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Thread: E3 Demo Bioshock Gameplay Impressions

  1. #76
    is Best Pony
    Registered: Nov 2002
    Location: The magical land of Equestria
    Further on the 'improvised technology' front, the Eurogamer preview that Briareos H has linked to in another thread suggests the security drones are outboard motors with pistols strapped to them.

  2. #77
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    After re-reading the PC Zone summary I'm now convinced that all the weapons are going to be cobbled together, too.

    Sorry, is there any place where all the interview and article links are in one place? I guess that they will be put up on the website's FAQ when it gets revamped, but anything now? Is everything in the news-archives at least? (E.g., I found this there, top item which I'd missed before, which is interesting to know.)

  3. #78
    SShock2.com
    Moderator

    Registered: Mar 2001
    Location: 100 Rads Bar
    After reading all the reports about the E3 preview, I'm so looking forward to this game that it almost hurts... I don't think I've wished for a game to come out this much since SS2. And I think I'm going to buy a new graphics card just because of BioShock. I'm pretty sure that my current nVidia 6800 GT won't be enough to play it in half its glory

  4. #79
    Member
    Registered: Jan 2000
    Location: sup
    Yeah, again, "cobbled together weapons" using actual WEAPONRY seems a bit of a misnomer to me. What's going on here?

  5. #80
    Previously Important
    Registered: Nov 1999
    Location: Caer Weasel, Uelekevu
    hay guys I cobbled together an airplane out of a boeing 747 and a pair of wooly mittens

    Although to be fair, it's the Security Drone or whatever that's cobbled together. Or I guess you could cobble together a crazy anti-protector gun out of three shotguns, some duct tape, and a chunk of steel plating.

    There's always the chance that things are getting muddled up in the explanations. There's always the chance that they're not, however.

  6. #81
    Member
    Registered: Jan 2000
    Location: sup
    Just because you cobbled a post together out of words doesn't mean it makes sense.

    Damn you and your sense-making ninja-edit!

  7. #82
    Member
    Registered: Sep 2004
    Location: Maritime Provinces (Canada)
    Quote Originally Posted by Gingerbread Man
    hay guys I cobbled together an airplane out of a boeing 747 and a pair of wooly mittens
    Holy crap, this might be the Macgyveresque FPS I've been looking for. It gets double the point if it's like Quantum Leap as well. Some part of me wants a Macgyver/Quantum Leap crossover for some reason...also does it have co-op?

  8. #83
    New Member
    Registered: Nov 2004
    Meanwhile, whilst some of you argue about whether or not the game is ruined by some weapons being too cobbled together/not cobbled together enough, we just got E3 2006 Game of Show at Gamespy! Woot!

  9. #84
    Cool! I'm glad it's getting so much positive publicity. My favorite quote from the GameSpy awards is this one by Delsyn:

    If the test of a work of art is the ability to make you feel something, then BioShock is proof that games are edging closer to art all the time. As much as I enjoyed the premise of BioShock and its art-deco look, it was the characters and the animations that really got to me. The Adam Gatherers are truly pathetic creatures, horribly abused little girls twisted into something completely inhuman. Their only friends are the misshapen Protectors, and those moments in the demo when the Gatherer would hide behind the Protector were amazing. When this little thing pulls on the glove of the massive engine of destruction, and it simply sits down and lets her climb all over it, it nearly broke my heart. It's painfully obvious that they love one another in what can only be described as a parent/child relationship, and the simple humanity of their interactions does more to highlight the horror of what's happened to them than all the bloody-mouthed monsters you can think of. If I can get this worked up over a demo, I can't imagine what the real game can do, and that, more than anything else, is why this game was the game of the show. There were plenty of games that looked fun. BioShock may move the state of the art of game making forward.
    That just sounds so freaking awesome. I can't wait to play this game!

  10. #85
    Member
    Registered: May 2004
    Quote Originally Posted by D'Arcy
    After reading all the reports about the E3 preview, I'm so looking forward to this game that it almost hurts... I don't think I've wished for a game to come out this much since SS2.
    Me too! I'm usually pretty jaded and skeptical -- especially since the release of TDS and DX: IW -- but Irrational's got my pulse pounding with Bioshock.

    And while I'm here, I don't think I've seen this linked yet:

    Computer & Video Games Interview Ken Levine

    It's short but interesting. I found this a little surprising:

    Quote Originally Posted by CVG
    What's Bioshock's story then?

