I mean, do you gain anything re-zipping an already zipped FM? Just for the purposes of downloading.
I mean, do you gain anything re-zipping an already zipped FM? Just for the purposes of downloading.
Oh, I'm sorry, I misunderstood your question - no it doesn't The 7zip compression is more efficient in comparison to standard Zip while packaging the mission, not already zipped one
I've got a few problems with garrett loader. First of all about my tech:
I'm using Version 1.41 of GL, Thief II 1.18
I'm playing on laptop acer 5920G with 8600gt so i'm using http://timeslip.chorrol.com/ddfix.html fix.
Now to business, my probems:
Some T2 Missions when i load them, show me errors or crash GL, for example «voldenuit» some little french mission. Or such error
And my second problem is that after i install my FM and push PLAY button it loads thief 2, i start loading misson and then my game crashes. But if i launch using thief2.exe, i see no problem.
Наротан
Last edited by vorob; 16th May 2008 at 10:21.
Привет Наротан, I'm using for T2-FM's the Darkloader. I've never had problems with it. Garrettloader is a little bit strange with other games than T3.
I also got this "Run-time error '340': Control array element '1' doesn't exist". What should I do now? Should I enter "GarrettLoader.exe /resetdb" in CMD?
I tried later this command but it didn't help.
I was forced to reinstall GL and things are now back to normal.
I like GL!
Last edited by pwyll; 6th Oct 2008 at 17:11. Reason: Problem solved!
this is due to the quote in the zips file name, remove the quote and it will run fine.
This is possibly a hyper threading issue. Have a look HERE for a possible solution (GLs full online help is HERE). What is missing from there is that GL is probably running on multiple cores so it I am adding some content on fixing that. I.E. if GL is running in multi-cores it will launch T2 in multi-cores as well which would be where the crashes occur.
EDIT: GLs Affinity checks are now running very well although I have not had any issues with affinity on Vista (or indeed on win2k) so I don't know if its just an XP thing.
Last edited by potterr; 24th Jul 2008 at 05:04.
I am getting the same error and its driving me nuts. It seems to occur after a second launch; I.e. playing Thief through GL (successfully) and then coming back later to relaunch GL on a second and subsequent use.
If I reinstall GL the problem goes away and then returns, following the same pattern.
Just reinstall GL over the top of the old install and you'll be able to launch it. After this simply reinstall the OM's and then forget about it. I found that as long as GL has the OM's installed, Darkloader will just take the ball and run with it (no pun intended).
I'll PM you with a link to the new beta version. This should have resolved the error, if not it will give better diagnostic of where its occurring.
i managed to make thief 3 work wit garrettloader
the only thing is it crashes when i try to save
what is supposed to be the structure for the savegames folder ?
the was a zip which i uzipped but it created another savegames folder inside the savegames folder ( C:\T3\savegames\savegames ) and inside is a allsave folder and an user option ans a current save
i'm wonderiong if i messed it up but unzipping at the wrong place...
any help ?
I may be blind But I found my way
This is kind of common with some FMs (Avoiding Mistrust for example) when played on normal difficulty level. Most will indicate in the readme about this. Basically it seems that either T3Ed has some kind of bug that means when the FM is compiled it will always crash when saving in normal mode (and if completing and moving back to the original missions will also crash), or we don't know enough about the editor and that there is something extra required when compiling to make saves work for normal difficulty.Originally Posted by sexypat
That doesn't help the situation really.The best setup is to have a savegames folder wherever you want which contains only the game created folders and files (i.e. files created when you save the game). GarrettLoader by default creates an allsaves folder in the root of your T3 install i.e. c:\program files\thief - deadly shadows\allsaves (unless you are playing on Windows Vista which should really be installed outside the program files folder e.g. c:\games\thief - deadly shadows. Now what may be happening here is that if your allsaves folder is in your savegames folder, every time you now install an FM, GL will be zipping up your allsaves folder with any previous savegame zips inside it, creating bigger and bigger zips every time (as you will end up with zipped up zips containing zipped up zips, etc).Originally Posted by sexypat
You shouldn't really need to unzip any savegame zips though as GL will do that when you install FMs anyway.Originally Posted by sexypat
Your best bet here is to firstly check you have an allsaves folder in the root of your T3 install folder, if you do then that's where GL will be adding your save game zips to.
