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Thread: Into the Dark Forest - New Dark Remastered(03/09/2021

  1. #26
    Member
    Registered: Apr 2011
    Quote Originally Posted by downwinder View Post
    i did regular install of 1.27 left last option unchecked as it was not needed,textures pop in and out of game while playing,npc's appear and disapear so you cant blackjack them,ladders dont appear unless you bump into them,some doors are pure black and you have to yolo through them hoping nothing bad is on other side
    the problems that Galaer, Pavis, and downwinder are having are due to the default object or refs limits being exceeded.

    Master of Dromed, i think youve increased your object/refs limits in your dark.cfg, but players wont have that. you need to include an fm.cfg with your mission with the values you are using for obj_min, obj_max, and max_refs.

  2. #27
    Member
    Registered: Mar 2002
    Location: California
    Ran into not being able to climb rope arrows, invisible NPCs right away. Applied latest T2Fix and everything then worked perfectly. Guess I was missing the latest version for a while.

    Mission is much improved, I thought I took my time with it, but still missed a lot of secrets!

  3. #28
    Member
    Registered: Jan 2020
    Location: Bucharest
    Yes i increased object/refs limits in dark.cfg indeed. Thank you for your help vfig, i will release an update as soon as possible with the fm.cfg included.

    Edit: Mission updated to version 4.1.

    Update changes: Added fm.cfg file which was missing from the mission archive.
    Last edited by Master of Dromed; 10th Sep 2021 at 12:19.

  4. #29
    Member
    Registered: Aug 2015
    Thank you vfig and Master of Dromed, all is working fine now (for me at least!)

  5. #30
    Member
    Registered: May 2008
    Location: Southern,California
    downloading new version now,will post an update in a bit

    made it into factory everything works perfect now,ty vfig and master of dromed,truly amazing

    about to enter the spider caves and i like this version way more,the deep feelings i get traversing the area is a joy,up and downs are amazing tri-level at its best in a world setting

    ok i think i am entering the sunkin caves,and omg i found a massive skeleton in there a GIANT very cool,deeper i go

    where is the prayer book at? in factory?


    also a special thank you for having dewdrop close to start he enjoy the long journey
    Last edited by downwinder; 12th Sep 2021 at 04:50.

  6. #31
    Member
    Registered: Jan 2020
    Location: Bucharest
    The Prayer Book is in the lowest level of the mines, the one which is flooded. Take the elevator to the lowest level.

  7. #32
    Member
    Registered: May 2008
    Location: Southern,California
    mission complete on expert,a bit over 3500 loot,4 secrets wow so many not found

    never was able to find a key to factory vault/purple gem also never found a key to right door at mine entrance,mine key did not work,but going left worked fine from mine entrance

    you did a amazing job,thank you

    loved the shroom forest,mages area is amazing as always and now wow,who knew those mages pretty much have it good

    i feel kinda bad for the guard in start area tower,what a sad existence ,right before i finished mission i went to visit him and smoke a cigg up there

    the way you are able to put so much amazing detail in small areas is amazing,ohh i almost forgot that lower garden area below mages was so nice,and that earth/wind element wasent a problem to avoid

    also this time in keeper area i went in unarmed and they were cool,first time i played first version i knocked them all out thinking they would be hostile :P

    the giant skeletons added a lot to the lore i was making up along the way

    i am curious why only a couple bug beasts and not one craybeast?

    burricks were over all friendly to me

    i loved how you took objects and changed size and used them for other items,perfectly done

    and those worker npc's were kinda scary even though they just pagans in a different role

    and the tri levelness of the map was very nice although i would have had sunken caves after the glimmer town instead of back tracking,maybe have a small alt craybeast route to meet with sunking caves before keepers,2 have 2 ways in there

    and i am wondering can we knock out mushroom lights with sword/blackjack to darken outdoor area's? some of those areas were to brite and a forced run was needed i heard the burricks let the gass blow but my angled run was way to much for them :P

    also wish there was a dryad in shroom forest for some good advice/etc

    be sure to refresh page too see my updates
    Last edited by downwinder; 12th Sep 2021 at 21:21.

  8. #33
    Member
    Registered: Jan 2020
    Location: Bucharest
    i am curious why only a couple bug beasts and not one craybeast?
    There were plans to build some craybeast areas around the village and in caves but were canceled because i was hitting the limits of the resources available for building. I was forced to leave the mission in it's current form.

    i am wondering can we knock out mushroom lights with sword/blackjack to darken outdoor area's?
    Unfortunately not, but i could do this in a future remastered version if it will be any. But now i am focused to build a new mission.
    Last edited by Master of Dromed; 13th Sep 2021 at 01:17.

  9. #34
    Member
    Registered: Oct 2012
    Only just started this, I've only just got to the factory so have a long way to go, but so far the improvements are huge. I enjoyed the first version up to a point, it was fun exploring but in many ways it just did not engage me, but the updated version is so much more engaging, so much more to find, things to clamber over and investigate, I'm wanting to check and double check everything, you just don't know what's hidden behind that crate or cart. Well done Master of Dromed you should be very proud yourself.

