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Thread: SS3 in trouble? :(

  1. #1
    Member
    Registered: Aug 1999
    Location: SHODAN's Ant Farm

  2. #2
    Moderator
    Registered: Sep 2000
    Location: Hong Kong
    It's kind of old news unfortunately. I can't find the thread where it was discussed recently, but it doesn't seem to have really upset (or perhaps surprised?) the local fanbase all that much. From my perspective, while I'm sad to hear of its likely demise, I'm happy enough leaving this series as a treasured memory rather than seeing them release another train wreck. Yes, I know it's technically another team with a different publisher and all that, but so were the two Ion Storm studios (well ok, not the publisher), and we all know how their games turned out.

  3. #3
    Member
    Registered: May 2004
    Starbreeze pulling the rug out probably meant they couldn't afford to pay the team and without a team there's no game. So yeah, no SS3.

    Quote Originally Posted by twisty View Post
    Yes, I know it's technically another team with a different publisher and all that, but so were the two Ion Storm studios (well ok, not the publisher), and we all know how their games turned out.
    Um... I quite liked Anachronox, actually. And Deus Ex was not bad either.

  4. #4
    Moderator
    Registered: Sep 2000
    Location: Hong Kong
    Oh yes, I just ignored their prior games :O, forgetting that they made them. For some reason I've remembered their final two games (invisible war and deadly shadows, which were both disappointments; for me at least) as their only effort, attributing Deus Ex and Anachronox to some other unnamed studio. Anyway, I'll leave my original post as is, taking some grim comfort in the fact that there aren't many people left who will read it anyway.

  5. #5
    Zombified
    Registered: Sep 2004
    funnily enough, I'd be quite happy with SS3 ending up like TDS in a way - not the pinnacle of the series by any stretch of the imagination, but a decent game nevertheless, and wraps the series up nicely.

    hoping the current problems will lead to the awful concept of SS3 being an in-between-quel getting dropped. we need to tie everything up, not create more loose ends.

  6. #6
    Member
    Registered: Apr 2001
    Location: Switzerland
    Honestly, while I'm a big fan of both System Shock games, I've always hated the way the second game ended. I found that ending utterly cheesy. I'm happy to play a well-made, well-written System Shock-like game, but for me it doesn't have to be a sequel, prequel or otherwise. There isn't anything specifically System Shock I'd want out of a third game in the series that I didn't already get from Prey.

  7. #7
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    Quote Originally Posted by Thirith View Post
    Honestly, while I'm a big fan of both System Shock games, I've always hated the way the second game ended. I found that ending utterly cheesy. I'm happy to play a well-made, well-written System Shock-like game, but for me it doesn't have to be a sequel, prequel or otherwise. There isn't anything specifically System Shock I'd want out of a third game in the series that I didn't already get from Prey.
    It's better that the game is cancelled then yet another gaming legacy be potentially shat upon. Given Current Year they may've hired some hack who'd do something utterly cringy like turn Shodan into an ham-fisted analogy of Trump or Boris Johnson.

    (It's a very real possibility. We've already seen that with Shao Kahn in Mortal Kombat 11 and Kleon in Assassin's Creed: Odyssey.)

  8. #8
    Member
    Registered: Aug 2004
    Make Citadel Station Great Again!

    OT: "It's not a problem", they said. "It's a completely different team!" they said.
    Last edited by Pyrian; 11th Feb 2020 at 10:08.

  9. #9
    SShock2.com
    Moderator

    Registered: Mar 2001
    Location: 100 Rads Bar
    Quote Originally Posted by icemann View Post
    end them up stuck in a hell dimension .
    We already have Doom Eternal coming out soon

  10. #10
    Member
    Registered: Sep 2001
    Location: Land of the crazy
    Aw, drat! I guess the rumors are confirmed.

    To be honest though, SS3 never received the hype or the grass roots support it deserved based on its pedigree and reputation of the development team. When the core fan base for your game is at best cautiously optimistic, but mostly reserving judgment and a bit cynical, it's easy for a publisher to decide it's not worth it.

  11. #11
    Member
    Registered: Apr 2001
    Location: Switzerland
    I'm not a hardcore System Shock fan, so YMMV, but other than Spector's involvement I didn't see anything that gave me cause for cautious optimism at the very best, and I've seen a fair number of design legends screw up in later years. Add to that the Underworld Ascendant situation and I had little hope for the project. I would still have liked to see something worthwhile coming out of this, but I was far from convinced that there was a good chance of this happening.

  12. #12
    Member
    Registered: Sep 2001
    Location: Land of the crazy
    What I meant was even the most excited fans were still cautious with their hopes.

    I'm a long time fan. SS2 is my #2 all time favorite game, and SS1 is top 10. I would love another Shock game, as Bioshock didn't really do it for me. So I was excited when SS3 was announced, but I figured the odds were in favor of disappointment.

    Anyway, there's a bit of post-mortem rumor here:

    https://www.techspot.com/news/83978-...3-team-no.html

    There's nothing too surprising. Ambitions and fan expectations exceeded their budget constraints, especially after Starbreeze had to bail out. Finishing the project would have required finding a new publisher, and they weren't able to find one. My big takeaway is that if Warren Spector can't successfully shop SS3 in a good economy then there's little hope of ever seeing a sequel.

