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Thread: Nostalgia: 29/10/06 Thief 2 FM by my friend Random Taffer and Drysils Chosen

  1. #101
    Archivist
    Registered: Sep 2002
    Location: Museum of the Ancients
    Replaying MM 1 before heading to vagabond.

    Nice little mission. Especially the whole atmosphere of the city (fog, music) is very well done .
    The player gets a good impression of a quiet seaport, with it's daily routines, and the background of the family. The start reminds me a bit of Baldur's Gate, where the main character is running errands around the city .
    Great story telling, with a big climax! Really like the idea of playing the game from a memory.
    What exactly killed Darren's father? Would he lived if he had the bronze skull with him?
    Loved the ending. Pretty traumatic for the boy.
    Mission complete in 34 minutes 29 seconds

    A bit of a fun spoiler were several bugs. I also found the architecture a bit plain.

    But had a good time playing. Thanks Drysils and Random .

  2. #102
    Member
    Registered: May 2005
    Location: France
    missed this!

    Quote Originally Posted by The Phantom View Post
    What exactly killed Darren's father? Would he lived if he had the bronze skull with him?
    Exactly. What did kill him? Why weren't the zombies released when the father picked up the book?



    Quote Originally Posted by The Phantom View Post
    Would he lived if he had the bronze skull with him?


    Quote Originally Posted by The Phantom View Post
    But had a good time playing. Thanks Drysils and Random .
    I'm glad you enjoyed it overall. Thanks for playing.

  3. #103
    Member
    Registered: Mar 2005
    I'm having a bug problem. When I go to the bank to get the money for dinner, the guy says "Here's your money" and hands me a nice big chunk of air. No cash, no bag of copper, nothing.

    Obviously, this means I can't play the game. Am I missing some scripts? Restarting does nothing.

  4. #104
    Member
    Registered: May 2005
    Location: France
    It sounds like the bug with NVscripts. I believe Yandros found a solution to this, but I don't recall where. Restarting should fix it, but you may have to several times. Before Yandros's solution, there were times when I'd have to restart up to 3 times...

    (When you say "restart" you mean your machine, right? Not the mission...)

  5. #105
    Member
    Registered: Mar 2005
    Quote Originally Posted by Random_Taffer View Post

    (When you say "restart" you mean your machine, right? Not the mission...)
    I meant the game, not my computer. I'll try that I suppose. Big bug if it requires a restart.

  6. #106
    Member
    Registered: May 2009
    Location: Germany
    Quote Originally Posted by Random_Taffer View Post
    It sounds like the bug with NVscripts. I believe Yandros found a solution to this, but I don't recall where.
    I think you are referring to this one: Fix: Thief2 fails to load NVScript.
    But I am afraid that loading a savegame won't work. You would have to start a new game - if I am not mistaken.
    Last edited by gnartsch; 28th Apr 2011 at 16:11.

  7. #107
    Member
    Registered: May 2005
    Location: France
    Quote Originally Posted by Peanuckle View Post
    I meant the game, not my computer. I'll try that I suppose. Big bug if it requires a restart.
    Indeed. This bug happens with any FMs that use NVscript.

  8. #108
    Member
    Registered: Jun 2011
    Location: ���&#5671
    I'm sorry to bump this thread just ask this question but where does the catacomb music come from ? "

  9. #109
    Member
    Registered: May 2005
    Location: France
    Quote Originally Posted by Squadarofl View Post
    I'm sorry to bump this thread just ask this question but where does the catacomb music come from ? "
    Sorry, I don't remember. I think Drysil picked it out and it was from like a random Kazaa ambient download.
    I do remember hearing it once years later in a show with Bear Grylls in it though...

  10. #110
    Member
    Registered: Oct 2012
    dml, courtesy Glypher, to fix a number of issues including 2 badly set up goals and the conversation at start of mission that may not work.

    Important: Players who have not patched their game with T2Fix need to remove a very old NVScript from their FM folder, but T2Fix players should be ok as the newer NVScript is automatically loaded.


    Fixes
    - goals (fixes goals 3, 4 which were irreversible so could complete them before you were meant to)
    - pickpocketing
    - cursed book (now does not disappear after taking)
    - keys
    - locks
    - levers
    - doors
    - scrolls
    - conversation (conversation at start of mission sometimes did not work)

    Code:
    DML1
    //T2 FM: Nostalgia (Memento Mori) by Rob Strain (Random_Taffer) & Devin Reynolds (Drysils Chosen) / Fixes: miss20.mis.dml
    
