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Thread: "The Rebellion of the Builder" Mar. 29/06

  1. #601
    Member
    Registered: Aug 2001
    Location: Calgary, Alberta, Canada
    I've played The Elevator Mission twice, and it still haunts me.

  2. #602
    New Member
    Registered: Oct 2014
    I am just playing this Mission and was looking for a walkthrough. Are there any out there? When i search for them, all i find are expired websites!

  3. #603

  4. #604
    New Member
    Registered: Oct 2014
    Nice! Thank you sooo much. Never played a mission as hard as this one.

  5. #605
    Member
    Registered: Oct 2003
    Location: Nampa, Idaho
    If you like tough missions, Elevator Mission T2 is one to play. It's out of Japan. JIS did quite a few unusual and extremely difficult FMs for both T1 and T2.

  6. #606

    mission 3 do i need golden mace on easy mode

    on easy mode do i need to get the golden mace? because i cannot get the angels wings puzzle to work. i looked at the walkthrough for the right combo but does not work.

    Also where is the note upstairs about turning off the alarms in the cathedral please?

    I started another game on easy but this as soon as i got the key card the mission ended. so i don't even get to go to The Mechanist Church.

    When i start on expert mode I do not get a invisibility potion or any water arrows. The walkthrough says I should have a invisibility potion.

    Now is the Room of Angels puzzle only need to done in expert mode?

    it does not work in both easy and hard modes.
    Am i supposed to get a objective about it
    The way i am doing it is

    When i go into the room

    With my back to the door I frob the left ANGEL left wing
    then i turn around facing the door and frob the right ANGEL left wing
    then i turn around with my back to the door and frob the right ANGEL right wing
    then the last one facing the door i frob the left ANGEL right wing.

    Am I doing it right if so nothing happens.

    I cannot find the note about turning off the alarms and knocking out all the guards.
    I found the place to turn off the alarms but i need a key.
    The walkthrough says there is a note upstairs but i check all the rooms i cannot find it.
    Does the Mechanist Church Key unlock the control room please?
    Last edited by bigalexjones66; 29th Jan 2015 at 09:22. Reason: more info

  7. #607
    Member
    Registered: Aug 2009
    Location: thiefgold.com
    I never found the endless flashbombs in Contradiction, any clues?

  8. #608
    Member
    Registered: Nov 2003
    Location: ┴W 'ɐlnossᴉW
    Hmmm... Is that still in there? I thought I may have taken that out. It's been so long since I've made updates for this.

  9. #609
    Member
    Registered: Aug 2009
    Location: thiefgold.com
    Quote Originally Posted by GORT View Post
    Hmmm... Is that still in there? I thought I may have taken that out. It's been so long since I've made updates for this.
    You took those out? How dare you you taffer?! I've been through pure hell in that mission

  10. #610
    Member
    Registered: Nov 2003
    Location: ┴W 'ɐlnossᴉW
    I'm not 100% sure if I did, though. It might still be in there somewhere. I would have to look into it.

  11. #611
    Member
    Registered: Nov 2003
    Location: ┴W 'ɐlnossᴉW
    I now have a newer version of this FM campaign. Here's the link. I'll also put the link in the 1st post.

    TROTB_1_v1.5F.zip

    Not much has changed. Basically, it now has a FM.CFG file in it to keep some objects from disappearing and turn off new mantle for NewDark.
    I may do some more work on it in the future.
    Last edited by GORT; 19th Jun 2017 at 19:21. Reason: Bad Link...

  12. #612
    Member
    Registered: May 2016

    So I'm trying to catch up GORT's work before starting TROTB 2. Can one ignore the "The Mystic Estate" release on thiefmissions? Looks like it's been included in this mission set?

    Ref: http://thiefmissions.com/search.cgi?....D.%20Morin)#m

  13. #613
    Member
    Registered: Nov 2003
    Location: ┴W 'ɐlnossᴉW
    That mission is included in TROTB 1 (1st mission). Besides, it has some things that are missing in that older FM.

  14. #614
    Member
    Registered: Aug 2012
    Location: Nova Scotia, Canada
    Just finished this, had to use a walkthrough for a lot of it though especially for those codes

    It was really fun though and my favorite in the campaign definitely has to be the 3rd one where Garrett is in the strange modern city

    Moving right on to TROTB2 now!