    Ken Levine: I haven't finished the story to Bioshock yet - I know the thrust of it, but I'm getting a hard time from our producers because I haven't written all the dialogue yet. Ask everyone who's ever worked with me, they hate me because I take forever with that stuff. I let the game tell me, as it develops, what to do. Some things are accidents - you see something in the game world and can create a hook from that.

  11. #86
    Member
    Registered: Jan 2000
    Location: sup
    It's definitely gathering momentum. I hope this is a morale boost to the fellas over at Irrational. Good luck to them.

  12. #87
    Member
    Registered: Dec 1999
    Location: Black Squadron
    It's gathering a hell of a lot of momentum.

    Last month our Bioshock site had a respectable 73,000 hits.
    This month we have, so far, had a whopping 425,000!

  13. #88
    Member
    Registered: Aug 2005
    Location: Among the many
    Quote Originally Posted by Scots_Taffer
    I hope this is a morale boost to the fellas over at Irrational. Good luck to them.
    Too right.

  14. #89
    Member
    Registered: Mar 2005
    Location: Ontario, Canada
    Quote Originally Posted by Twist
    And while I'm here, I don't think I've seen this linked yet:

    Computer & Video Games Interview Ken Levine
    Hmm, that page says there should be a video interview. But it's nowhere to be found. I wonder if you have to register in order to see it.

    I also find it funny how so many of these articles talk about Bioshock coming to the Xbox 360, but leave out mention of the PC version.

  15. #90
    SShock2.com
    Moderator

    Registered: Mar 2001
    Location: 100 Rads Bar
    Quote Originally Posted by David
    It's gathering a hell of a lot of momentum.

    Last month our Bioshock site had a respectable 73,000 hits.
    This month we have, so far, had a whopping 425,000!
    I'm sure that Penny Arcade mentioning the site must have had quite an influence in that sudden rise of hits

  16. #91
    Member
    Registered: Jun 2003
    Location: In His hands
    Quote Originally Posted by EdgeTurn
    ...we just got E3 2006 Game of Show at Gamespy! Woot!
    Awesome! This just keep getting better and better!
    Quote Originally Posted by D'Arcy
    I'm sure that Penny Arcade mentioning the site must have had quite an influence in that sudden rise of hits
    No doubt.

  17. #92
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    Holy dogshit, that's pushing a half-million hits and the month isn't even over.

    Quote Originally Posted by ChickenMcOwnage
    That just sounds so freaking awesome. I can't wait to play this game!
    Quoted for truth. That was an awesome quote ... The idea that here's a game that's really pushing the whole art and industry of gaming forward and you can FEEL it is inspiring, to put it mildly. I hope it sells well so it can send a big message to the industry.

    IIRC Levine said he was writing the story/dialogue of SS2 during production as well. It's not a bad approach if it keeps the story fresh and organic with the gameplay, so the two don't get too out of touch.

    Quote Originally Posted by EdgeTurn
    we just got E3 2006 Game of Show at Gamespy! Woot!
    You guys certainly deserved it ... congratulations!


    Edit: Also, Scots, I think EdgeTurn may have sneakily answered your question if you think about it closely enough (or maybe I'm imagining it), so it fits with what the PCZ article said or at least suggested: they're all cobbled from the bottom-up, barrel, clip, everything, but may not all look that way in appearance (my interpretation anyway). E.g., check out screenshots where the shotgun ammo-feed visibly appears to come from some other kind of machinery and even the barrel looks like something else hacked on ... and carry that over to all the weapons
    Last edited by demagogue; 19th May 2006 at 18:42.

  18. #93
    New Member
    Registered: Nov 2004
    I think you were imagining it - I was just trying to be a jerk!

    Meanwhile, from IGN:

    Bioshock -

    Best Roleplaying Game
    Best artistic design
    Best overall Xbox360 game
    Console game of the show
    Game of the show

    I think that's all. I may have missed one.

  19. #94
    Member
    Registered: Aug 2005
    Location: Among the many
    Best RPG is a staunch call. Perhaps IGN missed out on seeing Gothic 3.

  20. #95
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    Well, they're different paradigms for RPG, sort of apples and oranges, but BS is SS2-style except you can switch out modifications, so it's even more flexible. It's sort of a validation of what SS2-style RPG has been all along IMO, except now in a shinier package. That, plus the "role" you play is more visceral, like it could really be "you" thrown into this otherworldly situation, and how you modify yourself has ethical implications. So you have to admit the RPG elements stand out from the crowd, even though I don't doubt Gothic 3 will be awesome.

