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Thread: Words of praise for fish food

  1. #1
    The Alchemist
    Guest

    Words of praise for fish food

    Ok so I recently got a new boxen and now I can actually run this game at a good framerate with all settings high (god bless HDR) and I'm blown away. It's quite possibly the most satisfying combat experience ever. I know a lot of you like to compare it to Severance (NEXT UP UNREAL VESUS HALF LIFE ROUND ONE) which I find kinda pointless. I love Severance don't get me wrong but this game has its own qualities. I wish kicking wasn't so powerful, so that you wouldn't have to do so much of it. There should be other ways to push your opponent such as a strong blow or a "check" hockey style (with a staff or shield) but whatever they did a damn good job. I love how every fight feels balanced, you don't seem to have an advantage on your enemy other than your wits. I play on hard, and whenever I'm out numbered it's really a fight for my life. I have to run around like mad, make sure I don't give anyone a clear shot on me, and utilize my environment to my advantage. Fighting 3 guards from the top of a staircase only to kick the front man and have them all fall down is just too much fun. I'm also pretty fond of how each enemy seems to require a different approach. The game has blown me away really, I'm currently knee deep in zombies in chapter seven. I love how it evokes feelings of dread when you see certain baddies not because they're frightening so much as because they're strong, and you know this fight is going to be a tough one. It's a bit unforgiving in that one mistake and a ghoul will kill you (on hard they kill me in one good hit) but that makes it realistic to an enjoyable, terrifying degree that puts you on the edge of your seat like no other FPS I've played. Granted it gets frustrating sometimes when I can't figure out the trick to killing someone and they keep mowing me down with a well placed swipe, but the satisfaction of figuring out the right tactic and then being able to take down a group of them is just too much.

    When I tried the sp my mind was blown thinking of the possibilities of the mp. I was disappointed when I actually tried it though, and found that the deathmatch works like a hackup of the warfare mode, that there is no kicking, and no weapons to pick up or objects to use to your advantage.

    I'm seriously hoping someone works out a deathmatch mod where you start off relatively naked, can pick up items and weapons within the map, and gain skill points per kill. I'd love to throw boxes at people to trip them up and then run up on them for a final blow, etc. I wonder if there were technical reasons for the DM not to work this way cause it only makes sense that this would be tons of fun. Team death match would be pretty intense too. Or hell, I'd love a coop mode where your team needs to defend a fortress or something from waves of npc enemies, using the traps and the environment to your advantage as in the single player campaign.

    Here's to hoping someone gets on this soon. :P I'd do it myself had I the time or the knowledge about these things.


    Oh, and a last note: I read somewhere that the combat was "quicker" and less intense than Severance and I really must disagree. When I played Severance (on hard) a lot of fights were relatively quick, especially with the combos system I got particularly good at slicing someone well in half easily. In this game, harder matches take minutes at a time, constantly blocking and pacing and looking for an opening, exchanging blows and hoping for an adrenaline charge. Especially when I'm out numbered, the first part of the fight usually involves me blocking until someone makes a mistake which allows me to kick them into a trap or off a ledge or whatever to tip the odds in my favor. I am playing on hard though.

  2. #2
    Member
    Registered: Mar 1999
    Location: I can't find myself

    re:combat speed

    It depends on your character build. If you drop all your skill points into the combat skills as soon as you get them, by about the halfway point you become an unstoppable sword slinging killing machine. Especially if you're using the Souldrinker. With Severance there's a chance that you'll blow a combo, leaving yourself open for an ass-raping.

  3. #3
    Member
    Registered: Oct 2005
    Location: A Hermit's Hut
    Yah, the thing I have the most trouble with is figuring out where to drop my points, and whether i should spend them right away. I've had some useful glitches to help me fight too. Like on my practice runthrough(to get a feel for the game) I struck a guy with my short sword he flew back, caught on to 2 others, all 3 flew back farther, and hit a wall of spikes, dying instantly...

    Thing is I want to be all 3, but don't want to be a jack of all trades. Stab in tha' back, or split his skull with an axe...I wanna do both but i'm assuming later in the game, only doing 1 or the other all the time would be more productive.

