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Thread: Water Contest Mission - A.K.A Noah Sept. 22/06

  1. #51
    Member
    Registered: Jul 2003
    Location: The Land of Beer and Cheese
    Did you go into the House yet?

    .

  2. #52
    Member
    Registered: Jul 2005
    Location: Alberta, Canada
    Did anyone actually finish this one? I got into the House - although I got stuck in the waterfall a bit and had to reload several times before it'd let me past that. :P

    I got into the secret den, I dealt with the water eles (released them from behind the thingy, then killed them. . .I'm so mean, but they kept shooting at me!). . .and heard/saw the exploding frogs, read the stuff on the ark. . .but I could not return to the house, and none of my objectives cleared off. Nor could I find a way out. Was I caught by a bug or did I miss something?

  3. #53
    Member
    Registered: Jul 2003
    Location: The Land of Beer and Cheese
    Elentari,

    spoiler:
    Did you find the key?

    Look for a way out, you don't actually leave though.

  4. #54
    Member
    Registered: Jun 2004
    Okay I know I am little late to give a review of this fm, but for a small fm this was well done. (just wish it was larger...or made larger post-contest at least).

    Pros:
    -awesome, beautiful, and fitting architecture, textures, decorations, objects, atmosphere

    -storyline and background are well written, and at least to me very interesting and enjoyable (here's probably why)

    -the mission is not only about the elemental mages, but furthermore the mage is of the element of water (favorite of the four elements for me)

    -secrets/loot well placed but still required some finding to get, gameplay very good (albeit short) and no annoying parts

    -few bugs (excluding the wandering fish) for a first fm

    -good use of limited space and other contest limitations

    cons:
    -mission is still rather small....unavoidable I know, but I still would like to mention it

    -the fact that there is no follow up mission yet or an updated/expanded version of this one (I know that is not really a con)

    -elementals might should be less agressive towards player and shouldn't shoot fire ...again time constraints probably limited the customization of this part of the mission

    -guard gets caught on stairs, could use a free elementals objective (at least as a bonus or optional object)

    Overall: Loved it! The level design, story, background, art were all awesome looking and definitely one of my favorite FMs. Also this was amazing for a first mission no matter how much tips/assistance you recieved or objects provided (the objects may have been made by someone else but you choose those that were used), and I hope to see more this great work including expanding this current storyline.

    Suggestions for improvement: expand level, more guards, more readables (not too many though), fix the few errors in fm currently, continue storyline with future missions (surely, "Noah" isn't going to just give up that easily).

    I give this 2 thumbs up.

  5. #55
    Member
    Registered: Jun 2004
    Man, I am missing 10 loot off of the total...

  6. #56
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    There was 10g. I never found either so if you locate it, would you let me know please?

  7. #57
    Member
    Registered: Mar 2001
    Location: Ireland
    DromEd is your friend:

    Chance are you're missing a gem ring (5, 5, 0) in the fountain just inside the front doors. If you come in the front doors, it's on your left hand side, towards the far side of the fountain.

  8. #58
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    That's it! Thank you very much!

  9. #59
    Member
    Registered: Jun 2004
    I looked and clicked in that fountains several times, but never found that ring before. Well now I have taken all the loot. Thanks.

  10. #60
    Member
    Registered: Jul 2002
    Location: Edmonton

    narrowly missing the necromancy warning

    I finally got around to playing the water contest missions, and so far I've only finished AKA Noah. Despite a fair number of bugs and sometimes vague objectives, I enjoyed the mission for its atmosphere and excellent story (the writing is outstanding).

    Got a question though: what is the blue key at the end used for? I finished all the objectives and found nothing.

  11. #61
    Member
    Registered: Oct 2004
    Location: Germany
    As far as I remember it opens Noah's bedroom.

  12. #62
    Member
    Registered: Jul 2002
    Location: Edmonton
    I got into his room with lockpicks.

  13. #63
    Member
    Registered: Oct 2004
    Location: Germany
    Aye, that's supposably the easier alternative.

  14. #64
    Member
    Registered: Jul 2002
    Location: Edmonton
    Ok thanks. I'm going to have to check out more of your missions now.

  15. #65
    Member
    Registered: Jun 2004
    I would think that is there more for realism than actually use.

  16. #66
    Member
    Registered: Oct 2012
    Fix for a number of misplaced objects

    Code:
    DML1//A.K Noah//Fish fix, other//miss20.mis.dml
    
    
    +Link 433 428 "AIPatrol"
    {
    }
    +Link 435 428 "AIPatrol"
    {
    }
    +Link 432 427 "AIPatrol"
    {
    }
    +Link 434 427 "AIPatrol"
    {
    }
    +Link 425 424 "AIPatrol"
    {
    }
    +Link 431 424 "AIPatrol"
    {
    }
    
    //more fish
    
    +ObjProp 54 "AI_ObjAvoid"        
    {
       "Flags" Block pathfind, Repel
    }
    +ObjProp 54 "PhysAIColl"        
    {
       "" true
    }
    +ObjProp 55 "AI_ObjAvoid"        
    {
       "Flags" Block pathfind, Repel
    }
    +ObjProp 55 "PhysAIColl"        
    {
       "" true
    }
    