  15. #615
    Member
    Registered: May 2008
    Location: Southern,California
    the only thing i was never able to do in this series is kill the woodsie lord terminator version,i saved all gear through out series and still was not able to beat him,i did see a video of him beaten but not sure if the person cheated?

  16. #616
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015
    dml fixes for this campaign (version 1.5F)

    Code:
    DML1//Bleeding Hell//miss3.gam.dml
    
    -objprop -7298 "Scripts"
    Code:
    DML1
    
    
    //The Rebellion of the Builder - The Mystic Estate: Fixes. File: miss3.mis.dml
    
    
    #script script-t2
    #script squirrel
    
    
    +MetaProp 430 -1629
    +MetaProp 431 -1629
    Create -130 "EnterObj"
    {
     +ObjProp "Scripts"
     {
     "Script 0" TrapMetaProp
     "Script 1" TrapDestroy
     }
    }
    +ObjProp 868 "Scripts"
    {
     "Script 0" TrigRoomPlayer
    }
    +Link "EnterObj" 430 "ScriptParams"
    {
     "" rFrobInert
    }
    +Link "EnterObj" 431 "ScriptParams"
    {
     "" rFrobInert
    }
    +Link 868 "EnterObj" "ControlDevice"
    {
    }
    -ObjProp 1652 "DarkStat"
    Create -130 "SetSecret"
    {
     +ObjProp "Scripts"
     {
     "Script 0" TrapSetQVar
     "Script 1" TrapDestroy
     }
     +ObjProp "TrapQVar"
     {
     "" +1:DrSecrets
     }
    }
    Create -4862 "SetSecretSound"
    {
     +ObjProp "Position"
     {
     "Location" 28,10,-33.6282
     }
     +ObjProp "Scripts"
     {
     "Script 2" TrapDestroy
     }
    }
    Create -2123 "PseudoSecret"
    {
    }
    +Link "SetSecretSound" -732 "SoundDescription"
    {
    }
    +Link 1270 "SetSecretSound" "ControlDevice"
    {
    }
    +Link 1270 "SetSecret" "ControlDevice"
    {
    }
    +ObjProp 2037 "AI_AlertCap"
    {
     "Max level" "(3) High"
     "Min level" "(3) High"
     "Min relax after peak" "(3) High"
    }
    +ObjProp 2361 "AI_AlertCap"
    {
     "Max level" "(0) None"
     "Min level" "(0) None"
     "Min relax after peak" "(0) None"
    }
    +ObjProp 2205 "PhysType"
    {
     "Type" None
     "# Submodels" 0
    }
    ObjProp 2205 "Position"
    {
     "Location" -91.8853,85.9922,-3.54266
    }
    +ObjProp 2199 "PhysType"
    {
     "Type" None
     "# Submodels" 0
    }
    ObjProp 2199 "Position"
    {
     "Location" -91.6029,68.549,-3.58055
     "Heading" e000
    }
    ObjProp 222 "Position"
    {
     "Location" -89.0002,77.8686,-5.34142
     "Heading" cd44
    }
    ObjProp 217 "Position"
    {
     "Location" -77.0002,77.8686,-5.34142
     "Heading" b1fc
    }
    ObjProp 210 "Position"
    {
     "Location" -94.4002,90.7686,-5.34142
     "Heading" 4c50
    }
    ObjProp 221 "Position"
    {
     "Location" -89.3002,89.8686,-5.34142
     "Heading" c000
    }
    ObjProp 215 "Position"
    {
     "Location" -77.3002,58.9686,-5.34142
     "Heading" c000
    }
    ObjProp 219 "Position"
    {
     "Location" -77.3002,88.9686,-5.34142
     "Heading" d954
    }
    ObjProp 205 "Position"
    {
     "Location" -82.7002,90.1686,-5.34142
     "Heading" 2000
    }
    ObjProp 474 "Position"
    {
     "Location" -54.75,107.525,-2.97921
     "Heading" 4000
    }
    ObjProp 195 "Position"
    {
     "Location" -86.3422,-81.9961,-3.44
     "Heading" c910
     "Pitch" 4000
    }
    +ObjProp 2686 "PhysType"
    {
     "Type" None
     "# Submodels" 0
    }
    ObjProp 2686 "Position"
    {
     "Location" 80.1824,-76.1069,-3.83
     "Heading" e800
    }
    +ObjProp 1012 "DesignNote"
    {
     "" RepositionLoc=-1.0,0.0,0.0
    }
    +ObjProp 1012 "Scripts"
    {
     "Script 0" SimRepositionOfst
    }
    +ObjProp 1815 "DesignNote"
    {
     "" RepositionLoc=0.0,0.0,0.2
    }
    +ObjProp 1815 "Scripts"
    {
     "Script 0" SimRepositionOfst
    }
    +ObjProp 1277 "Scale"
    {
     "" 0.8,0.8,0.8
    }
    +ObjProp 2464 "HasRefs"
    {
     "" False
    }
    +ObjProp 1397 "PhysType"
    {
     "Type" None
     "# Submodels" 0
    }
    ObjProp 1397 "Position"
    {
     "Location" 113,58,13.4926
    }
    +ObjProp 1403 "PhysType"
    {
     "Type" None
     "# Submodels" 0
    }
    +ObjProp 1427 "PhysType"
    {
     "Type" None
     "# Submodels" 0
    }
    +ObjProp 1425 "PhysType"
    {
     "Type" None
     "# Submodels" 0
    }
    +ObjProp 1415 "PhysType"
    {
     "Type" None
     "# Submodels" 0
    }
    +ObjProp 1417 "PhysType"
    {
     "Type" None
     "# Submodels" 0
    }
    +ObjProp 1426 "PhysType"
    {
     "Type" None
     "# Submodels" 0
    }
    +ObjProp 1432 "PhysType"
    {
     "Type" None
     "# Submodels" 0
    }
    +ObjProp 2748 "PhysType"
    {
     "Type" None
     "# Submodels" 0
    }
    ObjProp 747 "Position"
    {
     "Location" -51.4951,10.5471,12.3315
    }
    Code:
    DML1
    