  4. #4
    The Alchemist
    Guest
    Quote Originally Posted by Fafhrd View Post
    It depends on your character build. If you drop all your skill points into the combat skills as soon as you get them, by about the halfway point you become an unstoppable sword slinging killing machine. Especially if you're using the Souldrinker. With Severance there's a chance that you'll blow a combo, leaving yourself open for an ass-raping.
    Really? Cause I've been focusing on nothing but melee combat. I'm at the end of chapter 7 out of what I understand are 10 chapters, and the best sword I have (that I can use) is a superior Naga Silksword, and I've put all my points into combat skills, I have the basic melee skill and critical strike maxed, strength 2, and a bit of endurance. And I'm using a ring that gives me more attack power. Zombies take a few really hard swipes to the head to knock them down, and ghouls are simply a pain. They kill me in one strong hit. I tend to just block and lead them up a set of stairs, kick them down, and then stab them as they try to get up. And even blocking isnt that great against them because they have an attack move that you cant parry which takes a 3rd or half of your health. Am I playing on ultra hard mode or something? I'm not bad at these games either, I've been playing fps's for a decade and I always play my games on the hardest setting and I've never died so much as I have in DM.
    Last edited by The Alchemist; 18th Jan 2007 at 11:15.

  5. #5
    Member
    Registered: Oct 2005
    Location: A Hermit's Hut
    Quote Originally Posted by The Alchemist View Post
    Really? Cause I've been focusing on nothing but melee combat. I'm at the end of chapter 7 out of what I understand are 10 chapters, and the best sword I have (that I can use) is a superior Naga Silksword, and I've put all my points into combat skills, I have the basic melee skill and critical strike maxed, strength 2, and a bit of endurance. And I'm using a ring that gives me more attack power. Zombies take a few really hard swipes to the head to knock them down, and ghouls are simply a pain. They kill me in one strong hit. I tend to just block and lead them up a set of stairs, kick them down, and then stab them as they try to get up. And even blocking isnt that great against them because they have an attack move that you cant parry which takes a 3rd or half of your health. Am I playing on ultra hard mode or something? I'm not bad at these games either, I've been playing fps's for a decade and I always play my games on the hardest setting and I've never died so much as I have in DM.
    Yes, you probably are(unless that was a rhetorical question, in which case ignore me). With the 1.02 patch, hardcore mode was added. There is a reason WHY it is called hardcore, just like Icewind Dale's "Heart of Fury" mode. If you choose to play on hard, your not gonna be some god by the end of the game. Every battle is gonna be a struggle, every second, up to the end of the game. The game is still fairly difficult, even on normal mode, so I can only imagine what the hardest setting is like.

    I've decided to focus on combat as well this time through, though I'm not even done with chapter 3 and I have 2 great weapons i can't use yet(gutting dirk and bow of the disciple). My major problem is I have crappy aim, I try charging the guys but I always run right through them and never get a hit with Charge. Oh well, it sounded fun...I guess I'll just wait for leap attack.

  6. #6
    Member
    Registered: Mar 1999
    Location: I can't find myself
    it was my second playthrough with hard combat set that I went all combat and turned into God of the Blades. (seriously, wading into groups of Necromancers, slashing around with the Souldrinker until both adrenaline bars are full, doing the spin attack to kill all the ones close up, then switching to daggers and using the remaining adrenaline to do a dagger throw on ones that are still running up to me). I shall have to try the patch and hardcore mode.

  7. #7
    The Alchemist
    Guest
    Ok, jesus the game got hard near the end.

    spoiler:
    Ghouls, hell knights, etc, all kill me in one or two hits, and fighting a group of them often meant multiple deaths till I figured out the most efficient way of dispatching them all. It just got harder and harder as I faught swarms of ghouls in packs etc until I got that lightening shield which made fighting everyone stupidly simple. Block, kick, impale.


    It's sad that on hardcore it's way way easier to kick monsters off of ledges and into traps than to kill them with your sword. I'm going to replay it on hard mode so that I can have some more fun, and maybe play as a different class type.

    Anywho, the combat in this game is so fun and so satisfying that I'm not nearly done with it. I can't wait till someone comes out with an elaborate arena mod where you can decide what you're fighting against (and how many) in various cleverly trapped arenas. I hope this game has a good following I'd really like something like that. Something like the arena mod for Severance.
    Last edited by The Alchemist; 22nd Jan 2007 at 09:46.

