I don't know how GL is architected, but I would suggest using a folder of DLLs which are loaded by GL automatically and register themselves in a plugin namespace. The info file in an FM could then list the names of plugins that were required, perhaps with parameters that should be passed to the plugins if necessary.Originally Posted by potterr
So a T3EnhancEd FM could have a line like "InstallRequires: gl.t3.enhanced" which would cause the T3EnhancEd plugin to be executed during installation.