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Thread: C5 Properly Paranoid - Mar 2004

  1. #51
    Member
    Registered: Jan 2002
    Originally posted by comfortably numb
    I didn't get the 'prime time baby' hint to start with[/SPOILER]
    Ever heard of prime numbers?

    But I have to admit I didn't get the hint either, but somehow (Hey, I'm proud of that ) I figured out what the numbers on the floor meant without looking at the ceiling.

  2. #52
    Member
    Registered: Jan 2001
    Location: Exiled in sassenachland
    Waah! I'm 48 short of the 1300 target (gold, judging by the non-round number) on expert. I have the
    spoiler:
    3 fountain coins, plus the hammer, torc and gem in the hammer room.
    Any awkward loot I might have missed? I'm rubbish at loot hunts!
    Last edited by GlasWolf; 4th Apr 2004 at 16:47.

  3. #53
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    Let's see:
    spoiler:

    Upper Floor- office - coins in a box in the office
    Main floor - Scepter at the end of the hallway, painting in workshop, paintings in Art Gallery, Room with Talisman holder outside - 7 masks
    Room with empty display counters (push button behind the left one without getting hit by the trap) - jars


    That's about it I think, besides the stuff you mentioned you already had.

  4. #54
    Member
    Registered: Jan 2001
    Location: Exiled in sassenachland
    spoiler:
    "Room with empty display counters (push button behind the left one without getting hit by the trap) - jars"


    Oh thank you ma'am. *bows*

    On to the last one for me now - The Haunting.

  5. #55
    Member
    Registered: Oct 2003
    Location: Poland
    I've found a simple way to avoid arrow traps, just
    spoiler:
    put a Combat Bot corpse to block arrows
    now it is a piece of cake

    I have opened a door with my sword (the one that is not frobbable), and there are
    spoiler:
    four elemental symbols, but I have no gas arrow left
    Is there something interesting?? Should I restart from beginning?

    I have
    spoiler:
    illuminated torches in hammer room
    but nothing happened! Some explosive charge should appear there?

  6. #56
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    Gregorius -
    spoiler:
    You shouldn't have had to open the door to the room with the elemental symbols with your sword. I think it's pickable. There should be one of each type of arrow in there, on the shelves. If you used the gas arrow for something else, then I guess you won't be able to get the secret in that room.

    As for the explosive devices, they are only there on Expert.

  7. #57
    Member
    Registered: Nov 2003
    Location: Behind you in the shadows
    Well, this one's REALLY got me. I understand that some of the doors are sealed on the Klepto skill level, but still... I've only managed around 500 gold out of 1400. So far:

    spoiler:
    I've lit the torches in the Hammer room (nothing happened), gotten the paintings and the coins in the fountain, and opened the safe via the harps. I'm honestly at a loss as to where to go next- my only apparent option is an unpickable door with a button besides it, which I think controlled an elevator.


    Please help? It's a beautiful FM, but abjectly maddening.

  8. #58
    Member
    Registered: Mar 2003
    Location: Still hoarding rope arrows
    Originally posted by The Rogue Wolf
    Well, this one's REALLY got me. I understand that some of the doors are sealed on the Klepto skill level, but still... I've only managed around 500 gold out of 1400. So far:

    spoiler:
    I've lit the torches in the Hammer room (nothing happened), gotten the paintings and the coins in the fountain, and opened the safe via the harps. I'm honestly at a loss as to where to go next- my only apparent option is an unpickable door with a button besides it, which I think controlled an elevator.


    Please help? It's a beautiful FM, but abjectly maddening.
    When the torches were lit you should have gotten
    spoiler:
    a torc and a lc_gem off the back wall


    Did you get the
    spoiler:
    prized firepoker? It is at the far end of the magic missle hall


    Please search around a little more. You should also have
    spoiler:
    stolen some masks from your Mummy - bad boy !


    and
    spoiler:
    stole something from some orphans


    You are playing on Klepto ? And have the scripts installed ?

  9. #59
    Member
    Registered: Nov 2003
    Location: Behind you in the shadows
    You are playing on Klepto ? And have the scripts installed ?
    Yep, I downloaded all the scripts from KoMaG.

    When the torches were lit you should have gotten
    spoiler:
    a torc and a lc_gem off the back wall
    spoiler:
    Err... nope. Lit all four torches, never found a thing.


    Did you get the
    spoiler:
    prized firepoker? It is at the far end of the magic missle hall
    Yep.

    Please search around a little more. You should also have
    spoiler:
    stolen some masks from your Mummy - bad boy !
    Um. What? I never saw anything like that.

    and
    spoiler:
    stole something from some orphans
    Yeah, I'm evil.

    Maybe I just messed something up somewhere. It might just be better to restart.

    EDIT: Okay, I figured out what was wrong.
    spoiler:
    The torches might not have worked because I had to use two flares to light them up. And I couldn't get in the mummy's room because I'd placed the "Death Ward" on it before trying to open the door.

    But I'm still under 1,000 loot and with that door still locked. What am I missing?
    Last edited by The Rogue Wolf; 12th Apr 2004 at 17:29.

  10. #60
    Member
    Registered: Oct 2003
    Location: Poland
    Nightwalker: I have
    spoiler:
    used arrows in the first "elemental" room and found secret
    But there is another
    spoiler:
    "elemental" room
    closed with non-frobbable door, but nothing happens there - checked myself.

    There is a BUG in
    spoiler:
    Hammer room

    I've lit all the torches with firearrows and nothing happened! (playing Expert)
    So I've loaded some older savegame, and lit the torches with flares this time. And sudenlly it works! Explosive appears and some loot on the wall too

  11. #61
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    I don't know which other "elemental" room you are referring to, I'm afraid and you've obviously discovered a small bug in the torch room. I'll remember that. Thanks for posting what you figured out!

  12. #62
    The other "elemental" room is in the same corridor as the "death ward" room and the "urn" room. Just keep going down the hall - you'll see a non-frobable door. If you break down the door and go in, you'll see elemental tiles: one one each wall (except the wall with the door) and one on the ceiling.

    I never did find all the loot. I'm consistently short by about 50.

  13. #63
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    I didn't break into that room so hadn't seen it. I didn't play the final release on the middle setting, where you have to kill everyone and just assumed you got into that room on that setting. In the beta, there was another small puzzle in that room. I don't know why it's locked up in the final but there's no loot associated with it on Expert or Normal.

    You're short 50g. of the total loot? That's strange because there's not much worth 50g. in the mission unless perhaps
    spoiler:
    one of the masks in the room that you lock with the Death Ward is worth that much. I didn't keep track of them seperately, just as a total. There are 7 of them.

  14. #64
    Member
    Registered: Apr 2003
    Location: North Carolina

    Armory

    I have all but one item I need to end this mission, but I seem to be the only one who cannot open the box in the armory. What have I missed that gets me into the box? Thank you.

  15. #65
    Member
    Registered: Feb 2003
    Location: Stalking the Tumtum tree
    spoiler:
    You have to shoot the symbol with the correct arrow. ie fire arrow to fire symbol.


    If the sybmols are confusing:
    spoiler:
    take a quick dash in there on Klepto, and the arrows are on the correct shelf to start with
    Some evil Poo-Pu Noggin mixed them up for the harder settings.
    Last edited by Jabberwocky; 4th Jul 2004 at 01:54.

  16. #66
    Member
    Registered: Apr 2003
    Location: arizona
    I started Moth To A Flame a couple days ago but when I'm done I'm going for this one next...This FM sounds FUN. My God...so many FM's and only one brain. waaaahhhhhhhh.....! I still haven't played Thief Noir yet either!!!!

  17. #67
    I just finished this one and I have to say that its probably one of my favorite fan missions. The puzzles were so much fun, and the atmosphere was perfect. It reminded me of going through an old adventure game. I'm thinking of going through on the other two difficulties now.

  18. #68
    Member
    Registered: Apr 2003
    Location: here in the USA

    stuck on gallery level

    How do you open the locked door with the elevator button? Is that the way to the basement people have mentioned? Also, I used my only fire arrow to destroy the watcher next to the harp room. Are there any more fire arrows?
    Thanks!