    //not fish
    -ObjProp 88 "PhysType"
    +ObjProp 88 "PhysType"
    {
    "Type" None
    "# Submodels" 0
    }
    -ObjProp 89 "PhysType"
    +ObjProp 89 "PhysType"
    {
    "Type" None
    "# Submodels" 0
    }
    -ObjProp 282 "PhysType"
    +ObjProp 282 "PhysType"
    {
    "Type" None
    "# Submodels" 0
    }
    -ObjProp 282 "PhysType"
    +ObjProp 282 "PhysType"
    {
    "Type" None
    "# Submodels" 0
    }
    -ObjProp 271 "PhysType"
    +ObjProp 271 "PhysType"
    {
    "Type" None
    "# Submodels" 0
    }
    -ObjProp 274 "PhysType"
    +ObjProp 274 "PhysType"
    {
    "Type" None
    "# Submodels" 0
    }
    -ObjProp 273 "PhysType"
    +ObjProp 273 "PhysType"
    {
    "Type" None
    "# Submodels" 0
    }
    -ObjProp 272 "PhysType"
    +ObjProp 272 "PhysType"
    {
    "Type" None
    "# Submodels" 0
    }
    -ObjProp 277 "PhysType"
    +ObjProp 277 "PhysType"
    {
    "Type" None
    "# Submodels" 0
    }
    -ObjProp 279 "PhysType"
    +ObjProp 279 "PhysType"
    {
    "Type" None
    "# Submodels" 0
    }
    -ObjProp 274 "PhysType"
    +ObjProp 274 "PhysType"
    {
    "Type" None
    "# Submodels" 0
    }
    -ObjProp 281 "PhysType"
    +ObjProp 281 "PhysType"
    {
    "Type" None
    "# Submodels" 0
    }
    
    -ObjProp 303 "PhysControl"
    +ObjProp 303 "Position"
    {
    "Location" 550.62, 495.97, 478.33
    "Heading" d9ed
    "Pitch" 0
    "Bank" 0  
     }
    -ObjProp 229 "PhysControl"
    +ObjProp 229 "Position"
    {
    "Location" 545.52, 527.96, 504.14
    "Heading" ca8b
    "Pitch" 0
    "Bank" 0  
     }
    //bad fortuni drinks
    
    -ObjProp 88 "PhysControl"
    -ObjProp 89 "PhysControl"
    -ObjProp 282 "PhysControl"
    -ObjProp 271 "PhysControl"
    -ObjProp 274 "PhysControl"
    -ObjProp 273 "PhysControl"
    -ObjProp 272 "PhysControl"
    -ObjProp 279 "PhysControl"
    -ObjProp 274 "PhysControl"
    -ObjProp 281 "PhysControl"
    -ObjProp 277 "PhysControl"
    
    +ObjProp 88 "Position"
    {
    "Location" 553.68, 502.59, 481.44
    "Heading" 0
    "Pitch" 0
    "Bank" 0  
     }
    +ObjProp 271 "Position"
    {
    "Location" 553.04, 502.33, 481.44
    "Heading" 0
    "Pitch" 0
    "Bank" 0  
     }
    +ObjProp 273 "Position"
    {
    "Location" 551.41, 502.47, 481.44
    "Heading" 0
    "Pitch" 0
    "Bank" 0  
     }
    +ObjProp 272 "Position"
    {
    "Location" 550.90, 502.87, 481.44
    "Heading" 0
    "Pitch" 0
    "Bank" 0  
     }
    +ObjProp 281 "Position"
    {
    "Location" 552.53, 503.32, 481.33
    "Heading" 0
    "Pitch" 0
    "Bank" 0  
     }
    +ObjProp 274 "Position"
    {
    "Location" 552.09, 503.06, 481.41
    "Heading" 0
    "Pitch" 0
    "Bank" 0  
     }
    +ObjProp 277 "Position"
    {
    "Location" 550.36, 502.31, 481.41
    "Heading" 0
    "Pitch" 0
    "Bank" 0  
     }

  17. #67
    Member
    Registered: Sep 2011
    Wonderful little mission, atmosphere is thiccc, highly recommended. I was too lazy to read all the readables though, and it could have been less cramped, and the entrance to the cave was too well hidden, nevertheless it's a 9/10.

  18. #68
    Member
    Registered: Apr 2020
    Location: Germany
    Absolutely loved this mission! Superb quality & what a great story!

    Unfortunately I had a bug with the frog beasts. One was standing right in the door and would not leave that place, so I couldnīt get to that bucket of water since I either die or the bucket gets destroyed by killing the frog beast. So I couldnīt finish the optional objective :/

  19. #69
    Member
    Registered: Dec 2004
    Location: Germany
    You can blackjack frog beasts, although it is rather difficult. Sneak up from behind, crouch down, then give the beast a good whack with your blackjack. The frog will drop down, but won't explode. Maybe that can help you in this case.

  20. #70
    Member
    Registered: Apr 2020
    Location: Germany
    Quote Originally Posted by baeuchlein View Post
    You can blackjack frog beasts, although it is rather difficult. Sneak up from behind, crouch down, then give the beast a good whack with your blackjack. The frog will drop down, but won't explode. Maybe that can help you in this case.
    Even after over 20 years playing thief, thereīs always new stuff to find out! Thanks alot for this

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