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Thread: Thief Mod For Dark Messiah Of Might And Magic

  1. #1
    Member
    Registered: Apr 2005

    Thief Mod For Dark Messiah Of Might And Magic

    Dark Messiah of Might and Magic is like a mix between Thief 3, Diablo and Oblivion.

    The entire game feels like an homage to Half-Life 2 and Thief.

    You can upgrade your skills to become stealthy and such.

    First part of my mod is extremely simple: thieverizing the controls (waxds, instead of wasd)
    Second part would be adding the blackjack (when Lvl 3 stealth acquiered)
    and adding the lightgem

    and with the extensive moddability of the source engine, many user-created missions will be possible

    I am quite novice with modding and modeling, so it's more of an idea, if someone
    else wants to do it first, please do, or join me (aim: kohan69) on the project.

  2. #2
    Member
    Registered: Aug 2004
    Are you familiar with The Dark Mod?

  3. #3
    Member
    Registered: Apr 2003
    Location: The Land of Make Believe
    Are you also familiar with the Dark Messiah of Might and Magic forum here at TTLG?

  4. #4
    Member
    Registered: Apr 2005
    yes Pyrian, im familiar with it

    nope, thanks Strontium Dog!


    admin/mod, please move this thread

  5. #5
    Member
    Registered: Apr 2005
    Update on mod:

    To reverse the stealth indicator (all white circle = most visible, no white on crosshair = most stealthy)
    do the following
    create a textfile in your ...\Dark Messiah of Might and Magic\mm\cfg folder called myset.cfg

    add the following line to it:
    mm_hud_stealth_reversed 1

    save it as myset.cfg (NOT myset.cfg.txt!!)

    edit/add a desktop shortcut of your game, edit it (right click, properties)
    change the target to:

    "....wherever it's installed.......\Dark Messiah of Might and Magic\mm.exe" +exec myset.cfg


    The WAXDS scheme is impractical since strafing (A, D) makes noise. So while S may be sneak, A and D will be making regualr noise unless sneak shift is on.

    If you still would like, change your config.cfg file to:
    First make sure these keys are unbound!

    bind "s" "+forward;+speed"
    bind "a" "+moveleft;-speed"
    bind "d" "+moveright;-speed"
    bind "x" "+back;-speed"
    bind "w" "+forward;-speed"


    +speed means sneak, so if you always wan to sneak on strafing change them to
    bind "a" "+moveleft;+speed"
    bind "d" "+moveright;+speed"

    The -speed is required because if the settings are just

    bind "s" "+forward;+speed"
    bind "a" "+moveleft"
    bind "d" "+moveright"
    bind "x" "+back"
    bind "w" "+forward"

    Then after pressing s, the player will always sneak, and sprint won't work.
    Last edited by KoHaN69; 17th Nov 2006 at 00:41.

  6. #6
    Have you found any way to change the location of the "light gem"

  7. #7
    Member
    Registered: Apr 2005
    Quote Originally Posted by dracflamloc View Post
    Have you found any way to change the location of the "light gem"
    Not yet, but these commands are diffinetly involved:

    mm_stealth_almost_invisible : 0 : , "sv" :
    mm_stealth_alost_visible : 0 : , "sv" :
    mm_stealth_average_visibility : 0 : , "sv" :
    mm_stealth_drawrays : 0 : :
    mm_stealth_interpolation_speed : 25 : , "cl" :
    mm_stealth_invisible : 0 : , "sv" :
    mm_stealth_map_specific_hdr_level_to_enable : 1 : , "cl" :
    mm_stealth_maxlightmapvalueforlighting : 0 : :
    mm_sealth_mode : 0 : , "cl" :
    mm_stealth_overridevalue : -1 : , "cl" :
    mm_stealth_raylength : 80 : :
    mm_stealth_recurse : 0 : :
    mm_stealth_rgbmode : 0 : , "cl" :
    mm_stealth_uselightmapvalueforlighting : 1 : :


    I need to add the gem to the hud and not render the crosshair indicator.

    Should I use the Thief1/2 or Thief3 gem?
    Where can I find hires lightgem textures?

  8. #8
    Member
    Registered: Oct 2005
    Location: Dortmund, Germany
    Have you perhaps found a way how to alter the Dark vision on your travel through the configs? I find this one the most disgusting nightvision ever used in a game. I'd prefer a version without color tint... (I tweaked mine in thief 3 the same way, but I am not too familiar with source. )

    EDIT: I just checked the whole mm_*-settings and couldn't find anything referring to the darkvision? Could it be that the colortint of the darkvision is realized texture-wise?
    Last edited by STiFU; 18th Nov 2006 at 10:56.

  9. #9
    Member
    Registered: Apr 2005
    Quote Originally Posted by STiFU View Post
    Have you perhaps found a way how to alter the Dark vision on your travel through the configs? I find this one the most disgusting nightvision ever used in a game. I'd prefer a version without color tint... (I tweaked mine in thief 3 the same way, but I am not too familiar with source. )

    EDIT: I just checked the whole mm_*-settings and couldn't find anything referring to the darkvision? Could it be that the colortint of the darkvision is realized texture-wise?
    No, it hasn't bothered me.