    -------------------------------------------------

    Ok, I'm switching my theory on the cobbled-weapons again, lol. (I don't think it's a big deal, but it is a kind of insight into the backstory to try to figure it out). So my thinking now is that there is no weapons industry, but there are security systems and machine-guns controlled by the city government (ie, Ryan) that were brought in from the beginning, so essentially they have a monopoly on security, which wasn't a problem until Adam comes into the picture, and then some of it gets coopted for use by Fontaine's forces in the civil war. This comes from:

    - "you can take over security systems" (AMN interview)
    - "well, there wasn’t a weapons industry out there so all the security weapons are all hand-crafted and you know, sort of jury-rigged together, so this thing (the security flyer) is an outboard motor with a propeller put on it and a machine gun strapped to it" (AMN interview)
    - And this little bon mot from a guy on the dev team (Alingis) in an earlier thread:
    If you want to know more about the type of society behind Bioshock, take a look at Rand's views on rights and freedoms, Capitalism, and government's role in monopolizing force to protect society.
    -------------------------------------------------

    By the way, the way he (Alingis) talks about Rand's views on rights & freedoms and then quotes a passage (in that same post, but not quoted here) to the effect that "a potential human isn't human at all" (in Rand's context, for abortion) makes me think that Ryan wouldn't recognize mutants as part of his utopian society (being inhuman) and tried to exile them, and that's one thing that sparked the civil war with the Adam junkies.

    Ok, that's all my speculation for today.
    Last edited by demagogue; 20th May 2006 at 18:17.

  21. #96
    Member
    Registered: Aug 2005
    Location: Among the many
    Quote Originally Posted by demagogue
    Well, they're different paradigms for RPG, sort of apples and oranges
    True. I still would've thought that the 'apple' being the core RPG would take presidence over the 'orange' which is more of a hybrid. I definitely see your point though as even the Gothic games aren't so plainly defined. I guess, eventually, it'll be extremely difficult to differentiate specific genres...due in part to games that pioneered the 'confusion'. Thanks System Shock.

  22. #97
    Member
    Registered: Sep 2004
    Location: U of I, Urbana-Champaign
    I don't think Ryan is supposed to have any sort of aversion to the use of Adam, he just fought with Fontaine over control over it and power in Rapture.

  23. #98
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    My browser crashed answering your question TGGP, and now I have to run so can't rewrite it. Maybe I'll answer it later.

    Short answer: You're right in that he obviously doesn't have an aversion to Adam per se since he supports its use, e.g., for cosmetic purposes for citizens and of course for his mutant army. I was speculating based off a hint that he might still well have an ideology on how it's used, though, and that the fight between R and F, while yes also about access to Adam as power as both you and the articles say and I agree, also has an ideological edge as well I'm speculating.

    So it's not "just" about access, but how it's used as well ... or rather, what to do with the mutants that come out of Adam use; can they be participating citizens in the utopia or not? (F: yes; R: no was my thinking; although it might actually be vice versa by some other hints, e.g., KL mentioned a confrontation with Ryan at the end: what are the odds he's a Korenchkin-like character that transforms into a mutant, and now his "utopian vision" is to mutate everyone else, and F led a rebellion to stop him; then it would be quite in the spirit of SS2). Anyway, all of this is speculation based on some hints.

    But now I really have to run and maybe can explain better what I mean later.
    Last edited by demagogue; 22nd May 2006 at 15:11.

  24. #99
    New Member
    Registered: May 2006
    This might not be the right thread to post this in, but I remember one of the E3 interviews saying that skills are divided between physical/engineering/weapons (boy, doesn't that sound familiar?) But I don't recall it saying whether the skills were going to be like Deus Ex/SS2 (with the cyber-powers being seperate from skills) or like DE:IW (WHY do I need a implant to even think about hacking computers again?)? I know this is a noob question but does anyone have any information on this?

  25. #100
    Member
    Registered: Jun 2005
    Quote Originally Posted by Psion
    This might not be the right thread to post this in, but I remember one of the E3 interviews saying that skills are divided between physical/engineering/weapons (boy, doesn't that sound familiar?) But I don't recall it saying whether the skills were going to be like Deus Ex/SS2 (with the cyber-powers being seperate from skills) or like DE:IW (WHY do I need a implant to even think about hacking computers again?)? I know this is a noob question but does anyone have any information on this?
    Mr Levine has said that the genetic powers are sort of equivalent to the "magic spell" abilites from most RPGs - just like the role that Psi powers fufilled in SS2. Inother words the genetic abilities are temprary powerups that give you entirely new abilities or dramatically enhance others

    But separate from those are the skills - like analog hacking, running, aiming repairing etc. These are apparently gained from experience and are permanent.

    I still don't know the exact answer to your question but this is the most we know from what has been said

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