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Thread: Freebies for everyone!

  1. #251
    Quote Originally Posted by Vraptor7 View Post
    BE WARNED: This is highly addictive.

    (All it needs now is a multiplayer mode between other human players, not just the AI.)

  2. #252
    Member
    Registered: Dec 2006
    Location: Washington DC
    Quote Originally Posted by Vraptor7 View Post
    Erg, I need a manual.

  3. #253
    Taking the Death Toll
    Registered: Aug 2004
    Location: ideally far away
    it's pretty simple, actually. get your shit in a cluster, don't spread yourself too thin. you get more dice based on how connected your stuff is, and it's distributed somewhat randomly as far as i can tell.

  4. #254
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    I think you get one dice at the end of the turn for every territory (>2) you have at the end of the turn, so 1,2 terr=+1 die, 3t=+2d, 4t=+3d, etc. And I think they are placed starting with enemy-border territories, then working inwards.

    The rest is like dethtoll said. Get into a cluster on an edge, and even better if you can bottleneck the attacks against you. You can't spread yourself too thin (getting more die doesn't matter if they can't help anywhere). But I found you have to regularly attack, too, or you'll slowly get eaten away.

  5. #255
    Member
    Registered: Jan 2002
    Location: Yes / No / Other
    The amount of dice you get is only dependent on the size of the biggest cluster.

    ie you get one die for each territory in the biggest cluster.


    Indeed a fun game, though I do find that the initial distribution isn't always fair. Especially considering who gets to go first and who gets to go last. I've had games where -once it was my turn- I had only one territory left with two dice on it.

  6. #256
    Member
    Registered: Nov 2003
    Location: Poland

  7. #257
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    Yep, that's pretty kick ass. Just read the spiel dedicated to it on Rock Paper Shotgun. Fairly unique (and uniquely silly) concept.

  8. #258
    Shift and Shift 2.

    These aren't your ordinary Flash platformers...

  9. #259
    Here's a couple things I didn't see mentioned:
    http://www.frd.co.uk/downloads.php
    The developer Free Radical has the soundtracks for their Timesplitters 1-3 and Second Sight games available for free on their website.
    http://www.alphabounce.com/
    Alpha Bounce is a breakout clone with exploration elements and upgrades. It's strangely addictive.

  10. #260
    Still Subjective
    Registered: Dec 1999
    Location: Idiocy will never die
    Shift is great.

  11. #261
    Member
    Registered: Nov 2003
    Location: Thief fan since ca. 1999
    Thanks, Jetsetlemming

  12. #262
    Member
    Registered: Dec 2007
    Location: Finger paintings of the insane
    Quote Originally Posted by sNeaksieGarrett View Post
    Thanks, Jetsetlemming
    Seconded. I have LONG been a fan of Second Sight, and was glad to see the soundtrack up for download. Thanks again for the link.

  13. #263
    Voxelstein 3D

    The fact that it's rendered in voxels may not seem all that appealing, but you then realize that you can poke/shoot holes in walls and objects(something which games in general ought to have more of).

  14. #264
    Quote Originally Posted by NamelessPlayer View Post
    Voxelstein 3D

    The fact that it's rendered in voxels may not seem all that appealing, but you then realize that you can poke/shoot holes in walls and objects(something which games in general ought to have more of).
    This is amazingly awesome, especially once you fuck around in the config.ini and make the explosives 100x stronger. This is joy.

  15. #265
    Member
    Registered: Nov 2003
    Location: Thief fan since ca. 1999

    Voxelstein 3d

    Hey, thanks for sharing NamelessPlayer! Despite the graphics being pretty low tech, it was actually pretty neat and fully 3d (unlike wolf3d, lol). I like being able to knife holes in stuff. Heh.

  16. #266
    Member
    Registered: Dec 2007
    Location: Finger paintings of the insane
    GREAT Link!!! Downloading now.

  17. #267
    Red

    It's a bit like Missile Command, but you're deflecting orbs that fall from above instead.

  18. #268
    Taking the Death Toll
    Registered: Aug 2004
    Location: ideally far away
    I remember this. It's from the same guy who did that wonderfully aggravating spot the difference type game.

  19. #269
    BR796164
    Registered: Dec 2000
    Location: Bratislava, Slovakia
    WolfQuest "Ametyst Mountains DeLuxe" v 1.5.3 April 29. 2008

    Among added content :

    # Grizzly bears now roam the slopes of Amethyst Mountain in search of food. They pose no direct threat to adult wolves, but they often take over an unguarded elk carcass. Watch out!

    # Run with your mate in single-player! Once you find yourself a mate, you can hunt and explore the wilderness together. If your mate wanders away, call him or her back by howling.

    # Rally your pack in multiplayer! Wild wolf packs often prepare for an elk hunt with a pack rally— a hullaballoo of howling, bowing, and tail wagging that energizes each wolf for the difficult challenge ahead. Any wolf in the pack can start the rally by howling. All other players must quickly come over to the rally instigator and howl, play bow, or wag their tails for the rally to succeed. Successfully complete a rally and your pack will earn a strength bonus.

    And maaany maaany bug fixes. Version details :
    http://www.wolfquest.org/WQ_AMD_Release_Notes.txt



    Quote Originally Posted by BR796164 View Post
    WolfQuest

    http://www.wolfquest.org

    Sorts of a remake of an oldie "Wolf simulator", called "Wolf" from 1995.

    I have tried this and I think it's a neat educational ecological simulation. It also looks pretty while it doesn't have killing requirements. However I must complain it has a bit clumsy wolf character control and I have noticed several bugs. Hopefully they improve them in future versions - new episodes will probably come out during this year.

  20. #270
    Member
    Registered: May 2000
    Location: East Achewood, CA
    Quote Originally Posted by Papy View Post
    I didn't see Trackmania Nations in the list.

    It's one of the official games for the 2008 ESWC (Electronic Sports World Cup) and an incredibly fun game, particularly for a LAN party.
    I just found this for free via Steam. I was thrilled to see that the controls were as simple as using the arrow keys! Nice to see a casual-play multiplayer game with great graphics!

  21. #271
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    I was reading an article on writing in games at popmatters.com today and the writer mentioned this indie game. Having read about it before I played it I'm afraid my experience was somewhat tainted. I'd like to hear what other people, who haven't read about it, think of it.

  22. #272
    member
    Registered: Jun 2006
    Location: canaustralia
    That was quite an interesting, and moving little experience. I also don't want to say much because I think it is vital that people play this with no preconception, but my one tip is that you can move in four directions, not two, which I apparently missed on my first playthrough.

  23. #273
    Taking the Death Toll
    Registered: Aug 2004
    Location: ideally far away
    Uh. Wow. I think I actually teared up a bit.

  24. #274
    Member
    Registered: Jun 2000
    Location: Right over here, actually.
    I played passage when it first came out, and it's never really done much for me. Too much of the symbolism seemed trite and obvious.

    On the other hand, his follow up game, Gravitation, I enjoyed very much, both because it was more of a game and had more ambiguous symbolism.

  25. #275
    Member
    Registered: May 2004
    Location: Gold Coast, Australia
    I played Passage a while back and loved it the first two times, but the problem it (and the only other art game I've played, The Marriage) has is that the gameplay mechanics are the art and once you've figured out what they are there isn't much room for ambiguity and very little motivation to replay the game. I don't mean that in the traditional 'video game replayability' sense, but in the sense that a good book or film can be experienced many times and always offer something new; with the art games I've seen I'm not sure that's the case.
    Still a great direction for people out there to be headed though

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