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Thread: Door Kickers

  1. #1
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland

    Door Kickers



    I've been wanting a pause-time tactical squad-combat game set in the real world since I first played Frozen Synapse. JA:BIA came kinda close but was too fiddly to be much fun in the long run. So when Door Kickers(is that the gametitle of the year or what?) showed up my interest was immediately peaked. An hour ago I plonked down 8 bucks for pre-order + early Alpha access, and yep, this is pretty much it. This is the game I've been wanting for the past year and a half. More or less. My only critisism so far is that I can't have my guys strafe(like you could in FS), so I can't have them entering a room already aiming in a set direction. You can sorta get around it by just having your guys turn sideways as soon as they enter a room, or walk diagonally through the doorway but it's not an exact science. It feels like the interface has been kept minimalistic so porting to iPad will be simple. Still, even if it's not as involved as FS it's still good fun.

    You can read about it further in the latest RPS Flare Path (be sure to check out the gorgeous new The Hunter screens as well while over there), or buy it from KillHouse Games. If you buy right away you also get special privileges in saying what goes into the game. I'm gonna abuse my powers to make sure one of the CTs gets named Garrett Denton, and maybe at one point he'll make a crack about how it would be easier killing terrorists if he only had the bow upgrade. Or not.
    Last edited by henke; 23rd Mar 2013 at 12:48.

  2. #2
    Member
    Registered: Dec 2006
    Location: Washington DC
    What bugs me is how slow and clunky the character movement looks. Room clearing is a really fast, brutal affair, and what I love about Frozen Synapse is how it captures that feel perfectly. The game mechanics on this one might be solid but the SWAT operators shuffling at a walking pace, eyes and guns glued to their direction of travel and not even pausing to shoot, does not look very convincing.

    I'll definitely give it a try if they release a demo but that video doesn't have me sold.

  3. #3
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    I gotta say that I'm getting tired of the alpha funding concept. Enthusiasm wanes for a project ages before it's even close to being finished. Kudos if it keeps OCD suffering consumers engaged though.

  4. #4
    Member
    Registered: Mar 2005
    Tom Clancy: Rogue Spear is exactly this. Gameboy game, though, so dunno if it's available to you.

    You control a team of four specialists with various skills, and do everything from recon, hostage rescue, bomb defusal, and terrorist assassination. Flashbangs are a lifesaver in that game.

  5. #5
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Quote Originally Posted by Peanuckle View Post
    Tom Clancy: Rogue Spear is exactly this. Gameboy game, though, so dunno if it's available to you.
    Ooooh yeah, I seem to remember playing some Tom Clancy R6 game on my old Nokia N95 that played much like this as well. Too awkward controls on that phone to be much fun though.

    Quote Originally Posted by EvaUnit02 View Post
    I gotta say that I'm getting tired of the alpha funding concept. Enthusiasm wanes for a project ages before it's even close to being finished. Kudos if it keeps OCD suffering consumers engaged though.
    Are you saying e.g. Minecraft would've ended up being a better game if they wouldn't have used alpha funding? I bought that one in the alpha stage too and felt I'd gotten my money's worth already then. If it means I have OCD because I wanna play an awesome thing right now, rather than wait a year or two for a potentially even more awesome thing, then so be it.

  6. #6
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Recorded a couple videos. Also figured out that you can strafe by holding RMB down to aim a unit in a certain direction. This only works on one unit at a time though.

    This is level 1 and 2 completed with 3 star ratings(all hostiles killed+no casualties+within timelimit).



    This second video perhaps gives a better idea of what the game is like. It's my first run through the final level of the alpha. Lost one of my guys right away and had to clear the whole level with only 1 unit.


  7. #7
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    The Golden Sunrise Hotel will be the death of me.


  8. #8
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    As if I didn't have enough on my gaming-plate with System Shock 2, Trials Evo, Scott Pilgrim, FS, Leviathan Warships, Monaco, and Dirt 3. Those bastard DoorKickers devs just went and released Alpha 2!



    When am I supposed to have time to play this, KillHouseGames? IN MY SLEEP? MUST I KICK DOORS WHEN I SHOULD BE COUNTING SHEEP? HUUUUUUH????

  9. #9
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland

    THIS IS THE LAST ONE I PROMISE

    coz it's the launch trailer



    I haven't played DK since the early alphas so I'm looking forward to digging into this. I gotta finish Outlast first tho, but I'll be kicking doors and posting impressions later in the week.

  10. #10
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    As promised, here are my impressions: yeah it's alright.

  11. #11
    So... not exceptional, but still worth the money?

  12. #12
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    At 19 euros I can't whole-heartedly recommend it. Wait for a sale.

    My biggest (only, really) gripe with it is that there's no proper story-driven campaign. You need to do individual missions to earn currency to upgrade your team's equipment and unlock campaigns. There are 3 short campaigns but they're just a series of missions with no narrative tying them together. So really, all there is to the game is the challenge of doing missions, and trying to achieve good completion times or ace the bonus-objectives(complete with just 1 soldier, no civilian casualties, etc.). The gameplay is solid enough that you'll have fun with it for a while, but... probably not 19 euros worth of fun.

  13. #13
    Member
    Registered: Dec 1998
    Location: Mississauga, Ontario, Canada
    The important question is: when I finish my backlog of Tactical games (Jagged Alliance 2 and Silent Storm Sentinels left), should I be picking up this, Breach & Clear, or Halfway?

  14. #14
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    I hear Breach & Clear isn't very good. Never heard of Halfway.

    Have you played Frozen Synapse? Coz if not: Frozen Synapse.

  15. #15
    verbose douchebag
    Registered: Apr 2002
    Location: Lyon, France
    Also, Xenonauts, if you fancy something a bit closer to the original XCOM.

  16. #16
    Member
    Registered: Dec 1998
    Location: Mississauga, Ontario, Canada
    Yeah, I have Frozen Synapse, but I put it down a while ago. Maybe I should play more It is a bit... abstract, though. So it doesn't quite scratch the same itch that, say, Jagged Alliance does. Speaking of Jagged Alliance, I'm kinda bummed out that Jagged Alliance Flashback was 'released' prematurely. I had hopes for it, but it looks unlikely to be significantly improved at this point.

    Most complaints I hear about Breach & Clear has been the mobile version (and usually regarding fiddly touch controls). I haven't heard any clear answers on the PC version.

    Xenonauts is another one I'm thinking about too...

    FYI: Halfway is a new Sci-Fi tactical game that came out this summer. Here's the GOG page:
    http://www.gog.com/game/halfway
    Last edited by Zerker; 26th Oct 2014 at 18:40.

  17. #17
    Quote Originally Posted by henke View Post
    At 19 euros I can't whole-heartedly recommend it. Wait for a sale.
    https://www.gog.com/game/door_kickers is US$3 in the daily sale for today.

  18. #18
    I also think Door Kickers is quite different so you can't make a direct comparision as to which is better. They answer different gameplay needs.

  19. #19
    Member
    Registered: Oct 2017
    Location: Denmark

  20. #20
    Door Kickers: Action Squad is categorically not what I was expecting out of a follow-up title.

    https://www.gog.com/news/release_doo...s_action_squad also has a 85% discount of the original game until May 3rd, 10am UTC.

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