    //goals / pickpocketing
    +ObjProp 13 "DiffTurnOn"
    {
       "quest var values" 0, 1, 2
    }
    +Link 13 14 "ControlDevice"
    {
    }
    +Link 13 16 "ControlDevice"
    {
    }
    +ObjProp 13 "Scripts"
    {
       "Script 0" TrapSetQVar
       "Script 1" TrapRelay
    }
    +ObjProp 13 "TrapQVar"
    {
       "" =0:goal_irreversible_4
    }
    +ObjProp 14 "Scripts"
    {
       "Script 0" TrapSetQVar
    }
    +ObjProp 14 "TrapQVar"
    {
       "" =0:goal_target_3
    }
    +ObjProp 16 "Scripts"
    {
       "Script 0" TrapSetQVar
    }
    +ObjProp 16 "TrapQVar"
    {
       "" =1:DrSPocketCnt
    }
    +ObjProp 182 "DesignNote"
    {
       "" NVLinkBuilderLinkType="ControlDevice"; NVLinkBuilderLinkSource=515; NVLinkBuilderLinkDest=466; NVLinkBuilderCount=1; NVLinkBuilderOff="Null"
    }
    +ObjProp 182 "Scripts"
    {
       "Script 0" NVLinkBuilder
    }
    +ObjProp 466 "TrapFlags"
    {
       "" Once
    }
    +ObjProp 466 "Scripts"
    {
       "Script 0" TrapSetQVar
    }
    +ObjProp 466 "TrapQVar"
    {
       "" =1:goal_state_3
    }
    +ObjProp 515 "Scripts"
    {
       "Script 0" TrigRoomPlayer
    }
    
    //keys / locks / levers
    -Link 7 628 "ControlDevice"
    -Link 205 188 "ControlDevice"
    -Link 216 61 "ControlDevice"
    -Link 244 198 "ControlDevice"
    -Link 281 190 "ControlDevice"
    -Link 294 312 "ControlDevice"
    -Link 312 311 "ControlDevice"
    -Link 313 290 "ControlDevice"
    -Link 319 216 "ControlDevice"
    -Link 405 590 "ControlDevice"
    -ObjProp 600 "PhysType"
    -ObjProp 601 "PhysType"
    -ObjProp 606 "PhysType"
    -Link 608 603 "ControlDevice"
    -Link 609 602 "ControlDevice"
    -Link 628 588 "ControlDevice"
    -Link 637 638 "ControlDevice"
    +ObjProp 188 "Scripts"
    {
       "Script 0" TrapDestroy
    }
    +ObjProp 190 "SlayResult"
    {
    }
    +ObjProp 198 "SlayResult"
    {
    }
    +ObjProp 229 "DesignNote"
    {
       "" NVRemovePropertyTrapOn="NowUnlocked"; NVRemovePropertyTrapProp="FrobInfo"
    }
    -Link 229 244 "ControlDevice"
    ObjProp 229 "Scripts"
    {
       "Script 1" NVRemovePropertyTrap
    }
    +ObjProp 280 "DesignNote"
    {
       "" NVMetaTrapOn="NowUnlocked"; NVMetaTrapMeta="FrobInert"
    }
    -Link 280 205 "ControlDevice"
    -Link 280 281 "ControlDevice"
    +Link 280 188 "ControlDevice"
    {
    }
    ObjProp 280 "Scripts"
    {
       "Script 1" NVMetaTrap
    }
    +ObjProp 290 "SlayResult"
    {
    }
    +ObjProp 290 "NoDrop"
    {
       "" true
    }
    -Link 291 313 "ControlDevice"
    +ObjProp 291 "CfgTweqJoints"
    {
       "Halt" Stop Tweq
       "AnimC" Sim
       "MiscC" Scripts
       "Primary Joint" 1
       "Joint1AnimC" Sim
       "    rate-low-high" 15, 0, 90
    }
    +ObjProp 291 "CfgTweqModels"
    {
       "Halt" Stop Tweq
       "AnimC" Sim
       "MiscC" AnchorVhot
       "Rate" 1
       "Model 0" ironlev
    }
    +ObjProp 311 "StackCount"
    {
    }
    +ObjProp 311 "SlayResult"
    {
    }
    +ObjProp 311 "NoDrop"
    {
       "" true
    }
    -Link 311 637 "ControlDevice"
    +Link 311 638 "ControlDevice"
    {
    }
    +ObjProp 314 "TrapFlags"
    {
       "" Once, NoOff
    }
    +ObjProp 406 "DesignNote"
    {
       "" NVMetaTrapOn="NowUnlocked"; NVMetaTrapMeta="FrobInert"
    }
    -Link 406 405 "ControlDevice"
    +ObjProp 406 "Class Tags"
    {
    }
    ObjProp 406 "Scripts"
    {
       "Script 1" NVMetaTrap
    }
    +Link 484 61 "ControlDevice"
    {
    }
    +Link 484 652 "ControlDevice"
    {
    }
    +ObjProp 530 "StackCount"
    {
    }
    +ObjProp 588 "StackCount"
    {
    }
    +ObjProp 588 "SlayResult"
    {
    }
    +ObjProp 588 "NoDrop"
    {
       "" true
    }
    +ObjProp 590 "StackCount"
    {
    }
    +ObjProp 590 "SlayResult"
    {
    }
    +ObjProp 590 "NoDrop"
    {
       "" true
    }
    +ObjProp 593 "DesignNote"
    {
       "" NVMetaTrapOn="NowUnlocked"; NVMetaTrapMeta="FrobInert"
    }
    -Link 593 609 "ControlDevice"
    +ObjProp 593 "Class Tags"
    {
    }
    ObjProp 593 "Scripts"
    {
       "Script 1" NVMetaTrap
    }
    +ObjProp 598 "DesignNote"
    {
       "" NVMetaTrapOn="NowUnlocked"; NVMetaTrapMeta="FrobInert"
    }
    -Link 598 608 "ControlDevice"
    +ObjProp 598 "Class Tags"
    {
    }
    ObjProp 598 "Scripts"
    {
       "Script 1" NVMetaTrap
    }
    +ObjProp 602 "StackCount"
    {
    }
    +ObjProp 602 "SlayResult"
    {
    }
    +ObjProp 602 "NoDrop"
    {
       "" true
    }
    +Receptron 603 "EarthStim"
    {
       Max None
    