    //The Rebellion of the Builder - The Forest of Despair: Fixes. File: miss17.mis.dml
    
    
    +ObjProp 1502 "PhysType"
    {
     "Type" None
     "# Submodels" 0
    }
    ObjProp 1078 "Position"
    {
     "Location" 715,782.851,-95.7934
    }
    Code:
    DML1//The Rebellion of the Builder - The Contradiction of the Builder's Children: Fix goals. File: miss18.mis.dml
    
    #script tnhscript
    
    
    Create -464 "QVarFixSwitch"
    {
     +ObjProp "Scripts"
     {
     "Script 0" TrigProximity
     }
     +ObjProp "DesignNote"
     {
     "" Proximity=2000
     }
    }
    +ObjProp 1976 "Scripts"
    {
     "Script 0" TrapSetQvar
    }
    +ObjProp 1976 "TrapQVar"
    {
     "" =0:goal_target_1
    }
    +Link "QVarFixSwitch" 1976 "ControlDevice"
    {
    }
    -Link 1998 2009 "ControlDevice"
    +ObjProp 1831 "CfgTweqDelete"
    {
     "Halt" "Destroy Obj"
     "AnimC" "Sim"
     "MiscC" "[None]"
     "CurveC" "[None]"
     "Rate" 0
    }
    +ObjProp 1831 "StTweqDelete"
    {
     "AnimS" "On"
     "MiscS" "[None]"
     "Cur Time" 0
     "Frame #" 0
    }
    +ObjProp 1829 "CfgTweqDelete"
    {
     "Halt" "Destroy Obj"
     "AnimC" "Sim"
     "MiscC" "[None]"
     "CurveC" "[None]"
     "Rate" 0
    }
    +ObjProp 1829 "StTweqDelete"
    {
     "AnimS" "On"
     "MiscS" "[None]"
     "Cur Time" 0
     "Frame #" 0
    }
    ObjProp 339 "Position"
    {
     "Location" -52.04,-156.442,137.676
     "Heading" c000
    }
    +ObjProp 3142 "PhysType"
    {
     "Type" None
     "# Submodels" 0
    }
    -ObjProp 3142 "Position"
    +ObjProp 3142 "Position"
    {
     "Location" -480.875,239.461,138.003
     "Heading" e400
    }
    ObjProp 1998 "Scripts"
    {
     "Script 2" TrapText
    }
    +ObjProp 1998 "DesignNote"
    {
     "" "New Objectives"
    }
    +Link 1998 1998 "ControlDevice"
    {
    }
    -MetaProp 1203 -2424
    -ObjProp 1141 "PickDist"
    -ObjProp 1120 "PickDist"
    +ObjProp 1200 "BlockFrob"
    {
     "" True
    }
    +ObjProp 1201 "BlockFrob"
    {
     "" True
    }
    +ObjProp 1202 "BlockFrob"
    {
     "" True
    }
    +ObjProp 1203 "BlockFrob"
    {
     "" True
    }
    ObjProp 1929 "AI_Converation"
    {
    "Actor"[1] ActorOne
    "Conversation: Action 1" "Frob object(Target Object,With Object)"
    "   Argument 1"[1] ChangeQVars
    }
    
