well yay, but I can see three grey images
EDIT: and lots more, I think I see what you're doing now.
EDIT2: also I figured out how to get the real images :sneaky:
For the past few years, the CoSaS project could be told as the story of a few college students who were dedicated enough to their hobby to not let it fade away. Even though we've had to find time to work on our next mission (X) mostly during Christmas and Summer breaks, we keep plugging away at it, refusing to give up. Hopefully 2006 will be a little different. We've recruited a few new team members (who I encourage to announce themselves in this thread if they want it made known that they're on the team now) who will, hopefully, be able to carry on with Mission X as Yametha, Anarchic Fox, and myself, are once again hurled into the bowls of another semester of college.
What we wanted to do this month was finally show you all what we've been working on. We've released screenshots before - some of the media we're releasing today actually reveals how far those areas have evolved - but this will be the first time we've talked about what the mission is about, and hopefully give everyone a glimpse of what it would be like to stand inside The Ivory Rose. Much of the work here was done by team members who are no longer active members of the team... the level designer Finial and the artist Tazio to name a few, all of whom shall be accolade as their work is revealed. There are, of course, many more who's work shall not be shown today, but will see the light of day in due time. I am dedicated to not letting their contributions be in vain, and with hope that any of you are seeing this now, I promise to finish what we started.
So, with earnest pride, I give you the Mission X media release of January 2006. We'll be releasing one sample a day for the next seven days, each of which will contain a piece of artwork (some of which contain helpings of the mission's plot), a work of 3D modeling, a musical sample, and a QTVR panorama (with jpg for those of you who don't get along with Quicktime).
Here is the first update; keep an eye on the next few for the images to be revealed.
Download the music Clip Only
Jpeg Panorama
A couple of coins will buy you this; a sheaf written by those who think themselves impartial and read by those who know they're not.
Anarchic Fox thought we should make our lockpicks more "T3" ... Yametha was happy to oblige.
Download the music Clip Only
Jpeg Panorama
The city map is by zacharias and the rest is by ... okay, actually, all we care about is the map. You'll be able to see the full thing in the briefing.. and no, it's not horribly accurate to Thief 1, 2, or 3.
Keys are like money. The more you have, the more doors are open to you!
well yay, but I can see three grey images
EDIT: and lots more, I think I see what you're doing now.
EDIT2: also I figured out how to get the real images :sneaky:
They're placeholder thumbnails. They'll be replaced when the update happens.
Download the music Clip Only
Jpeg Panorama
The dubious Lord Raputo, protagonist of Mission X. Artwork by Tazio, voiced by Slyfoxx.
Had he been born but two centuries earlier, he would have defended the faith with the weapon of the righteous. Now, in these troubled times, he serves his lord with the same fanaticism, taking gold for his work and turning a blind eye to things unseemly.
Download the music Clip Only
Jpeg Panorama
(No Comment)
Once Digi learned how to make objects, he couldn't be stopped. Here's a few light fixtures he made even though he should have been studying.
Last edited by Yametha; 18th Jan 2006 at 01:56.
yeah, only thing is that I've seen all the real versions now.![]()
Congratulations at being the first to see them then
Download the music Clip Only
Jpeg Panorama
The first floor of the Ivory Rose. There's four more floors alot like it.
Somewhere between a shelf with a hole in it and the porcelain god, there's this piece of work. Watch out for splinters.
Download the music Clip Only
Jpeg Panorama
Many wonder who she is. Few Know. You are encouraged not to inquire. Artwork by Marianna Todd.
No, you can't play it. That would be pointless and a waste of time. You're a thief. You lock-pick it and take all the money.
Congratulations on them themselves, it's looking really good.
Download the music Clip Only
Jpeg Panorama
The cunning Lady Antonette, one of a large cast of colorful characters. Artwork by Tazio, voiced by Msledd.
Not all of our scenery is built in dromed. Yametha threw this together without breaking a sweat, because Digi casually suggested it.
Nice, the panorama image looks pretty good!
How do you do those?
Okay then : I'm working on the briefing video of Mission XOriginally Posted by Digital Nightfall
Btw Digital, you told me about these panorama images, but WOWI never expected something like that : it's incredible !
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The second paragraph of the first column of the newspaper should begin with 'dissent'
Good Newspaper though![]()
It's rather complicated. Once this is over I'll explain it in detail.Originally Posted by Tomi
Hah, smart as I am I first didn't get why you had posted a slightly blurry screenshot with sound... then I noticed the controls. Neat effect!
Looking forward to the mission!
Ohh, thanks R Soul. I fixed that.
We could always have a decent into dissent.
Have you tried clicking and dragging the image yet?Originally Posted by Eshaktaar
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Yes, so much I could figure out on my own
How are you going to implement the newspaper article?
The original idea was to do a series of features on the website, that slowly moved the story from GatI to Mission X. In the end though, I decided that it was better to just focus on the mission and get the bloody thing done. However the newspaper was already made, and I decided that now was the best time to show it.
I'd like to do a newspaper between each mission, but that's assuming there's going to be a next mission... it's always a "wait and see" ...
The paper may make it into the mission, but it won't be readable... probably just an object on a table somewhere.
I've been recruited to work on scripting and whatnot.![]()
Hi DrK,
I`ll go to a well known spot in one of your missions and I'll turn it into a panaramic view.
I have a peice software (came with my nikon camera). When you take the pics you make sure that each one slighly overlaps the next (my cam has a function to do this (hard to do in thief as you have no way of measuring the overlap). then using the softweare you load up all the images and and the software then comverts it into a long panaramic picture
Here yah go, the rocksbourg inn, in-game stylii
http://www.bikerdude.org.uk/taffer/image_5.html
biker
Originally Posted by Yametha
Last edited by bikerdude; 15th Jan 2006 at 19:38.
and i'm going to try to break yandros' scripting and whatnot, i love torture testing.![]()
Yeah, I thought it could be done like that... must be very difficult to make work properly though!Originally Posted by Bikerdude
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Well this is fun. Something to look forward to this whole week.![]()
Yer, it dont like something about the images im giving it, Ill have to tweak it etc so i can get it just so :-)
here is my first attempt:
http://www.bikerdude.org.uk/taffer/image_5.html
Originally Posted by Tomi
Anarchic Fox thought we should make our lockpicks more "T3" ... Yametha was happy to oblige.
Nope. I wanted them that way for realism's sake, not to be like that unfortunate conclusion to the series.
Looks great![]()
I think CoSaS was planned to be a work of professional quality in every aspect from the very beginning, it's the main reason why it takes so much time I guess. I have a question though. You guys most probably had to reduce size of the campaign/quantity of missions during the development, seeing that such detailed, complicated, and polished missions require a way too much time in reality. T2X was a good product, but I think in some aspects it felt rushed (mission design, graphics), as it appears, 13 missions is too much for a fan project. How many missions you plan to release for the CoSaS now?
PS: That journal is great, such wonderful things really adds atmosphere to FMs.
Last edited by 242; 15th Jan 2006 at 21:33.
Greeeeat.Originally Posted by Ottoj55
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