Finished. That was one of the more spaciously fun FMs I've ever played. Really pulled me in the ambients. So much so I started getting eerie over regular human AI. I can't wait for Mission 2!
I have to be missing something simple, but I get to the upside down place, or on its side (where garrett says it's a long way up), then there is nothing else I can do. Switch on the other side of cloister gate can't be activated by arrows, so I'm stumped. Lovely time so far!
Edit: NM, So odd, I checked that door already. Must have been the lag I have on this borrowed pc.
Finished. That was one of the more spaciously fun FMs I've ever played. Really pulled me in the ambients. So much so I started getting eerie over regular human AI. I can't wait for Mission 2!
I noticed you updated the first page again. Could you please let us know what you updated.
Nothing, just removed the word "NEW" from the thread title. The mission is almost half a year old, so it's no longer new
The update to this mission is coming though, and so is the follow-up mission, but it will be a while. I've actually not even started yet, been busy with the contest mission.
marbleman, can you tell us what is the main reason in the story behind the surreal and upside down areas? I really love them, especially integrated in a cityscape. Is it Garrett dreaming or hallucinating ? Or that is the intentional way they built these parts of town?
Those questions will be answered in the sequel, I believe.
I'm having a slight problem running it. It says that my DromEd version 1.22 is outdated and too old to properly load the mission. Are there updates that I can download for this?
@Goethe The mission requires NewDark 1.24. Install the latest Tafferpatcher to run it.
@ticky I can'tWhat I can tell you is that the keeper's letter doesn't lie about this not being a dream, and quite obviously, nobody would build the city like this intentionally
I cannot tell anything about the follow-up mission, except that it will be the conclusion to this story, and I'll be releasing it together with this one as a 2-mission campaign.
Right, nobody except pagan gods![]()
i appreciated the dewdrop![]()
900 short, found all secrets, 3 hours of play over 1 day. Didn't know what to do but explore and KO ai's. Reminiscent of T1 Manse with a twist.
Maybe another try with more patience.
Last edited by user3; 5th Dec 2018 at 02:57.
Fun mission once I fixed the mantle setting so I could proceed past places I otherwise could not.
Time Taken: 2h 28min
Loot Found: 2935/3600
Pickpockets: 16/16
Secrets: 3/3
Looking forward to Part 2 for sure!
My in-game readables are in English but the objectives screen is in Italian? I've completed 3 or 4 objectives on Hard, despite that, but I'm wondering, is there a way to set the objectives screen to English as well?
Cheers
AJ
In your root Thief folder, there is a file called install.cfg.
Open it and change the second line to language english.
It's a T2 installation, so darkinst.cfg is the config file for this. Install.cfg doesn't do anything in T2 (but in T1/TG it's important).
Thanks Unna, I didn't know that.
I've learned my lesson with not having dedicated "english" folders in the FM archive. Won't do that again.![]()
Thanks, Una and marbleman - the darkinst.cfg says that the language IS English but the objectives screen still loads in Italian?
I'm stumped. Well, you could delete the language-specific folders from the mission archive itself. Open intrface and delete all four language folders. Then, in the same folder, open miss17 and delete the language folders from there as well.
That worked, thanks, marbleman.
Lovely mission. Played with my mind in a good way. Cheers.
very nice. I loved the attention to details, like the flower on the window pane, the stuff people drop from their hands when they fell asleep, etc.
I enjoyed the level, it was quite cool, but I seemed to have a bug where the objective to read the note at your hideout didn't check after reading it. This problem persisted all the way to the end of the level. Am I the only one?