    
    -Link 1998 1997 "ControlDevice"
    +Link 1998 1485 "ControlDevice"
    {
    }
    
    
    +ObjProp 1485 "Scripts"
    {
        "Script 0" TrapTimedRelay
    }
    +ObjProp 1485 "ScriptTiming"
    {
     "" 1000
    }
    
    
    
    
    
    
    
    
    
    
    +ObjProp 1809 "Scripts"
    {
        "Script 0" Trigdooropen
    }
    +ObjProp 3513 "Scripts"
    {
        "Script 0" Trigdooropen
    }
    
    
    -Link 2000 1144 "ControlDevice"
    -Link 2000 1146 "ControlDevice"
    -Link 2000 1916 "ControlDevice"
    -Link 2000 326 "ControlDevice"
    
    
    +Link 1809 1929 "ControlDevice"
    {
    }
    
    
    +ObjProp 1392 "ScriptTiming"  
    {
     "" 20000
    }
    +ObjProp 1392 "Scripts"
    {
        "Script 1" TrapTimedRelay
    }
    
    
    +Link 1392 1146 "ControlDevice"
    {
    }
    +Link 1392 1144 "ControlDevice"
    {
    }
    +Link 1392 35 "ControlDevice"
    {
    }
    +Link 1392 326 "ControlDevice"
    {
    }
    +Link 2000 1392 "ControlDevice"
    {
    }
    +ObjProp 53 "ScriptTiming"  
    {
     "" 22000
    }
    +ObjProp 53 "Scripts"
    {
        "Script 1" TrapTimedRelay
    }
    +Link 3504 53 "ControlDevice"
    {
    }
    +Link 53 1929 "ControlDevice"
    {
    }
    
    
    +ObjProp 1931 "AI_Vision"
    {
     "" "Well Below Average"
    }
    
    
    +ObjProp 1931 "AI_Hearing"
    {
     "" "Well Below Average"
    }
    
    
    +ObjProp 35 "ScriptTiming"  
    {
     "" 38000
    }
    +ObjProp 35 "Scripts"
    {
        "Script 1" TrapTimedRelay
    }
    +Link 35 1916 "ControlDevice"
    {
    }
    +ObjProp 1998 "Scripts"
    {
        "Script 3" Trigworldfrob
    }
    -link 1771 1998 "contains"
    
    
    
    
    +Link 1771 1998 "Contains"  
    {
     "" Belt
    }
    +Link 1485 1997 "ControlDevice"
    {
    }
    -link 1771 1772 "aiwatchobj"
    
    
    +Link 1771 1772 "AIWatchObj"
    {
     "Watch kind" "Self entry"
     "Priority" "Normal"
     "Trigger: Radius" 4
     "         Height" 5
     "         Required awareness" "(0) None"
     "         Line requirement" "None"
     "         Minimum alertness" "(0) None"
     "         Maximum alertness" "(0) None"
     "Exit: Link kill option" "After completion"
     "      Kill like links" FALSE
     "      No test once triggered" TRUE
     "      Reuse delay" 10000
     "      Reset delay" 10000
     "Response: Step 1" "Script message(Message,MsgData1,MsgData2)"
     "   Argument 1" "Reached"
     "   Argument 2" "50"
     "   Argument 3" ""
     "Response: Step 2" "Face(Angle,Object(-1 for angle relative to self))"
     "   Argument 1"[1] "Player"
     "   Argument 2"[1] ""
     "   Argument 3"[1] ""
     "Response: Step 3" "Play sound/motion(Sound Concept,Sound Tags,Motion Tags)"
     "   Argument 1"[2] ""
     "   Argument 2"[2] ""
     "   Argument 3"[2] "Search 0, Peek 0"
     "Response: Step 4" "Wait(Time(ms),Motion Tags)"
     "   Argument 1"[3] "5000"
     "   Argument 2"[3] "Locomote, Frog"
     "   Argument 3"[3] ""
     "Response: Step 5" "Face(Angle,Object(-1 for angle relative to self))"
     "   Argument 1"[4] "180"
     "   Argument 2"[4] ""
     "   Argument 3"[4] ""
     "Response: Step 6" "Wait(Time(ms),Motion Tags)"
     "   Argument 1"[5] "1000"
     "   Argument 2"[5] "conv 10"
     "   Argument 3"[5] ""
     "Response: Step 7" "Script message(Message,MsgData1,MsgData2)"
     "   Argument 1"[6] "Donelookback"
     "   Argument 2"[6] ""
     "   Argument 3"[6] ""
    }

