Is there (or will there be) a PocketPC version? I know there is for the original, but I'd like to get this shiny new one instead!
Digital Eel (Rich (aka zdim, or aardvark to us here), Iikka, and Phosphorus, two thirds of whom also worked on Thief 2 of course) have just completed work on the sequel to the most excellent Strange Adventures in Infinite Space.
Weird Worlds is being published by Shrapnel Games, and judging by its predecessor will offer a stupidly high number of gaming hours for its $25 price tag.
Shrapnel have November 3rd as their projected shipping date. I'll comment more when my pre-order gets here :)
Last edited by Shadowcat; 2nd May 2009 at 01:19. Reason: New WW URL at Shrapnel's site
Is there (or will there be) a PocketPC version? I know there is for the original, but I'd like to get this shiny new one instead!
I don't know for sure. The new game depends on OpenGL graphics acceleration, which may be a problem for PocketPCs??
The PocketPC SAIS port was done by another company, IIRC (and appeared some considerable time after the original PC release), so if a WW port eventuated I would suspect the same would apply.
I think they have definite plans for a Mac version, but I don't think there are current plans for any other versions. OTOH, they seem to have used cross-platform libraries for pretty much everything, so other ports would certainly be highly feasible.
Wow. I knew of Digital Eel via Cheapass Games, but didn't realize aardvark was one of their members or that they also worked on Thief 2.
I never got around to getting Strange Adventures but I should have...does Wierd Worlds have a demo?
Not yet, but the site says it's 'coming soon!'.
Hey that looks pretty damn cool.
Demo plox.
There was?Originally Posted by ignatios
AWESOME... I need
Update:
I just bought the PC version as I noticed there is FINALLY an awesome three-pack with Big Box of Blox & Organism. I tried the PocketPC version a bit, but it crashed when I entered combat... we'll see if it's worth getting or not, but Return to Infinite Space definately looks awesome.
Last edited by Zerker; 14th Oct 2005 at 21:13.
Just a quick note to say that Weird Worlds is shipping!!
Infinite Space Federation
Some quick links to the official pages at Shrapnel...
Overview
Features
Screenshots
A Note from the Designers
edit: Zerker: Yeah, I definitely would have bought that compilation if I didn't already have SAIS. Enjoy!
Last edited by Shadowcat; 4th Nov 2005 at 09:35.
Well, since Aardvark hasn't posted here since "28th Jul 2004," it's good to know he's been spending that time working on this.He'd never gone that long between posts. I'd PM'ed him a thank you for his reading recommendations (Umberto Eco and Jack Vance) with no response, so I hoped he was just busy. So he was/is.
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Last edited by jtr7; 5th Nov 2005 at 03:30.
Oh, good. Here I thought I was alone - I only realized it because Shadowcat mentioned 'zdim', and I had rewatched the Making of Thief 2 video yesterday. Did a double-take, to say the least.Originally Posted by Aerothorn
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I've only had mine a day... loving it so far, but not nearly enough time to make a good assessment.
Digital Eel and Shrapnel have gone and released a demo version of the game, however, so now you can get a taste for yourselves.
To quote the linked page:Note also the associated press release.Weird Worlds Demo: 17.5MB
The DEMO is a fully playable 10 year "pirate mission" with the pirate corvette and the small starmap.
The full version of Weird Worlds: Return to Infinite Space adds: 5 more alien races, 14 more starship types, science and military missions, medium and large starmaps with more stars to explore, user-made mod support, more special events AND a robust battle simulator that is like a game in and of itself!
So does this pretty much replace SAIF, then? While I feel like going and getting the original cause it's cheaper, it's probably just better to get this, right?
The original SAIS is still a great game, and you ought to get many many hours of play out of it (pretty much countless in my case), and there are some fine mods available for it already (whereas it will certainly take some time before the first really substantial Weird Worlds mods appear) and there's at least one significant SAIS mod still in the works.
However, AFAIK everything from SAIS is back in WW, plus so many extras and new features, better audio, outrageously better graphics, and far more sophisticated modding support. So yeah, while SAIS is still a good buy, and you won't be able to play its mods without it, my recommendation would be to spend the extra bucks and get Weird Worlds.
Check out the demos if you need some hands-on comparison.
Wow. And just to throw something new and entirely unexpected into the mix, Digital Eel just released the source code to SAIS under the GPL!
http://digital-eel.com/sais/source.htm
*rubs hands together*
Well I've already killed many, many hours just playing the demo. There are a few niggles though that will be hopefully addressed in a patch.
One thing is really bugging me though-- Why is it that when I tell my ship to stop and order it to FACE THIS WAY, it still turns away when an enemy ship gets close to it (thereby losing weapons lock and getting slaughtered)? Aarrgghhh!
Yep, a few enhancements to the interface would certainly be nice.Originally Posted by ZylonBane
Agreed, that can be quite annoying. It happens when an enemy ship is intending to ram you, but I don't know how many variables the A.I. takes into account when auto-evading.One thing is really bugging me though-- Why is it that when I tell my ship to stop and order it to FACE THIS WAY, it still turns away when an enemy ship gets close to it (thereby losing weapons lock and getting slaughtered)? Aarrgghhh!
There's some discussion about this kind of stuff at ISF.
I'm interested in hearing about anyone's highest scores for this demo. The most that I have managed to aquire is 5426.
I think I got a final score well above 10K before I started playing with the wicked-looking derelict as my ship.
You can steal and pilot a derelict in the demo?
My best so far is 12006. Get the hyperspace engine early, and the rest is cake. Kinda want to play a more ass-kicking class, though. This fly-around-and-trade thing is getting old.
No. Originally Posted by doctorfrog
No one has entered demo scores yet, but you can log them here if you so wish. Just select "WW: Demo Version" from the game list.
Well consider the full version... as well as a bunch more alien ass to kick (an additional five species), the full game has a combat simulator to allow you to set up just about any situation you like, determine who your friends and foes are, and do nothing but kick ass (or get your ass kicked :)Originally Posted by doctorfrog
13658 so far. I was lucky to win three battles, and one of them caused an alien race to surrender.
Is successful boarding of a derelict vessel without provoking an attack just a matter of luck or are there other factors?
Derelict vessel alive/dead status seems to be completely random. Activation radius seems fixed though, so try to enter the activation radius when it's faced away from you, so you'll stand a better chance of getting away.
If you have the Gong, you can just do a preemptive strike.
Alien races "surrender" when you take out (or relocate) the fleet protecting their homeworld.
New Weird Worlds patch!
weirdworlds_v12patch.exe
Lots of bug fixes / general improvements / stuff for the modders, plus some new game content as well.
I didn't think Iikka was that long returned, so they seem to have knocked this one out remarkably quickly! Good stuff.
Where did Iikka go?
Also, in full agreement with Digital Eel about American beer.