Next locate your savegames folder and delete the savegames folder from inside it and the allsaves folder as well. You should then only have something like an savesindex.ion file, a USER OPTIONS folder and likely several folders with guid names (Globally Unique ID, 36 character folder names made up of seemingly random numbers and letters, although no other PC will have a folder named the same (unless manually created)).
If you now have that then you should be fine to play and saves will work ok (unless its for normal difficulty on some FMs).
hey thanks i'll check those things !!
I may be blind But I found my way
thank you very much !! it worked !!
I may be blind But I found my way
Glad to hear it.
Oooh, sorry for the necromancy...
I have a few questions about GL :
- Do I need a working T3Ed to run TDS fan missions ?
- How should I rearrange my save folders, so that the FM stuff would not overwrite or erase them completely ?
Thanks.
T3Ed is not required to run FMs, only make them.
Not sure about the save thing. Maybe you could take your save games out of that folder and put them elsewhere.
SS
Save games are saved by GL, just like DarkLoader does. Putting only TDS FMs into one folder speeds GL up since it checks every file for its content. Oh, and the beta version of GL is a lot more safe regarding run time errors. Unless you PM potterr and ask for a link, I recommend de-installing the FM everytime after playing, so your TDS directory is not messed up if GL decides not to start after closing.
Thanks for the advice !
I managed to run The Valley FM for TDS yesterday evening. It worked pretty well, but overwrote some of the original game files - like the loop screen of the main menu, for instance (I put the original one back in it's place and saved the Pagan one elsewhere). I also had to uninstall and reinstall the TDS Texture Pack, because it stopped having effect after using the FM. I also had a minor problem with the save game folders, but they were backed up, so nothing bad happened. I'll still have to solve all these little confusing issues, but it seems I'm on the right track...
I have the latest version of GL, so I hope I don't experience most of the early bugs mentioned here on the forum.
The current (beta) version is something around 1.45 AFAIK. The menu video should have been managed by GL, too; don't know why it didn't work. JohnP's texture pack changes the original map files, FMs come with their own, that's why their textures rely on the author's choice or the use of the ibt shrinker (which deletes some textures for saving disk space). After uninstalling the FM they should be there again also.
PS: Just to make it clear: While an FM is installed your TDS directory is changed. Messing around there could be really nasty.
Bikerdude, are you using the beta 1.4194 of GL at the moment? It shouldn't get any more Permission denied errors on it (except for the current updater exe which has a few problems on Vista, although I have now sorted that for the next beta).
Only a couple more reported bugs to go on the current beta before I will look to package it up for full release. Although knowing my luck I'll have to do a couple of packages as I expect I'll miss a file or two.
I seem to have a bit of a problem. All my T3 savegames are stored only in the My Documents folder, not in the root directory of the game. I can't run an FM properly, even if I set up the correct path to the T3 exe. What should I do ? Move the saves folder somehow ? I really don't know if that would help.
Vista/Win7? There is a trick to change the folder in the registry then, but otherwise the savegames actually belong in Your Documents. Which errors occur?
Thanks for the advice Beleg, but I'm actually using XP.
It's just that my GL is unable to create an allsaves folder in the root directory (in ProgramFiles/Eidos/Thief-DeadlyShadows etc.). I really don't know how I should rearrange things in the main game folder to make GL work... I never had this problem on my laptop, and I used the exact same version of GL there (1.41, not the currently beta 1.42).
Oh, and P.S. : I have the 1.1 version, so it's certainly not the cause of that issue.
EDIT : OK, here are the two error messages I keep getting :
"WARNING: GarrettLoader does not have details about your Thief 3 save game location. This may be the result of upgrading to a newer version of GarrettLoader. To resolve this simply reselect your T3.exe in GarrettLoader configuration AND THEN save your config."
"WARNING You do not appear to have a valid save game path for Thief 3. This may be due to upgrading from a previous version of GarrettLoader. To resolve this simply reselect your T3 game location via the Config button in the vertical toolbar and then save the config again. NO instal has taken place."
Last edited by Petike the Taffer; 31st Mar 2010 at 17:42.