Replaying MM 1 before heading to vagabond.
Nice little mission. Especially the whole atmosphere of the city (fog, music) is very well done.
The player gets a good impression of a quiet seaport, with it's daily routines, and the background of the family. The start reminds me a bit of Baldur's Gate, where the main character is running errands around the city.
Great story telling, with a big climax! Really like the idea of playing the game from a memory.
What exactly killed Darren's father? Would he lived if he had the bronze skull with him?
Loved the ending. Pretty traumatic for the boy.
Mission complete in 34 minutes 29 seconds
A bit of a fun spoiler were several bugs. I also found the architecture a bit plain.
But had a good time playing. Thanks Drysils and Random.
I'm having a bug problem. When I go to the bank to get the money for dinner, the guy says "Here's your money" and hands me a nice big chunk of air. No cash, no bag of copper, nothing.
Obviously, this means I can't play the game. Am I missing some scripts? Restarting does nothing.
It sounds like the bug with NVscripts. I believe Yandros found a solution to this, but I don't recall where. Restarting should fix it, but you may have to several times. Before Yandros's solution, there were times when I'd have to restart up to 3 times...
(When you say "restart" you mean your machine, right? Not the mission...)
I think you are referring to this one: Fix: Thief2 fails to load NVScript.
But I am afraid that loading a savegame won't work. You would have to start a new game - if I am not mistaken.
Last edited by gnartsch; 28th Apr 2011 at 17:11.
I'm sorry to bump this thread just ask this question but where does the catacomb music come from ?"
dml to fix conversation at start of mission that may not work, a very old NVScript also needs to be removed from your FM folder.
Note: Player using T2Fix should be ok as newer NVScript is automatically loaded.
Code:DML1//Nostalgia//Lazy Conversation Taffer//miss20.mis.dml +ObjProp 218 "AI_Efficiency" { "Enabled" false }