn't match the impact of the other two but still rates high IMO.

  12. #12
    Member
    Registered: Dec 2006
    Location: Berghem Haven
    Cradle takes the horror to another level, we ALL know that!

  13. #13
    New Member
    Registered: Jun 2016
    The music, the voice acting, all things which have to do with sounds in thief.
    I played the ger-version ... so i dont know exacly how good the acting in the eng-Version is.

    I think a very important point is, the most of us played this game as a kid - and of course this made the adventure more intensive.
    I remenber The Mission with the zombies in the mine was very scary for me.

    Horn of Quintus was such a nice Mission, all the time you hear the lovly Horn and all around you are walking zombies ready to eat you.
    And then you did it, you stand in front of the horn ... https://www.youtube.com/watch?v=u27wbsUojlo

    I love the game.

  14. #14
    Member
    Registered: Dec 2001
    Location: The Rogues Den
    I think for a lot of us who played Thief when it was first released back in 1998, there were many things that made it stand out. PC games were still in their infancy, and then, as now, most were formulaic. Thief was an altogether different kind of experience. It was the first true stealth game, where the player was meant to completely avoid conflict if at all possible. Everything about it was spot-on as far as setting the mood for immersion, from the voice acting to the sound track to the level design.

    The only feeling I can equate with it would be to imagine yourself, right now, being transported to an alien planet with an advanced civilization and wandering around a city there, where you would be in awe of just about everything. You'd come away with an experience and memories that could never be equaled, even if someday mankind met an advanced alien civilization.

    Of course it goes without saying that you have to love stealth games to love the Thief series. I could happily sit for 30 minutes or more just watching guard patrol routes in order to figure out the perfect timing to move unseen.

    Let's also not forget the power of nostalgia. Literally just about everyone who is an older adult can tell you about the "good old days" when they were growing up, and how things were so much better then. Nostalgia makes people remember the good while forgetting the bad. We look back with fondness, not remembering how frustrating it was that guards could hear you from seemingly a mile away if you took a single step on a marble floor tile. Or the poor "search" mechanic that caused guards to search directly toward your current position, even if you moved away after a guard spotted you.

    Lastly, Thief 1 and 2 were genuine masterpieces of game design. How can that not be special to those of us who love it? Not without faults or bugs, of course, but I've yet to find a single game that doesn't have faults. The shame of it is that it seems to me that only us gamers can recognize what made the game so good, while game developers who have continued the series (or made other similar games) have always missed the mark when it came to creating a stealth game as good as this. It's kind of sad too, since all you'd have to do is to take every game mechanic from Thief 2 and create a new game with modern graphics and physics. Continue the story line and the different factions that were present in the original two games.

    If I was in charge of development of either Thief 3 or Thief 4, I would not have allowed it to be released without proper rope arrows that could be shot into any wooden surface. Thief 3 developers couldn't even get it to work, and resorted to climbing gloves. Thief 4 gave us contextual rope arrows, which is almost as bad. Thief 3's "flatten" mechanic and Thief 4's "swoop" mechanic both felt like cheats and made the game too easy, and show that the game designers truly didn't understand the appeal of the original two games.

    I'll never forget this one time I was sneaking through a Hammerite cathedral and a guard came into the room behind me. He spotted me immediately and shouted an oath while attacking me. As I looked up and to my right from my crouched position, there was this towering hulk of a man swinging his huge sledgehammer right at my head. I actually have a screenshot of that somewhere...

    It's been over 20 years now, and I've given up hoping for a true sequel to Thief.

    I still have a crush on Viktoria...

  15. #15
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    Nice to see you coming around here, Targa.

  16. #16
    Member
    Registered: Dec 2001
    Location: The Rogues Den
    Quote Originally Posted by Yandros View Post
    Nice to see you coming around here, Targa.
    Thanks! Good to see you also. I'm still alive and taffin' about...

    I get nostalgic too every now and then. Come to check if the boards are still alive, and if anyone's still playing the game.

    I just noticed my signature is missing... I better fix that.

  17. #17
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    I still go to both sites on occasion! Say, do you have any objection if the rest of your objects are uploaded to the Thief Object Repository?
    Your artist page is here: http://spirited-tech.com/thief/category/artists/targa/
    Looks like a handful have been uploaded, but there are many more on your two pages that could get added.

  18. #18
    New Member
    Registered: Feb 2019
    For me, the crowning jewel of Thief is the sound. More games should make use of Thief's palette of drone, noise, and other ethereal sounds. Drones and such drawn-out sounds can be a great tool for creating atmosphere, a shame that more games and films don't employ them.

    It's great that you see that same approach to sound in many FMs (even if they are re-using original loops), and conventional orchestral scores are few and far between.

    There is a channel called immersive simulant on Youtube that does ambient mixes from various games, their Thief I & II ones are pretty good.

    One of my favourites (also featured in the Keeper Library from TDS): https://www.youtube.com/watch?v=6Z2z4Dz9z6g

  19. #19
    Member
    Registered: Dec 2001
    Location: The Rogues Den
    Quote Originally Posted by Yandros View Post
    I still go to both sites on occasion! Say, do you have any objection if the rest of your objects are uploaded to the Thief Object Repository?
    Your artist page is here: http://spirited-tech.com/thief/category/artists/targa/
    Looks like a handful have been uploaded, but there are many more on your two pages that could get added.
    I have no objection at all. In fact, the more places they're uploaded to the more likely they are to remain available to FM creators. I'm actually kind of surprised that thiefmissions.com is still up and running and still has my original web pages, so many Thief sites have fallen by the wayside over the years. I just checked Komag's site, The Keep of Metal and Gold, for old time's sake and see that it's vanished, and his Thief 3 site hasn't been updated since 2012.

    I'm hoping the younger generation picks up where we leave off. Maybe a few of these kids will become game designers/programmers and some day give us another decent sneaky adventure!

  20. #20
    Member
    Registered: Oct 2016
    Location: The Mystic's Keep
    You can still look at the Keep of Metal and Gold on Wayback Machine.

  21. #21
    Member
    Registered: Aug 2007
    Location: In my Pagan Hut
    Honestly I think a large part of it is nostalgia for me. I have fond memories of playing TDP when I was little (maybe around 2000, I can't remember for sure); I had no idea what I was doing and was too scared of zombies to ever go past Lord Bafford's Manor, but I had fun all the same. My sisters and I would gather into my mother's darkened office and play that first level over and over again, eventually graduating to playing Assassins and Undercover once we discovered the mystical level skip shortcut tucked away in the readme. Weirdly enough, I got Thief Gold and Thief 2 at the same a few years later, but didn't actually end up playing through either game in their entirety until sometime in high school. That's when I actually started to appreciate what was so good about the game itself: the amazing and atmospheric sound design, the immersive world that felt more real with every random journal and silly conversation, and the incredible stealth-focused gameplay that has remained a rare breed to this day.

    Of course, the other thing I love almost as much as the game itself is the community surrounding it. While my interactions with other fans haven't always been positive, on the whole I'm constantly amazed that the community is still going strong after so many years. I'm especially impressed by the continuous efforts to not only mod a very closed and unfriendly code base, but to make those mods easier to install for people who want to jump into the good stuff right away. With display patches, updated textures, and fan-made bug fixes, the game looks and feels better than ever.

    While I usually find that the objects of my nostalgic affection are better left untouched, Thief is one of the few things from my childhood that still holds up to my adult scrutiny. I have a few more niggles and annoyances with it these days, but I still play through Thief Gold and Thief 2 on a pretty regular basis and never get tired of them.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •