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Thread: Obligatory Prison Mission July 7/07

  1. #76
    Member
    Registered: Feb 2001
    Location: Bay Area, N. CA

    Ahhh thank you Nightie

    Completed Mission but forgot what you said about crossing over gap so I missed getting that done...oh well. Had a rough time figuring out how to defeat
    spoiler:
    Haunt. Tried my mine first but in wrong place so he only got damaged..not killed. Gah! So I reloaded, threw out my two froggies...one got him but the other went in wrong direction...so tossed out my mine again and this time he died. Geez! Made it out OK from there but almost screwed it up. After I got out of the door upstairs (didn't get it closed again) I got around the corner to left side and hid. Could have BJ'd guard but since I still had my gas mine...decided to use it. Guard heard it as I had tossed it a bit, after he had passed a ways, so he made some remarks about hearing it but shortly after he tripped it. That small amount of noise was enough to alert Bot and he came in a bit but decided he couldn't detect anything and went back out and continued his patrol. Scheech!
    Glad that's over...interesting mission but too much for such a confined map. Just one little mistake and it's all over. I just hope his future Mods are a bit larger.

  2. #77
    Member
    Registered: Jul 2003
    Location: some things never change
    Played this one on expert today and had lots of fun, thank you. Quite an intese sneaking experience with all those bots in the small hallways

    I somehow managed to overlook the way downstairs to the factory and had to come here to look for help.

    One question (just out of curiosity): Is there a key for prison cell A2 with the little pagan girl? I thought I picked up 4 keys upstairs in the guard area, but then I had only keys for the cells 1,3 and 4 in my inventory.

  3. #78
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    There is one as I remember letting her out one time. I think I found it in the guardroom that overlooks the canal.

  4. #79
    Member
    Registered: Jul 2003
    Location: some things never change
    Thank you Nightwalker, I must have overlooked that. Maybe I'll go back and look again, if I manage to finish all those nice new missions.

  5. #80
    Member
    Registered: Jan 2001
    Location: St. Louis, MO

    Thanks!

    I had lots of fun playing this one! Thanks for all the time and effort Maver1ck!

  6. #81
    Member
    Registered: Oct 2012
    dml to fix end game stats and a couple of rogue key. There's only 1 secret not 2, and on normal difficulty there is only 1249g available not 1624g

    Code:
    DML1
    //T2 FM: Obligatory Prison Mission by Jonathan Seymour (Maver1ck) / Fixes: miss25.mis.dml
    
    //cell A2 key
    ObjProp 437 "KeyDst"            
    {
     "LockID" 6
    }
    ObjProp 507 "KeySrc"
    {
     "LockID" 6
    }
    
    //combat bot key
    +ObjProp 736 "RenderType"
    {
     "" Not Rendered
    }
    
    //speed potion
    ObjProp 1028 "Position"
    {
     "Location" 109.1, 209.407, 1.68
    }
    
    //purse (secret)
    -ObjProp 1163 "DarkStat"
    
    //loot (normal)
    +ObjProp 1075 "DiffDestroy"
    {
     "quest var values" 0
    }
    +ObjProp 1093 "DiffDestroy"
    {
     "quest var values" 0
    }
    +ObjProp 1144 "DiffDestroy"
    {
     "quest var values" 0
    }
    +ObjProp 1163 "DiffDestroy"
    {
     "quest var values" 0
    }
    +ObjProp 1173 "DiffDestroy"
    {
     "quest var values" 0
    }
    +ObjProp 1217 "DiffDestroy"
    {
     "quest var values" 0
    }
    +ObjProp 1218 "DiffDestroy"
    {
     "quest var values" 0
    }
    +ObjProp 1219 "DiffDestroy"
    {
     "quest var values" 0
    }

  7. #82
    Member
    Registered: Apr 2020
    Location: Germany
    Quote Originally Posted by fortuni View Post
    dml to fix end game stats and a couple of rogue key. There's only 1 secret not 2, and on normal difficulty there is only 1249g available not 1624g

    Code:
    DML1
    //T2 FM: Obligatory Prison Mission by Jonathan Seymour (Maver1ck) / Fixes: miss25.mis.dml
    
    //cell A2 key
    ObjProp 437 "KeyDst"            
    {
     "LockID" 6
    }
    ObjProp 507 "KeySrc"
    {
     "LockID" 6
    }
    
    //combat bot key
    +ObjProp 736 "RenderType"
    {
     "" Not Rendered
    }
    
    //speed potion
    ObjProp 1028 "Position"
    {
     "Location" 109.1, 209.407, 1.68
    }
    
    //purse (secret)
    -ObjProp 1163 "DarkStat"
    
    //loot (normal)
    +ObjProp 1075 "DiffDestroy"
    {
     "quest var values" 0
    }
    +ObjProp 1093 "DiffDestroy"
    {
     "quest var values" 0
    }
    +ObjProp 1144 "DiffDestroy"
    {
     "quest var values" 0
    }
    +ObjProp 1163 "DiffDestroy"
    {
     "quest var values" 0
    }
    +ObjProp 1173 "DiffDestroy"
    {
     "quest var values" 0
    }
    +ObjProp 1217 "DiffDestroy"
    {
     "quest var values" 0
    }
    +ObjProp 1218 "DiffDestroy"
    {
     "quest var values" 0
    }
    +ObjProp 1219 "DiffDestroy"
    {
     "quest var values" 0
    }
    Aww fortuni you were a few hours too late with this fix Ive played this FM today aswell and wondered where the 2. secret is great FM!

  8. #83
    Member
    Registered: Oct 2012
    Quote Originally Posted by Samantha1 View Post
    fortuni you were a few hours too late with this fix
    Sorry I’ll try to be quicker next time, but your getting through the missions faster than I can fix them.

    There may not be anymore dml’s for a while, I have another project I’m about to start so bug testing will probably go on hold for a while, but you carry on enjoying all the smaller and less well known missions, there’s a lot of gems still to discover.

  9. #84
    Member
    Registered: Apr 2020
    Location: Germany
    Haha nah I was just kidding, you are doing an amazing job! cause of corona Im currently working short-time and hence got a lot of freetime on my plate and obviously Im going to use it to play all of those amazing FMs that are out there

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