    Edit: The new maps for the mines are an excellent addition, they're still confusing but at least now you can actually work out where to go, a minor point but the occasional sign letting players know what level they are on would be useful.
    Last edited by fortuni; 15th Sep 2021 at 05:40.

  10. #35
    Member
    Registered: Dec 2004
    Location: Germany

    Quote Originally Posted by downwinder View Post
    never was able to find a key to factory vault/purple gem also never found a key to right door at mine entrance,mine key did not work,but going left worked fine from mine entrance
    The key for the Hammerite vault is a bit difficult to find. First, you have to stumble upon one of two almost identical written messages in which a Hammerite reports on a person who was captured after unsuccessfully attempting to copy the vault key. The captive was interrogated, but the (original) key was not found. From that, the player should conclude that the captive either dropped the key while fleeing, or hid it somewhere in his cell.

    And indeed, when the player goes to the barracks containing a healing fountain (check your map to get an idea where that is), Garrett will find cells, and at least one opportunity to obtain a key for those cells. There's only one cell with a prisoner in it, so that should be him. Unfortunately, he won't tell you where the key is, not even if you knock him out and transport hin to safety. So you should decide to search his cell.

    If you examine the iron maiden from several angles, and maybe even from its top after climbing on it, you should notice some lever or switch behind it. Use it, and a compartment on the wall opens. The Hammerite treasury key is inside.

    Of course, the key then opens the access to the Hammerite treasury marked on the map. And, also of course, it is not unguarded. But that's another story, as you will surely find out.

    The right door near the mine entrance cannot be opened from this side. On the other side, there's a switch or lever to do this, but that comes later in the mission.

  11. #36
    Member
    Registered: May 2008
    Location: Southern,California
    lack of map made it very hard for me to get a grip of layout in factory/mines,the rest i was able to nav with no problem

    ty for info baeuchlein

    i cant wait to see his next mission,very excited

    also on map i only saw one page i ,am starting to think there was more map pages ,i am sure would have helped me more :P i need to lay off the spice

  12. #37
    Member
    Registered: Dec 2004
    Location: Germany
    There is more than one map page. I saw several of them: An overview, roughly depicting the way the player should take, and several detailed maps of the mines and factory.

  13. #38
    Member
    Registered: Aug 2015
    May I have a hint for the location of the treasure of the mages? I'm almost sure it's in fire quarter, near the lava pool behind closed grid doors but I cannot find a way in.

  14. #39
    Member
    Registered: Jun 2019
    Location: Deepest Sussex, England
    @baeuchlein
    Thank you for that hint about the key for the Hammerite vault after which I managed to blunder my way through to the end on Normal. And in retrospect I can now see there are 7 maps. I was so sure when I started there was only one map. My observational skills are in deep decline.

    @Pavis
    I assume I got that treasure but no idea where. As you may know, fortuni did a detailed walkthrough which may help.

  15. #40
    Member
    Registered: Jan 2020
    Location: Bucharest
    @Pavis
    To get the mages treasure you need two keys. You can find them in the water temple, one is near a sleeping guard on a chair the other is close in a locked room near. The first key opens the grids the other opens the mages treasury metal door. The mages treasury is indeed in the fire temple in the place you mentioned. There is another key for the grids in the fire temple in one of the fire mages rooms but you still need to go to the water temple for the treasury key.
    Unfortunately the walkthrough is for the older version which is much different from this version and is not of much help here.

  16. #41
    Member
    Registered: Oct 2012
    I’ve nearly finished writing the walkthrough for this version, I’ll post it next month.

  17. #42
    Member
    Registered: Jan 2020
    Location: Bucharest
    Thank you very much for your effort fortuni!

  18. #43
    Member
    Registered: Oct 2012
    I found all the loot in the end and all the secrets, wow are you good at hiding some things.

  19. #44
    Member
    Registered: Aug 2015
    @Master of Dromed
    Thank you, in fact I had both keys but I simply didn't see the lock on the wall

    Edit: Mission finished, 5h20, 5585 loot and 11 secrets ... an amazing mission and a very large map with lot of different detailled areas that were fun to explore.
    The layout may be a bit confusing sometimes but the maps are helpfull, good job Master of Dromed!
    Last edited by Pavis; 18th Sep 2021 at 07:31.

  20. #45
    Member
    Registered: Sep 2005
    Location: Hitchin, Hertfordshire, UK
    Thank you to the author @Master of Dromed for an engrossing update to this mission, and to fortuni for the walkthrough, which I'm looking at now to find some missing secrets.

    One comment on the walkthrough linked in post #39, which I assume is for the original release of the mission - I think I have stumbled on a way to kill the earth elementals near the Mages' hideout. Somewhere I found a frog beast egg, and a frog beast deployed in the elemental's patrol path destroyed the elemental (and itself, of course).
    Last edited by Marbrien; 19th Sep 2021 at 12:35.

  21. #46
    Member
    Registered: May 2008
    Location: Southern,California
    i think i asked about that so thank you marbrien as when i saw the elemental i just avoided it,but good to know

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