  13. #13
    Moderator
    Registered: Sep 2000
    Location: Hong Kong
    Quote Originally Posted by Thirith View Post
    I'm happy to play a well-made, well-written System Shock-like game, but for me it doesn't have to be a sequel, prequel or otherwise. There isn't anything specifically System Shock I'd want out of a third game in the series that I didn't already get from Prey.
    Arkane delivered a master class in game design with Prey. Sure enough, they leaned upon the shoulders of giants for their inspiration (as all of their games have to varying extents), but there was such a masterful execution in many areas that it would be difficult to not to reference this as a benchmark against any other shock-like.

    As I've stated before, I wish Otherside would have devoted themselves to a new IP rather than trying to resurrect an old franchise that they have long since moved on from.

  14. #14
    Member
    Registered: Sep 2001
    Location: Land of the crazy
    I still haven't finished playing Prey. I only just started it over the holidays when I had some time off, and I'm having a hard time forcing myself to pick it up again. The look, feel, and vibe is much more Bioshock than System Shock, and it's not really scratching my Shock itch at all.

  15. #15
    SShock2.com
    Moderator

    Registered: Mar 2001
    Location: 100 Rads Bar
    That's strange. Did you play long enough, or only just started? Because it definitely gave me a System Shock vibe.

  16. #16
    Member
    Registered: May 2004
    The visual aesthetic is more Bioshock, for sure, but the actual gameplay mechanics are SS through and through.

  17. #17
    Member
    Registered: Sep 2001
    Location: Land of the crazy
    I'm around 15 or 20 hours in.

    The visuals are definitely not helping me get into the game. The mix of architecture styles seems weird for a space station and not very cyberpunk. The visual style of the UI isn't very cyberpunky either. And the game relies a lot on jump scares to build tension. I will commend them for making resources scarce, but I'm already tired of hoarding and crafting.

  18. #18
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    Not sure if Prey is meant to be a hard cyberpunk game to begin with. If you're looking at it from the aesthetics it's more decopunk than anything, and while I will agree it's kind of odd (brutalist construction and huge glass windows in a space station? what?) it's clearly in the traditional evocation of an im-sim environment meant to put you at a kind of unease.

    Like what everyone else is saying though, mechanically it's the closest thing to SS2 there is, along with a few Arkane interpretations of them. It's pretty solid from that design perspective.

  19. #19
    Member
    Registered: Apr 2001
    Location: Switzerland
    Yeah, I'd also say that there's at least as much of a difference between System Shock and System Shock 2 as there is between the latter and Prey, mechanically and aesthetically. SS2 was quite the change from the first game.

  20. #20
    Member
    Registered: May 2010
    Interesting that System Shock is supposed to be Cyberpunk... I never saw it that way. It's a sci-fi title for me, like Prey. And, Prey is pretty damn good at mimicing System Shock, while bringing a lot of new to the table. One of the best modern title I've played in the last 10 years. IMO, Arkane really nailed that style of gameplay.

    Shame that nowadays' target audience consists of brain dead, bored zombies, otherwise we would surely see a Prey 2, or a Dishonored 3.

  21. #21
    Member
    Registered: May 2004
    It's like saying Lord of the Rings is fiction rather than fantasy. Sure, you might choose to look at it that way, but a game where you play as a hacker who gets caught hacking into a megacorp and has an implant that lets him jack into cyberspace is going to look a lot like cyberpunk to everyone else.

  22. #22
    Member
    Registered: May 2010
    That's not at all a definition of Cyberpunk...

  23. #23
    Member
    Registered: Aug 2004
    The definition of cyberpunk is high-tech low-lifes. It's got cyber, crime, cyberspace/hacker, and a megacorp. That's pretty damn cyberpunk. Probably it's only failing is that it really isn't all that into the low-life/crime angle of it, especially past the opening sequence.

  24. #24
    Member
    Registered: May 2010
    Where is the crime? Where is the low-life? Where is the earth setting?

    It's pretty damn sci-fi to me, nothing more nothing less. Maybe it has Cyberpunk elements, but, surely not pure Cyberpunk to me.

  25. #25
    Member
    Registered: Aug 2004
    Quote Originally Posted by chk772 View Post
    Where is the crime?
    ...Seriously?

    Quote Originally Posted by chk772 View Post
    Where is the low-life?
    You're playing him.

    Quote Originally Posted by chk772 View Post
    Where is the earth setting?
    Not relevant. It's not like space stations aren't settings used in classic cyberpunk like Neuromancer.

    Quote Originally Posted by chk772 View Post
    It's pretty damn sci-fi to me...
    Cyberpunk is a subset of scifi.

    Quote Originally Posted by chk772 View Post
    Maybe it has Cyberpunk elements, but, surely not pure Cyberpunk to me.
    Meh? Genre isn't a purity test. It doesn't focus on the "low-life" aspect as much as traditional cyberpunk fiction, but it takes the vast majority of its inspiration from cyberpunk, to the degree that it's hard to point to any elements in it that aren't also present in classic cyberpunk literature. Rogue AI? Cyberspace? Cyberware? Hi-tech weapons? Tech that seems like magic? Yes, space stations? Mutants? Problematic megacorps? What else?

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