       Target Me
       Agent -2369
    
       Effect "add_prop"
       {
          "Prop Name" Class Tags
       }
    }
    ++Receptron 603 "EarthStim"
    {
       Max None
    
       Target 602
       Agent -2369
    
       Effect "add_prop"
       {
          "Prop Name" Class Tags
       }
    }
    ++Receptron 603 "EarthStim"
    {
       Max None
    
       Target 590
       Agent -2369
    
       Effect "add_prop"
       {
          "Prop Name" Class Tags
       }
    }
    +StimSource 603 "EarthStim"
    {
       Intensity 1
       Propagator "Radius"
    }
    +ObjProp 603 "StackCount"
    {
    }
    +ObjProp 603 "SlayResult"
    {
    }
    +ObjProp 603 "NoDrop"
    {
       "" true
    }
    +ObjProp 638 "Scripts"
    {
       "Script 0" TrapDestroy
    }
    
    //mantling
    +ObjProp 31 "PhysCanMant"
    {
    }
    
    //doors
    -ObjProp 34 "JointPos"
    -ObjProp 60 "JointPos"
    -ObjProp 98 "JointPos"
    -ObjProp 100 "JointPos"
    -ObjProp 496 "JointPos"
    -ObjProp 575 "JointPos"
    ObjProp 146 "RotDoor"
    {
       "Open Angle" 274
    }
    ObjProp 320 "TransDoor"
    {
       "Base Speed" 2.50
    }
    ObjProp 321 "TransDoor"
    {
       "Base Speed" 2.50
    }
    +ObjProp 729 "Locked"
    {
       "" true
    }
    +ObjProp 730 "Locked"
    {
       "" true
    }
    
    //scrolls
    +ObjProp 211 "DesignNote"
    {
       "" NVRelayTrapOn="FrobInvEnd"; NVRelayTrapDelay=200; NVRelayTrapCount=1
    }
    -ObjProp 211 "PhysType"
    ObjProp 211 "Scripts"
    {
       "Script 1" NVRelayTrap
    }
    +ObjProp 521 "DesignNote"
    {
       "" NVRelayTrapOn="FrobWorldEnd"; NVRelayTrapDelay=200; NVRelayTrapCount=1
    }
    ObjProp 521 "Scripts"
    {
       "Script 1" NVRelayTrap
       "Script 2" ""
    }
    
    //conv
    +ObjProp 218 "AI_Efficiency"
    {
       "Enabled" false
    }
    
    //fish
    +ObjProp 282 "CombineType"
    {
       "" Sushi
    }
    +ObjProp 283 "CombineType"
    {
       "" Sushi
    }
    +ObjProp 284 "CombineType"
    {
       "" Sushi
    }
    
    //ladder
    -ObjProp 464 "PhysType"
    ObjProp 464 "Position"
    {
       "Location" 527.96, 366.1, 498.1
    }
    +ObjProp 464 "PhysType"
    {
       "Type" OBB
    }
    Last edited by fortuni; 29th Jan 2022 at 00:47.

  11. #111
    Member
    Registered: Jul 2012
    Location: Slovenia
    Terrific little mission!

    I seem to have a problem. After returning from the catacombs and the crypt, the mission will not end where it is supposed to (I have .dml installed).

    The objective "stow away in the crate" does not tick off, but more peculiar is the other objective of "returning home". This objective is marked as complete as soon I am back from the crpyt (on the little tower), however as soon I approach the ladder to descend back down to the docks, the objective returns as non complete.
    Last edited by LostCitizen; 28th Jan 2022 at 12:48.

  12. #112
    Member
    Registered: Oct 2012
    The end location is the second place you mentioned, the big crates on the jetty.

    Sounds like you have a couple of issues going on, can you post a save please, just before the going home objective unchecks.

  13. #113
    Member
    Registered: Jul 2012
    Location: Slovenia
    Thanks, check PM.

  14. #114
    Member
    Registered: Oct 2012
    Confirmed, goal 3 is still reversible, so you won't be able to complete goal 4 either, Will get fixed.

  15. #115
    Member
    Registered: Oct 2012
    dml updated, all should be good now.

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