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Thread: TFix: unofficial patch for Thief1/Gold

  1. #2801
    Registered: Oct 2013
    Also the bad sound propagation in the tail section of Assassins. And this happens in full Tfix. The assassins will often mute when you really need to be able to hear them.

    An example of this is towards the end where there is a wooden u-bend walkway around a pool, and if you wait in the shadow for them to go around the u-bendas soon as they disappear from view their footsteps mute until you go around it yourself and see them walking up the path.

    There were also at least two spots in Bedfellows where an apebeast will mute even though you can see it coming towards you, in that corridor between the locked door and the path leading to the raft.

  2. #2802
    Registered: Dec 2006
    Location: Berghem Haven
    Question: why not include now (2019) the Thief Sound Effect Enhancement Pack by Child of Karras ?

  3. #2803
    Registered: Sep 2004
    I try to avoid making the patcher too bloated.

    also, bad sound propagation is room brushing, I could be fixing that for the next decade and still not be done. but do drop the location into the bugtracker, if possible.

  4. #2804
    New Member
    Registered: Jun 2016
    Error opening file writing:

    C:\ .... common\thief_gold\ir50_32.dll

    Click Abort to stop installation,
    Retry or try again, or
    Ignore to skip the file.

    I skip the file and the game starts anyway, i thought perhaps its something important to post.

  5. #2805
    Registered: Sep 2004
    don't like the "C:\ .... common" part too much, as it indicates a filepath that is perhaps too long, but the dll itself shouldn't be too important (but if your videos won't play, you'll know why). antivirus sticking its fingers where it shouldn't is also a possibility.

  6. #2806
    Registered: Dec 2011
    Location: Ferrol - Spain
    After six months with TFix 1.26a, when do you plan to launch a new release?
    Or at least a dml in Caverns with another (again?) door that vanishes when opened (uploaded yesterday to bugtracker)

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