    My suggestion for you would be to make a new tongle gamma/brightness keybind, to replace it altogether



    I stoppled playing the game for now, I'll wait for a decent patch. I'm sick of the stuttering

  10. #10
    Member
    Registered: Oct 2005
    Location: Dortmund, Germany
    Didn't experience any problems with Dark Messiah so far. Everything is running as it should here. The only "bugs" I discovered, were some places that you should not climb on normally. And there were objects that were only textured from one side and stuff like that. For example the balcony before you enter the warehouse where you get the crystal.

    Hmn but that brightness thing is actually a good idea. Though i could imagine that it would be veeeery bright that way...

  11. #11
    Member
    Registered: Apr 2005

    Here's list of things to Thieverize

    Slight spoiler warning (item, weapons, nothing about plot though)



    NPC slip on Oil jars (like ice-arrow)

    NPC should NOT know location of player if hit by projectile or charmed, add a "searching" algorithm to ai script.

    NPCs should NOT see a corpse if the player's light meter in the corpse's location = 0

    Flies should not arrvie 5 seconds after NPC is killed

    If health=full no use food/potion

    Disable the message "Congrrts discovered secret area", or at least kill that chime. I get it every 5-10 minutes


    Add blackjack, blackjacking and sleeping behavior to NPC

    Change the hud system!
    add lightgem,
    weapon/items/spells assigned to ANY key, not just 1-9


    Add mission statistics

    Add currency system for weapons and items.
    Add "shops" in strategic parts of game or beginning of level/map (good use of loading screen) give player ability to buy/sell/trade weapons and items (except quest-specific items or spells)




    That's my list so far. Don't count on me to do it though

  12. #12
    Member
    Registered: Mar 2005
    Location: Pittsburgh, PA, USA

    Stuttering

    there are some good things here. I am playing the non-multiplayer install, I heard that stutters less. Also I went to tweakguides.com to assist in my occasional stutter. So far I don't really have any now. Tweakguides also helped me with some other settings that are in the video category.

    I have these in my custom cfg for stuttering:

    mat_forcemanagedtextureintohardware 1
    cl_forcepreload 1
    sv_forcepreload 1
    r_fastzreject 1
    cl_smooth 0

    I added this to my shortcut '-novid +map_background none +exec autoexec.cfg' to speed up the intro.

    I've also tried:

    alias sneakon "+speed; bind ALT sneakoff"
    alias sneakoff "-speed; bind ALT sneakon"
    bind ALT sneakon

    ... for a toggle-type of sneak. Maybe I'll toggle the running as well.

    Also I added turning left and right, cause I like to drink my beer while i walk around. (also the mouse is inherently evil, and I don't like to always use it)

    bind "a" "+left"
    bind "d" "+right"
    (my strafe is z and c).

    All I need now is to get rid of the body being displayed ingame. I think that would assist with some things also.

    Now if I could just get the look up and look down bound to a page up and down key, I'd be all set. (i tried bind "PGDN" "+lookdown" bind "PGUP" "+lookup" but it doesn't seem to work).

    EDIT: and of course
    alias crouchon "+duck; bind v crouchoff"
    alias crouchoff "-duck; bind v crouchon"
    bind v crouchon
    for the toggle crouch (another thread... thanks guys)
    Last edited by z-vap; 16th Jun 2007 at 12:11.

  13. #13
    New Member
    Registered: Aug 2007
    Sweet,I always love Stealthy games and have played All 3 parts of Thief and love it.

    Is this mod still in progress?

    Dark Messiah was great for a Thief player but it didn't have much locked doors or treasure cheats once you get the skills to do it,and sadly the game was a bit to fast and needed more City levels.

  14. #14
    Member
    Registered: Jul 2003
    Location: Australia

    ?

    Look i am confused...

    is SD Strotinum Dog?

  15. #15
    is Best Pony
    Registered: Nov 2002
    Location: The magical land of Equestria
    He's the poster formerly known as Strontium Dog. Obviously upset at Rebellion's take-over of 2000AD, he moved away from the more overt reference to his current minimalist style.

    Or he got bored of the name.

  16. #16
    Member
    Registered: Jul 2003
    Location: Australia
    Oops,

    thanks for clarifying the typo (oh - and for the info too)

    -AB

  17. #17
    New Member
    Registered: Oct 2007
    are you still working on this?
    I think it sounds very interesting

  18. #18
    Member
    Registered: Apr 2005
    No, I'm not.

    I was expecting some kind of SDK release or cross-compatability with SourceSDK, but that did not happen.

  19. #19
    Pity, I've always thought that Dark Messiah had excellent potential as a thief game. Either that or Assassin's Creed, possibly.

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