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Thread: The Dark Mod updated to 2.06!

  1. #301
    Registered: Dec 2004
    Location: Germany

    Quote Originally Posted by baeuchlein
    ISG (Intel Shitty Graphics)
    Quote Originally Posted by Csimbi View Post
    I have not heard that one before, it's a good one ;-)
    I invented it some weeks ago. Now I'm trying to become famous with that. If not, maybe the Anonymous acronymonomics could help.

    Quote Originally Posted by nbohr1more View Post
    [...]after v1.07 the Standalone project brought in lots of textures at 1024x1024 resolution (as compared to the 128, 256, or 512 versions that we were using
    with Doom 3). You may consider using the image_downSize cvars to force textures back to lower resolutions: [...]
    Ah yes, I already knew that from the Wiki, but had forgotten to use my knowledge.

    Anyway, I have used these cvars for a while now, and while that did not completely solve the problems, it turned out to be enough for practical purposes. Two missions, "The Accountant 2" and "Penny Dreadful 3", had become unplayable before, since the game usually crashed (or showed only a black screen) one or two minutes after loading the latest savegame. After setting the cvars according to your suggestions, I only managed to crash PD 3 once, after it ran for about six hours. So, while the problem is not really gone (technically), it occurs so seldom now that I can live with it. Thanks for reminding me of these settings!

    Quote Originally Posted by Abysmal View Post
    I'm surprised to still see issues with "Put Away Weapons" and "Clear Inventory" this many years later. Put Away Weapons defaults to being bound to caret instead of tilde/backquote, making it completely non-functional on a default setup (maybe it works fine on European keyboards, no idea).[...]
    Tilde and backquote are not the same key on some European keyboard setups (e.g., the German one), and furthermore, they are located in another position, I believe. Caret instead is right left of "1" (and below the ESCape key) in the alphanumeric section of the keyboard, so it's adjacent to the weapon selection keys. Maybe it has something to do with that.

    Quote Originally Posted by Abysmal View Post
    I also have no idea what aspect ratio this game has in mind. My best guess is 4:3 since the menus and mouse cursor are stretched at any other ratio, but load screens look very squashed on anything but widescreen. It's certainly not dynamic and seems like there is no answer here, it's going to stretch/squash no matter the choice.
    Concerning the load screens, I think it depends on what aspect ratio they were created with, and the aspect ratio used by the game. While the load screen of "The Accountant 2" seems to be made for 4:3 and is stretched with 16:9, I dimly remember a case where it seems to be the other way round. Maybe the game just stretches all load screens to the maximum resolution available.

    The heads up display (selected weapon, visibility gem) indeed looks stretched with 16:9, but normal with 4:3 aspect ratio. The environment the player sees, however, is correctly displayed regardless of whether I use a 4:3 or 16:9 resolution. Menu text indeed looks horizontally stretched (or vertically squashed) with 16:9, but I can live with it.

  2. #302
    Registered: Aug 2002
    Location: Siberia, Russia

    for retro collection

    Found test (demo/unfinished?) old (2005) map.

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