TTLG|Thief|Bioshock|System Shock|Deus Ex|Mobile
Results 1 to 2 of 2

Thread: Prodeus

  1. #1
    Registered: Dec 2006
    Location: Washington DC


    I remember seeing previews of this a while back and on a whim decided to pick it up. Overall it feels like a modern take on the original Doom, with some design elements from Quake mixed in.

    I've played the first five levels, and so far have been really impressed. Weapons feel and sound great, enemies are readily identifiable and have distinct attack patterns, and the level design is clean and intuitive despite some complex geometry and backtracking. The enemy design in particular reminds me a lot of Doom 64's darker take on the franchise.

    It also has, as you can see in the trailer, an interesting visual style. Everything is rendered in 3D, but then a filter rasterizes the weapons and enemies into animated sprites. I thought they actually were just sprites until I noticed that they were being illuminated by dynamic lighting. The effect can be turned off, or an additional filter that gives the game a 360p look can be enabled.

    Anyways. Game is cool. It's just hit Early Access but so far feels like a finished title. The built-in map editor suggests community content is an emphasis, so I'm interested to see what comes out of that.

  2. #2
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    I loooove the aesthetic, especially the choppy low-framerate gun animations. The Deathloop trailer showed similar animations, but I doubt that game will actually be bold enough to feature those in-game, so it's great to see indies experimenting with this style.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts