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Thread: T2 FM: Mystic Gems I - Unlucky Soul 03/11/06

  1. #51
    Member
    Registered: Sep 2005
    Location: Not Kansas
    Great first FM, Wille!! The textures were fantastic! The next one will be longer, more secrets, and tougher AI, right? All in all, I enjoyed this FM. Thanks!

    P.S. Thanks also for no zombies/haunts lurking in the sewers!

  2. #52
    Member
    Registered: Jul 2003
    Location: United Kingdom
    Just finished this and I must say, it's a very nice FM. This reminds me of Fat Burrick's last FM.

    As I was wandering around, i noticed that the author was obviously a perfectionist and he likes to add lots of details. \o/

    Nice Wille!

    PS. Thanks for the little surprise!

  3. #53
    Wille, your mission is beautiful! Great work!

  4. #54
    Member
    Registered: Aug 2006
    Location: Great. Now I can't get back in
    Concur with most others :- Beautifully-detailed Mansion & I loved the snuffable candles.

    Just a little too easy, but what a first mission!

  5. #55
    Member
    Registered: Jan 2003
    Location: Cal-i-for-NI-a
    beautifully done...it looked great!!! i personally do not like forced ghosting...but in this case, it was nicely done since it was not the whole fm. i also loved the snuffable candles...very nice...it really looked a lot like a t3 fm! except it worked better!

  6. #56
    Member
    Registered: Mar 2004
    Location: Cape Breton Nova Scotia Canada
    It was too short... I want more. It looked great the textures were perfect.
    IS it me or did they look very high res? Nice job, very anxious for part2

  7. #57
    Member
    Registered: Mar 2001
    Location: Helsinki, Finland

    Some screens of part 2, very early work :

    Pic 1
    Pic 2
    Pic 3

  8. #58
    Member
    Registered: Mar 2004
    Location: Cape Breton Nova Scotia Canada
    holy squirt!! looks great...

  9. #59
    L'architecte de Rocksbourg
    Registered: Nov 2005
    Location: Narbonne, France
    Just played it, good job taffer !
    Very nice atmosphere, nice and numerous details, great use of lightings... Maybe too short but I had a great moment playing it.

    (purple fog ? holy shit that's brilliant !)

    the sequel looks promising

  10. #60
    Member
    Registered: Mar 2001
    Location: Helsinki, Finland

    I updated screenshots of part 2:










  11. #61
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    WOW Fantastic

  12. #62
    Member
    Registered: Nov 2005

    That was a fantastic mission.
    I enjoyed the ghosting at the end though I usually find it hard.
    Loved the Architecture. Also the way you could put out the candles. Excellent... I was 150 short though.

  13. #63
    *le b˙mp*

    Based on the thread for the second mission, I played this part first. It is a beautifully designed mission, but I am having some problems with the secret in the attic. The only thing I'm getting there is stuck between the wooden beams. Can anyone help?

  14. #64
    Quote Originally Posted by Unkillable Cat View Post
    Can anyone help?
    Ok, it's been a couple years, but you do not need to go into that area between the two attic spaces - I know, when I played it the first time I went nuts trying to go directly between the two. You can access both sides directly through their own trap doors - one over the table next to the stairway which has the chest with the gemstone, the other in the darkened hallway on the far side which has the dead rat with grandpa's ring. Just rope arrow up into both separately.

    Proof of something level designers constantly hit up against, if you make it look like you can get in there, generally Thief players will find a way to do so even if you didn't mean them to.

  15. #65
    Thanks! The bit I was missing was
    spoiler:
    the second trap door.

    However, dunno if this was a bug, but I BJ'd* every guard at Gilbert & Sons without consequence. Looks like ghosting the last part is not needed.


    *Blackjacked, for the record. I am not Erin Brokovich.

  16. #66
    Member
    Registered: Mar 2001
    Location: Helsinki, Finland
    Quote Originally Posted by Unkillable Cat View Post
    However, dunno if this was a bug, but I BJ'd* every guard at Gilbert & Sons without consequence. Looks like ghosting the last part is not needed.
    That certainly shouldn't happen. I was never able to knock out the guards there without failing the mission.

  17. #67
    There is one guard inside carrying a lamp - take him down, and you fail... Hmm...

    You know, I only ever did that inside the warehouse proper - could it be that part is LITERAL? If you knock them out inside the warehouse floor - where the crate you are to exit in is - you fail, but if you wait for him not to be in there it's ok to take him down?

    I'm gonna re-install and check that.

    Nope, the one with the lamp loops back down all the way to the sewer ladder - and even there if you take him down it's mission failed.

    So that's ONE guard in the whole thing you can't take out.

  18. #68
    I took them all out. The lamp-carrying guard "feel asleep" in the basement, the patrolling guard is "snoozing" in the long stairs up to the second floor (his back is gonna hurt in the morning) and the motionless guard is "napping" where he stood. None of them ever spotted me.

    Could this be script-related?

  19. #69
    New Member
    Registered: Aug 2008
    i cant find anything.
    the chestkey doesnt fit in the chest in the room with the guy sleeping on the chair on uppest floor.i was in sleepingroom and took everything there. for what i should use it?
    and i cant find the soul or 2000 gold nether.

  20. #70
    Member
    Registered: Mar 2001
    Location: Helsinki, Finland
    @Garg:

    -Chest in the room with a sitting guy isn't locked
    -Chest key opens a chest in attic which contains the Mystic Soul, you can access this part of the attic from library (hatch is above the round table)
    -As for loot: grab the safe key from sitting guy's belt and use it to open the wall safe in bedroom

  21. #71
    Member
    Registered: Aug 2001
    Location: Calgary, Alberta, Canada

    2 or 3 Secrets ?

    Replaying this mission, it now says 3 secrets in the stats. Before it was 2. Is there really 3 ??

    It sounds like a problem with Garrettloader, but I went through the cleanup process twice in order to purge remnants of previous loads' stats (delete certain folders from the main Thief folder and re load the mission). I did this originally because my Garrett character is now female, and remains female. Everything else, until this 3 secret issue, was fine. I WAS accepting of the new gender identity for Garrett. But now it looks like the problem may run deeper.

    As an aside, I do remember playing a mission that involved a female character in place of Garrett, but that was quite a while ago and I don't remember which mission it was. I come back to Thief every once in a while to enjoy the fan missions and its been months since I played.

  22. #72
    Member
    Registered: Aug 2003
    Location: Phoenix, AZ, USA, Earth
    I never found more than 2 secrets in this one. I use Darkloader.
    Klatremus' Supreme Thief Site - Walkthroughs, Loot Lists & Ghost Reports
    Let's Supreme Ghost Thief - YouTube Channel with Thief Let's Plays

  23. #73
    Member
    Registered: Sep 2005
    Location: Hitchin, Hertfordshire, UK
    Great mission.

    My stats screen (I played on Expert) also said I had found 2 of 3 secrets.

  24. #74
    Dˇttirin klŠ­ist oft mˇ­ur m÷ttli
    Registered: Apr 2015
    dml fix

    Code:
    DML1//Mystic Gems: Unlucky Soul//sumu.gam.dml
    
    
    +ObjProp -439 "RenderType"       
    {
    	"" Not Rendered
    }
    
    
    +ObjProp -5746 "RenderType"       
    {
    	"" Not Rendered
    }
    Code:
    DML1//Mystic Gems: Unlucky Soul//Fixes: Objects, Secret count//UN//miss20.mis.dml
    
    
    +StimSource 41 "PingStim"
    {
     Intensity 5
    
    
    
    
     Propagator "Radius"
     {
     Life
     {
     "Flags" "[None]"
     "Period" 5000
     "Max Firings" 1
     "Intensity Slope" 0.00
     }
    
    
    
    
     Shape
     {
     "Radius" 10.00
     "Flags" "[None]"
     "Dispersion" "Linear"
     }
     }
     }
    +Receptron 41 "PingStim"
    {
     Min 3
     Max 7
    
    
    
    
     Target -5746
     Agent 0
    
    
    
    
     Effect "create_obj"
     {
     "Position" 24.68, 206.981, -5.57
     "Heading" 0
     "Pitch" 0
     "Bank" 0
     }
    }
    
    
    +StimSource 42 "PingStim"
    {
     Intensity 5
    
    
    
    
     Propagator "Radius"
     {
     Life
     {
     "Flags" "[None]"
     "Period" 5000
     "Max Firings" 1
     "Intensity Slope" 0.00
     }
    
    
    
    
     Shape
     {
     "Radius" 10.00
     "Flags" "[None]"
     "Dispersion" "Linear"
     }
     }
     }
    +Receptron 42 "PingStim"
    {
     Min 3
     Max 7
    
    
    
    
     Target -439
     Agent 0
    
    
    
    
     Effect "create_obj"
     {
     "Position" 24.48, 210.981, -7.57
     "Heading" 0
     "Pitch" 0
     "Bank" 270
     }
    }
    
    
    +StimSource 1023 "PingStim"
    {
     Intensity 5
    
    
    
    
     Propagator "Radius"
     {
     Life
     {
     "Flags" "[None]"
     "Period" 5000
     "Max Firings" 1
     "Intensity Slope" 0.00
     }
    
    
    
    
     Shape
     {
     "Radius" 10.00
     "Flags" "[None]"
     "Dispersion" "Linear"
     }
     }
     }
    +Receptron 1023 "PingStim"
    {
     Min 3
     Max 7
    
    
    
    
     Target -439
     Agent 0
    
    
    
    
     Effect "create_obj"
     {
     "Position" -214.16, 423.72, -22.43
     "Heading" 0
     "Pitch" 0
     "Bank" 270
     }
    }
    
    
    -Link 1345 1125 "ControlDevice"
    
    
    +ObjProp 1037 "Scripts"
    {
        "Script 0" TrapRelay
    }
    +Link 1037 1125 "ControlDevice"
    {
    }
    +Link 1345 1037 "ControlDevice"
    {
    }
    
    
    
    
    +ObjProp 1037 "TrapFlags" 
    {
    "" Invert
    }
    -ObjProp 1041 "DarkStat"

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