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Thread: A Living Nightmare by John Denison Apr. 6/06

  1. #151
    Member
    Registered: Mar 2018
    I have problem with exit. I completed all objectives including killing 3 rapists, but mission doesn't end. I need to go to SW gate. There is only one gate near Reception, but going there doesn't end the mission. Is there something else I need to do?

  2. #152
    Member
    Registered: Oct 2012
    I've just loaded up my last save and the mission finished when I entered the SW gate area BUT on the objective screen the final goal did not check off which implies to me that the final goal has been badly set up. Have you got a save just before you enter the SW gate area? Let's see if we can find the problem, but there's a bit of a back log atm. so bit of patience would be appreciated.

    PS. Did you go to the correct exit point, need to walk over a bridge via the west terrace to get to it.
    Last edited by fortuni; 30th Oct 2021 at 01:07.

  3. #153
    Member
    Registered: Mar 2018
    Oh, I see. I didn't notice that there is special SW section available from 2nd floor terrace. Thanks a lot. By the way, is objective about killing rapists is necessary to trigger in order to finish this mission? Or is it optional?

    About objective not completed - it completes only at this pixel perfect spot where you get initial sound of mission completion. So if you moved too far towards door, 3 objectives will be unchecked, but mission will still get finished.

  4. #154
    Member
    Registered: Oct 2012
    Not sure about the rapist objective, reading my lootlist doesn’t make it that clear whether you can avoid triggering that objective or not.

    I’ll send a save to Glypher about the end room, might well be able to make a dml to fix all the end game objectives.
    Last edited by fortuni; 16th Oct 2021 at 08:57.

  5. #155
    Member
    Registered: Mar 2018
    I did a quick round and looks like rapist objective is optional to trigger.

  6. #156
    Member
    Registered: Oct 2012
    dml courtesy Glypher

    Fixes
    - Final goal is now fulfilled more correctly and others made irreversible.
    - Makes quest items non drop.

    Code:
    DML1
    //T2 FM: A Living Nightmare by John Denison (john9818a) / Fixes: miss33.mis.dml
    
    //goals
    -Link 73 1369 "ControlDevice"
    -Link 73 1368 "ControlDevice"
    -Link 73 1256 "ControlDevice"
    +ObjProp 116 "DiffTurnOn"
    {
       "quest var values" 0, 1, 2
    }
    +ObjProp 116 "Scripts"
    {
       "Script 0" TrapSetQVar
    }
    +ObjProp 116 "TrapQVar"
    {
       "" =0:goal_irreversible_7
    }
    +ObjProp 117 "DiffTurnOn"
    {
       "quest var values" 0, 1, 2
    }
    +ObjProp 117 "Scripts"
    {
       "Script 0" TrapSetQVar
    }
    +ObjProp 117 "TrapQVar"
    {
       "" =1:goal_reverse_6
    }
    +ObjProp 118 "DiffTurnOn"
    {
       "quest var values" 0, 1, 2
    }
    +ObjProp 118 "Scripts"
    {
       "Script 0" TrapSetQVar
    }
    +ObjProp 118 "TrapQVar"
    {
       "" =73:goal_target_7
    }
    
    //quest items
    +ObjProp 557 "StackCount"
    {
    }
    +ObjProp 625 "StackCount"
    {
    }
    +ObjProp 1385 "InvType"
    {
    }
    +ObjProp 1588 "NoDrop"
    {
       "" true
    }
    +ObjProp 1592 "NoDrop"
    {
       "" true
    }
    +ObjProp 1616 "NoDrop"
    {
       "" true
    }
    +ObjProp 1658 "NoDrop"
    {
       "" true
    }
    +ObjProp 1659 "NoDrop"
    {
       "" true
    }
    +ObjProp 1662 "NoDrop"
    {
       "" true
    }

  7. #157
    Member
    Registered: Nov 2010
    Location: Alberta, Canada
    I had a broken save - that DML fixed it. Thanks.

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