    Code:
    DML1
    
    
    //The Rebellion of the Builder - The Doomsday Project: Fixes. File: miss19.mis.dml
    
    
    #script tnhscript
    
    
    Create -464 "QVarFixSwitch"
    {
       +ObjProp "Scripts"
       {
          "Script 0" TrigProximity
       }
       +ObjProp "DesignNote"
       {
          "" Proximity=2000
       }
    }
    +ObjProp 367 "Scripts"
    {
       "Script 0" TrapSetQvar
    }
    +ObjProp 367 "TrapQVar"
    {
       "" =0:goal_state_3
    }
    +Link "QVarFixSwitch" 367 "ControlDevice"
    {
    }
    +ObjProp 383 "AI_ObjAvoid"
    {
       "Flags" "Block pathfind,Repel"
    }
    +ObjProp 384 "AI_ObjAvoid"
    {
       "Flags" "Block pathfind,Repel"
    }
    +ObjProp 385 "AI_ObjAvoid"
    {
       "Flags" "Block pathfind,Repel"
    }
    +ObjProp 1034 "AI_ObjAvoid"
    {
       "Flags" "Block pathfind,Repel"
    }
    +ObjProp 1046 "AI_ObjAvoid"
    {
       "Flags" "Block pathfind,Repel"
    }
    +ObjProp 1047 "AI_ObjAvoid"
    {
       "Flags" "Block pathfind,Repel"
    }
    +ObjProp 1049 "AI_ObjAvoid"
    {
       "Flags" "Block pathfind,Repel"
    }
    +ObjProp 1050 "AI_ObjAvoid"
    {
       "Flags" "Block pathfind,Repel"
    }
    
    
    +ObjProp 1040 "Scripts"
    {
       "Script 0" TrapSetQvar
    }
    +ObjProp 1040 "TrapQVar"
    {
       "" =1:goal_visible_3
    }
    +Link "QVarFixSwitch" 1040 "ControlDevice"
    {
    }
    Code:
    DML1//TROTB Final //Roofs, objects//miss20.mis.dml
    
    #script nvscript
    
    
    
    
    +ObjProp 78 "PhysPPlate"
    {
     "Activation Weight" 50.00
     "Travel" 0.01
     "Speed" 1.00
     "Pause" 8.00
     "Blocks Vision" FALSE
    }
    -objprop 78 "scripts"
    
    
    -Receptron 78 "Touch"  
    
    
    +ObjProp 78 "Scripts"
    {
        "Script 0" TrigPPlate
    }
    +Link 78 95 "ControlDevice"
    {
    }
    +Link 78 96 "ControlDevice"
    {
    }
    +Link 78 77 "ControlDevice"
    {
    }
    +Link 78 96 "ControlDevice"
    {
    }
    +Link 78 97 "ControlDevice"
    {
    }
    +Link 78 98 "ControlDevice"
    {
    }
    +ObjProp 247 "PhysPPlate"
    {
     "Activation Weight" 50.00
     "Travel" 0.01
     "Speed" 1.00
     "Pause" 3.00
     "Blocks Vision" FALSE
    }
    -objprop 247 "scripts"
    
    
    -Receptron 247 "Touch"  
    
    
    +ObjProp 247 "Scripts"
    {
        "Script 0" TrigPPlate
    }
    
    
    +Link 247 250 "ControlDevice"
    {
    }
    +Link 247 251 "ControlDevice"
    {
    }
    +Link 247 246 "ControlDevice"
    {
    }
    +Link 247 249 "ControlDevice"
    {
    }

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