  8. #8
    Member
    Registered: Oct 2005
    Location: A Hermit's Hut
    I figured out a solid way to take out just about anything. Lightning Shield+Jump attack. The Lightning shield causes the enemy to get stunned on a successful block(doing a bit of damage too). Then jump attack them, causing a huge amount of damage and it sends them flying back. For swords, I would recommend the Earthfire, because with maxed out strength it causes a lot of things to burn after 1 or 2 hits. Or the Sword of Dragonclaw, of course. The shield is indestructible too.

  9. #9
    The Alchemist
    Guest
    Quote Originally Posted by LancerChronics View Post
    I figured out a solid way to take out just about anything. Lightning Shield+Jump attack. The Lightning shield causes the enemy to get stunned on a successful block(doing a bit of damage too). Then jump attack them, causing a huge amount of damage and it sends them flying back. For swords, I would recommend the Earthfire, because with maxed out strength it causes a lot of things to burn after 1 or 2 hits. Or the Sword of Dragonclaw, of course. The shield is indestructible too.
    Hai gaiz i hurd da game is real easy with endgame itamz confirm/deny

  10. #10
    Member
    Registered: Oct 2005
    Location: A Hermit's Hut
    Ha Ha. I know that everyone is super powerful endgame. I should have mentioned the technique had been solid since chapter 4. I obtained Earthfire in chapter 5. Lightning Shield Chapter 7. In fact this technique has killed just about everything since I GOT jump attack, with me taking minimal damage. And you don't really start fighting ghouls until you already have the really powerful items, anyway.

  11. #11
    The Alchemist
    Guest
    Quote Originally Posted by LancerChronics View Post
    Ha Ha. I know that everyone is super powerful endgame. I should have mentioned the technique had been solid since chapter 4. I obtained Earthfire in chapter 5. Lightning Shield Chapter 7. In fact this technique has killed just about everything since I GOT jump attack, with me taking minimal damage. And you don't really start fighting ghouls until you already have the really powerful items, anyway.
    Anywho you hadn't read my spoiler tagged part cause I mentioned just that. Except I like kicking them down and stabbing them with souldrinker. Not only does it give you health when you do that, but the stabbing animation makes you invulnerable for the duration, so its a good way to finish one guy off while not taking damage from the rest of the mob.

  12. #12
    Member
    Registered: Feb 2006
    Location: Belgium
    Seems I'm one of the people not enjoying this game. It started out fun and something totally different than what I'm used to (FPS, action adventure and the odd RPG) but the game got really frustrating around chapter seven, where the level design got confusing and the enemies stupidly hard.

    Maybe I took a wrong turn somewhere in upgrading my skills but I can't get into the game at all because the combat is so hard and continues to get harder. Apparently I'm upgrading a little bit in each area and the game punishes me for it. But the game should not punish me when I want to be a jack of all trades. And when I can enjoy slaying some enemies with some good hits/combos/impaling the next second I'm swearing like hell because some stupid ghoul caught me off guard and killed me in one go. And this happens all the time, sadly... The only parts that are remotely enjoyable for me are the platforming bits or the light puzzling sections (forging a weapon in a game, that was a first for me...)

    Technically it's all brilliant and the source engine is put to good use but it's all annoying me like no other game and I doubt I will ever play it again.

    Now what's Oblivion like I wonder?

  13. #13
    Member
    Registered: May 2003
    Location: Minecraft
    Well, as the saying goes 'Jack of all trades, master of none' so you will be finding it a touch harder to progress if you spread your skill points out too widely. For a first play though, specialising should be what you're looking to do. Get good at doing something and stick with it. If you've points to spare after that, then try other things.

  14. #14
    The Architect
    Registered: Dec 1998
    Location: Lyon
    Quote Originally Posted by Darkelf View Post
    Now what's Oblivion like I wonder?
    Quite dull.

  15. #15
    Member
    Registered: Feb 2006
    Location: Belgium
    Well I took my own good advice and started re-playing the game and I am building up my character more efficiently and am able to use the game mechanics to my advantage. I'm going for the stealthy way and having some magic for taking out ennemies from a distance (the Charm spell is quite helpful in this regard).

    The strange thing is, I chose Normal difficulty as before and find the game easier to play. Guess I'm getting better at playing it. In level 5 now, so far it's been (more) fun.

    I'm beginning to get into the story and characters more, whereas the first time around I just didn't care, because the combat was so unfair.

    So yeah I'm definitely enjoying it more now, as opposed to me bashing the game in my previous post. People can change their minds in the end.

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