  19. #69
    Member
    Registered: Feb 2003
    Location: Stalking the Tumtum tree
    Some areas cannot be reached on Klepto, and change between difficulty levels. The basement is locked out on Klepto.

    Properly Paranoid was intended as a 341 mission.

  20. #70
    Member
    Registered: Apr 2003
    Location: here in the USA
    Thanks. That explains a lot! Now I'm playing it again at the next difficulty level and the door is open!

  21. #71
    Member
    Registered: Apr 2003
    Location: here in the USA

    stuck, really stuck

    I am in the prime number room in the middle. No way no how can I jump to the next prime number square nect to the chest. It is partially covered by the big tank thing. Is it really possible to make this leap?

  22. #72
    Member
    Registered: Jun 2006
    Location: Italy

    moss arrows

    Is there only 1 moss arrow? as I already used it...........

  23. #73
    New Member
    Registered: Aug 2011
    Hey, folks! I seem to have run into some bugs for this FM. It's been out for seven years already, so if they're not fixed now, maybe they won't be? In any case, here goes my report.

    1. The middle floor elemental symbol room--NOT the one around the corner from the Keeper library, but the one down the hall from the mummy and the other room with the four urns--does nothing on any level.

    2. Despite reloading and even restarting the game, I cannot get the Hammerite room's four torches to produce any results on the Scuttle level. There are sounds as if they're unlocking, just like in the Klepto level, but nothing shows up.

    Does anybody have any answers?

  24. #74
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015
    dmls to fix the mission. This was hard work

    Code:
    DML1//DEDX fix//Properly Paranoid//c511.gam.dml
    -ObjProp -7222 "Fungus"
    Code:
    DML1//Properly Paranoid//Fix for 2 hidden objectives, a mad guard and more//miss21.mis.dml
    
    +ObjProp 30 "Scripts"
    {
        "Script 1" Trigslain
    }
    +ObjProp 370 "Scripts"
    {
        "Script 0" TrapSetQVar
    }
    +ObjProp 370 "TrapQVar"
    {
        "" =1:goal_state_18
    }
    +Link 30 370 "ControlDevice"
    {
    } 
    -ObjProp 913 "DiffDestroy" 
        
    +ObjProp 913 "DiffDestroy" 
    {       
        "quest var values" 0, 1
    }
    -Link 779 778 "AIWatchObj"
    +Link 779 778 "AIWatchObj"
    {
        "Watch kind" "Self entry"
        "Priority" "Normal"
        "Trigger: Radius" 5
        "         Height" 10
        "         Required awareness" "(0) None"
        "         Line requirement" "None"
        "         Minimum alertness" "(0) None"
        "         Maximum alertness" "(3) High"
        "Exit: Link kill option" "Don't kill"
        "      Kill like links" FALSE
        "      No test once triggered" FALSE
        "      Reuse delay" 10000
        "      Reset delay" 10000
        "Response: Step 1" "Face(Angle,Object(-1 for angle relative to self))"
        "   Argument 1" ""
        "   Argument 2" ""
        "   Argument 3" "Player"
        "Response: Step 2" "Play sound/motion(Sound Concept,Sound Tags,Motion Tags)"
        "   Argument 1"[1] ""
        "   Argument 2"[1] ""
        "   Argument 3"[1] "search 0, scan 0"
        "Response: Step 3" "Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects)"
        "   Argument 1"[2] "Remove"
        "   Argument 2"[2] "M-AlertCapHigh"
        "   Argument 3"[2] ""
        "Response: Step 4" "Goto object(Object,Speed,Motion Tags)"
        "   Argument 1"[3] "T_PT5"
        "   Argument 2"[3] ""
        "   Argument 3"[3] ""
        
    }
    -ObjProp 755 "PhysControl"
    +ObjProp 755 "Position"
    {
    "Location" 488.51, 524.27, 496.15
    "Heading" 8000
    "Pitch" 0
    "Bank" 0
      }

  25. #75
    Member
    Registered: Oct 2012
    Location: Detox clinic
    Well done Unna, fixed at last (I was getting so bored of testing that mission).
    Last edited by fortuni; 10th Feb 2019 at 11:44.

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