TTLG|Thief|Bioshock|System Shock|Deus Ex|Mobile
Page 6 of 6 FirstFirst ... 23456
Results 126 to 137 of 137

Thread: Thief 2 FM: Forbidden Rites

  1. #126
    Member
    Registered: Apr 2001
    Location: Chicago, IL
    The sewer entrance is back in the room with the waterwheel and the ladder up to the bar area. It's a "submarine hatch" on the floor. The lever to open it is in the engineers' office by the big furnace.

  2. #127
    d. Dec 2017
    Registered: May 2002
    Location: Pacific Northwest
    Phil_Solid

    Gotcha.....and thanks. I really overlooked it.

  3. #128
    Member
    Registered: Feb 2007
    Location: South Coast,England uk
    Just completed this mission...and its fab.

    Anyone know if Krush made any further missions?..its amazing that this was his first mission,and if he didnt do any more of them it would be a travesty

  4. #129
    Member
    Registered: Apr 2001
    Location: Chicago, IL
    I also made Amoral Dilemma which I think is even better! Just don't destroy the CombatBot or it breaks the mission.

    Anyway, glad you liked FR!

  5. #130
    Member
    Registered: Feb 2007
    Location: South Coast,England uk
    Quote Originally Posted by Phil_Solid View Post
    I also made Amoral Dilemma which I think is even better! Just don't destroy the CombatBot or it breaks the mission.

    Anyway, glad you liked FR!
    ah thats cool,I will go and have a play at that one....although the name seems very familiar, so I may have played it a few times already,

  6. #131
    Member
    Registered: Jun 2006
    Location: Italy
    I downloaded and was playing this awesome fm that I had missed in the past................
    Unfortunately I get a crash when I go upstairs in the lab........pls tell me there isn't anything important for the mission there.......
    otherwise I'll have to abandon it as I did for a few fm's that gave me the same prob.............

  7. #132
    d. Dec 2017
    Registered: May 2002
    Location: Pacific Northwest
    Yes, I have a habit of playing really outstanding games every 2-3 years. Have a question though before I get out of the glyphs area in the circular building with the 'spirits'. Before leaving with everything I came for, there is a single door shortly before the exit back into the caves. I can't find a key nor can I bash it, or blow it up. Help appreciated.

  8. #133
    Member
    Registered: Apr 2001
    Location: Chicago, IL
    Dawggon -

    That's the door that teleports you into the trap room (round room with four doors). It won't work again after you frob it once. If you got the Staff of Va-Taraq then no need to mess with that door.

  9. #134
    d. Dec 2017
    Registered: May 2002
    Location: Pacific Northwest
    Oh, yes....now I remember. Thank you Krush!

  10. #135
    New Member
    Registered: Sep 2017
    Location: New Zealand

    Water Arrows

    I can't find any. I must be blind looked in all of the places that hold water of so I though?

  11. #136
    Member
    Registered: Apr 2001
    Location: Chicago, IL
    It looks like there are six. Two in a little outside fountain upstairs, and four in the armory. Oops, I should have added more.

  12. #137
    Member
    Registered: Oct 2012
    dml to make good end game stats, courtesy Jax

    Code:
    DML1
    
    //Forbidden Rites: Fix loot//miss20.mis.dml
    
    +ObjProp 766 "Loot"
    {
     "Gold" 0
     "Gems" 0
     "Art" 0
    }

Page 6 of 6 FirstFirst ... 23456

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •