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Thread: T2 FM: "The Quiet Heat" by MotleyCat 2006.05.07

  1. #26
    Member
    Registered: Oct 2001
    Location: Freetown PEI Canada
    I've got to say , MotleyCat , those were two ugly ass fan missions , but I liked 'em both . I think the combination of gritty story line and graphics made an interesting fit .

  2. #27
    New Member
    Registered: Jan 2005

    I must be missing something obvious...

    I can't get out of the beginning couryard church complex.

    EASY.123

  3. #28
    Warning: Do not host this user's FMs - Digi
    Registered: Feb 2006
    Location: Budapest
    spoiler:
    You start in the backyard. Lockpick the double door, go ahead in the temple, then turn left. At the end of the small corridor there is a room. Pull the big floor lever, a gate should open near. In the small dry garden, there is a red key on the ground. Take it, and go back to the main part of temple. Now take the right from here, lockpick the door, go ahead in the small corridor and in a room with plants, there is the exit from the temple, which can be opened with your red key.

  4. #29
    Member
    Registered: Jul 2003
    Location: United Kingdom
    Quote Originally Posted by bdkl
    I've got to say , MotleyCat , those were two ugly ass fan missions

  5. #30
    New Member
    Registered: Jan 2005

    thanks!

    I'll go look for the key now that I know where...
    easy.123

  6. #31
    Member
    Registered: May 2002
    Location: The Netherlands
    There's one door that I can't open! It needs a key. It's rather at the beginning of the game, in a corridor, on the left.

    ??? Gloria Creep
    There're angels who playThief and angels who don't ........ both go to heaven ............
    Dare to join .............

  7. #32
    Member
    Registered: Mar 2006
    Location: Germany
    @Gloria
    Can you be more specific? I know there's one door in the mission which can only be opened by brute force.

  8. #33
    Member
    Registered: May 2002
    Location: The Netherlands
    Thanks SinisterShadow, for helping me!

    I can't open this door with brute force, I'm afraid!
    I tried to btw.

    When I get into the first "house" with rooms to open, with desks, letters to read a.s.o., there's this door in a corridor on the left, which can't be opened! Not even with my sword.
    I checked all the guards for a key .... didn't find one ..... checked the walls, tables, a.s.o. ........ but I can't find this one.

    Gloria creep
    There're angels who playThief and angels who don't ........ both go to heaven ............
    Dare to join .............

  9. #34
    Member
    Registered: Mar 2006
    Location: Germany
    @Gloria
    I'm sorry Gloria, I still don't have any idea of what door you are talking about. Does this door light up, showing to be frobbable? There are quite some doors which aren't supposed to be opened in this mission. There is one door which you can open with a floor lever nearby and only a few where you need a key. Keys in this mission are either attached to an AI or are lying around on the floor and one is placed on a table.
    Can you make a screenshot and put it on http://www.imageshack.us and post the link here?

  10. #35
    Warning: Do not host this user's FMs - Digi
    Registered: Feb 2006
    Location: Budapest
    Gloria. You are so clever. If I were you, I would just laugh-n'-cry. What the hell is so difficult? This is such a terribly easy mission that is one month old and there are not so many post in it's thread.. Gloria, you are more dangerous for ttlg, than a mission pimper or i dont know...

  11. #36
    Member
    Registered: May 2002
    Location: The Netherlands
    Quote Originally Posted by MotleyCat
    Gloria, you are more dangerous for ttlg, than a mission pimper or i dont know...
    .

    Motley Cat, what do you mean by this?? This again is another "language"problem for me. I tried to look up the word "pimper" in my english dictionary, but it is'nt in there....... so ... why would I be dangerous for TTLG then?

    Still haven't found the spicey bag. Any advise ...?

    Gloria Creep
    There're angels who playThief and angels who don't ........ both go to heaven ............
    Dare to join .............

  12. #37
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    I don't know what he meant exactly either, Gloria, but I don't particularly like the tone of his post. Unless I'm reading it wrong, it's not very nice.

    As for the spice bag, it's on the top floor of a factory in town. It sounds like you haven't found the right building yet.

  13. #38
    Member
    Registered: May 2002
    Location: The Netherlands
    Thank you Nightwalker, for this reply! I'm very
    I just got a PM from a very nice Taffer who said about the same as you.

    I know I've a language problem here on the FM. But if there was a Dutch FM group, I would miss you all here on this forum.
    So.... I wouldn't choose that.
    BUT....... I've (sometimes) got a language problem!

    HUMOUR ME Taffers!!! Please?!?

    I can understand that other Taffers think I'm dumb!!! but I'm way ahead of them!!!
    Well, at least I'm not thát blond!!!

    I still dare Motley Cat to speak his mind!!!
    I just would want to know what he means!
    I hope he dares to speak up also!

    I'm sorry, I don't want this thread to get so ugly!

    Scrap the last piece and let's get taffing!!!

    Gloria Creep
    Last edited by Gloria Creep; 6th Jun 2006 at 21:59.
    There're angels who playThief and angels who don't ........ both go to heaven ............
    Dare to join .............

  14. #39
    Member
    Registered: Jun 2006
    Location: Italy

    spice

    OMG cannot find the spice..............
    Is the factory
    spoiler:
    the place with all fallen things and with a big stone? If yes there's this frobbable door that cannot opened nor with the sword or with the big stone..........

  15. #40
    Member
    Registered: Nov 2003
    Location: Sheffield, UK
    maga - just in case you still havent got it

    you are in the right area

    hint - there is a key for that door
    bigger hint - it is on the floor in a nearby area

  16. #41
    Member
    Registered: Feb 2001
    Location: Bay Area, N. CA

    Well I guess I'm blind or something....

    I have looked multiple times all around that area where I'm supposed to find a key for that door inside of hallway that has the fallen objects and large rock. Nightwalker said that spice bag is up on a top floor...but I assume that means after you find key to open door. I have really searched hard but unable to locate.

    EDIT: OK, so the sun got in my eyes! Finally found the darn thing after many searches...although I had looked in that specific area as well, I just happened to catch a glimce at the right angle and saw it. Just in case anyone else needs to know...look in the back area of the grounds.

    So glad I can move on and get another now. This indeed was an "Interesting" FM and pretty decent play overall. Thanks for the game.
    Last edited by The Fire Eater; 18th Mar 2008 at 05:03. Reason: Updated info

  17. #42
    Member
    Registered: Oct 2012
    Couple of dml's courtesy Jax, to prevent players maneling out of the map and fix a number of misplaced objects.

    Code:
    DML1
    
    //The Quiet Heat: Fix mantling. File: tomtom.gam.dml
    
    +ObjProp -260 "PhysCanMant"
    {
     "" false
    }
    Code:
    DML1
    
    //The Quiet Heat: Fixes. File: miss26.mis.dml
    
    #script squirrel
    
    +ObjProp 422 "PhysType"
    {
     "Type" None
     "# Submodels" 0
    }
    +ObjProp 856 "Position"
    {
     "Location" -275.894,293.268,58.02
     "Heading" e38
     "Pitch" 4000
    }
    +ObjProp 1010 "Position"
    {
     "Location" -20.5464,94.6952,57.6709
     "Heading" 71c
     "Pitch" 4000
    }
    
    -ObjProp 543 "Position"
    +ObjProp 543 "Position"
    {
     "Location" -148.749,103.997,60.65
     "Heading" 0
     "Bank" 0
    }
    -ObjProp 544 "Position"
    +ObjProp 544 "Position"
    {
     "Location" -149.612,104.006,60.65
     "Heading" 0
     "Bank" 0
    }
    -ObjProp 545 "Position"
    +ObjProp 545 "Position"
    {
     "Location" -150.436,103.711,60.65
     "Heading" 0
     "Bank" 0
    }
    -ObjProp 546 "Position"
    +ObjProp 546 "Position"
    {
     "Location" -151.526,103.869,60.65
     "Heading" 0
     "Bank" 0
    }
    -ObjProp 879 "FrobInfo"
    -ObjProp 880 "FrobInfo"
    -ObjProp 881 "FrobInfo"
    -ObjProp 882 "FrobInfo"
    -ObjProp 291 "FrobInfo"
    +ObjProp 290 "Loot"
    {
     "Gold" 0
     "Gems" 0
     "Art" 0
    }
    +ObjProp 627 "DesignNote"
    {
     "" RepositionLoc=-59.355,333.014,56.704
    }
    +ObjProp 627 "Scripts"
    {
     "Script 0" SimRepositionAbs
    }
    +ObjProp 652 "DesignNote"
    {
     "" RepositionLoc=-66.7608,348.693,57.0945
    }
    +ObjProp 652 "Scripts"
    {
     "Script 0" SimRepositionAbs
    }
    +ObjProp 363 "DesignNote"
    {
     "" RepositionLoc=-0.0,0.0,0.1
    }
    +ObjProp 363 "Scripts"
    {
     "Script 0" SimRepositionOfst
    }
    +ObjProp 661 "DesignNote"
    {
     "" RepositionLoc=-0.0,0.0,0.1
    }
    +ObjProp 661 "Scripts"
    {
     "Script 0" SimRepositionOfst
    }
    +ObjProp 659 "DesignNote"
    {
     "" RepositionLoc=-0.0,0.0,0.1
    }
    +ObjProp 659 "Scripts"
    {
     "Script 0" SimRepositionOfst
    }
    +ObjProp 660 "DesignNote"
    {
     "" RepositionLoc=-0.0,0.0,0.1
    }
    +ObjProp 660 "Scripts"
    {
     "Script 0" SimRepositionOfst
    }
    +ObjProp 42 "DesignNote"
    {
     "" RepositionLoc=-0.0,0.0,0.5
    }
    +ObjProp 42 "Scripts"
    {
     "Script 0" SimRepositionOfst
    }
    +ObjProp 663 "DesignNote"
    {
     "" RepositionLoc=-93.7553,337.145,66.6043
    }
    +ObjProp 663 "Scripts"
    {
     "Script 0" SimRepositionAbs
    }

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