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Thread: Screenies: Enter the Pawn

  1. #1
    Member
    Registered: May 2005
    Location: Full on Kevel's mom

    Screenies: Enter the Pawn

    Hey! Here's some screenies from my upcoming fm Enter the Pawn

    See if you like!






  2. #2
    Member
    Registered: May 2005
    Location: Shenzhen, China.
    I like your sunbeams coming through the window.

    The level looks cool though. Why don't you download a custom texture pack or two though, just to give it a little extra dash of pzazz.

  3. #3
    Member
    Registered: May 2005
    Location: Full on Kevel's mom
    thanks! yeah, I've been contemplating whether I should change them. I've got some texture packs....meh. Maybe in my next fm...I have some more to post if anyone wants me to...

    The moon beams were made by Vigil, I just placed them, lol.

  4. #4
    L'architecte de Rocksbourg
    Registered: Nov 2005
    Location: Narbonne, France
    I just love the sky and moon colors

    About the light shafts, maybe they are too much visible, not transparent enough...

  5. #5
    Member
    Registered: May 2005
    Location: Full on Kevel's mom
    hmm...I'll mess with it and repost the first pic...

  6. #6
    Member
    Registered: May 2005
    Location: Full on Kevel's mom


    too dim?

  7. #7
    Vertical Contest Winner 2009
    Registered: Sep 2002
    Location: The Great White North
    if those are vigils shafts follow his settings they are pretty good, i can't tell from the gamma adjust for the shots but it seems like the ambient light is high, how high?

  8. #8
    L'architecte de Rocksbourg
    Registered: Nov 2005
    Location: Narbonne, France
    Great ! I think it looks better that way
    More discreet and realist

  9. #9
    Member
    Registered: May 2005
    Location: Full on Kevel's mom
    In the first pic here are the settings;

    transparency: .25
    Extra light: .50
    Spotlight: 25.00, 30.00, 0.00
    Light color: .66; .33
    Light: 50.00, 0.00, 0.00, 3.00, 0.00, 0.00, FALSE

  10. #10
    Member
    Registered: May 2005
    Location: Full on Kevel's mom
    A few more,









  11. #11
    Vertical Contest Winner 2009
    Registered: Sep 2002
    Location: The Great White North
    nice snow, my only comment is to add snow drifts near the bases of buildings with some wedges and icicles on the building edges to complete the effect.

  12. #12
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Nice beams. However...

    Moonlight isn't cyan, and you definitely wouldn't see shafts of light from such a low-intensity source inside a well-lit room.

  13. #13
    Member
    Registered: May 2005
    Location: Full on Kevel's mom
    OH LOL!!! I forgot to add icicles to the newer development, thanks Otto!

    I actually do have icicles in it already




  14. #14
    L'architecte de Rocksbourg
    Registered: Nov 2005
    Location: Narbonne, France
    Maybe there aren't enough contrast in the lightings.

    Type "ambient 21 21 21" in the command box in DromEd, and redo lighting. Still, it can come from the screens, maybe you had brighten them a lil'bit...

  15. #15
    Member
    Registered: May 2005
    Location: Full on Kevel's mom
    Quote Originally Posted by ZylonBane
    Nice beams. However...

    Moonlight isn't cyan, and you definitely wouldn't see shafts of light from such a low-intensity source inside a well-lit room.
    Yeah, as far as the color, remember, (shoulda said something I guess...)

    this isn't earth, the moon on my fantasy planet is blue so I wanted to make the beams also blue. Or rather (visa-versa)

    As far as the shafts in the inn, I can turn 'em down like my reposted pic or just take 'em out completely. Whatever looks better I 'spose...

  16. #16
    Member
    Registered: May 2005
    Location: Full on Kevel's mom
    Quote Originally Posted by DrK
    Maybe there aren't enough contrast in the lightings.

    Type "ambient 21 21 21" in the command box in DromEd, and redo lighting. Still, it can come from the screens, maybe you had brighten them a lil'bit...
    yes I did brighten them in ps-cs all of them have been brightened +10 brightness and +10 contrast. The one with the red tower window is +20 brightness and +20 contrast. It was just to dark to see otherwise...

  17. #17
    Member
    Registered: May 2005
    Location: Full on Kevel's mom
    This may sound strange but this fm is kind of a horror story at parts, it WILL make you jump.

  18. #18
    L'architecte de Rocksbourg
    Registered: Nov 2005
    Location: Narbonne, France
    Ok, then it's alright
    Seems great, I love snowy fms, Christmas is coming

  19. #19
    Member
    Registered: May 2005
    Location: Full on Kevel's mom
    lol, I want it to be a christmas "shitting of pants" at some parts!!!

    Although I don't think any fm will ever make me jump as much as Deceptive Perception did...

  20. #20
    Member
    Registered: Sep 2002
    Location: 1, Rotation: 0
    You ought to put snow on your roofs as well. Snow that covers only the ground isn't very realistic.

  21. #21
    Member
    Registered: Aug 1999
    Location: terrible canyons of static
    Quote Originally Posted by DrK
    Maybe there aren't enough contrast in the lightings.

    Type "ambient 21 21 21" in the command box in DromEd, and redo lighting. Still, it can come from the screens, maybe you had brighten them a lil'bit...
    no no no no no no no no no no no no no no no no no no no no no no no no no no no no

  22. #22
    Vertical Contest Winner 2009
    Registered: Sep 2002
    Location: The Great White North
    if he's suggesting for screenshots doing 21 21 21 its easier after the fact to raise the gamma in photoshop and not have to relight for shots.

  23. #23
    Member
    Registered: May 2005
    Location: Full on Kevel's mom
    pretty neat here's the effect


    Lights off...

    Lights on!!!

    sweet! thanks, otto!

  24. #24
    Member
    Registered: May 2005
    Location: Full on Kevel's mom
    I have my ambient set at .25 .25 .25

    -perfect for this mission!

    OM settings too bright for me, I think...

  25. #25
    L'architecte de Rocksbourg
    Registered: Nov 2005
    Location: Narbonne, France
    Quote Originally Posted by Spitter
    no no no no no no no no no no no no no no no no no no no no no no no no no no no no
    If you read what you wrote, there is that line :"Note that the number is different than the one you type in with the console command"

    With the 21 21 21, I was refering to the console command
    Last edited by DrK; 9th Dec 2005 at 13:14.

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