I look forward to contributing soon, and visiting regularly once the wiki is brimming with useful information.![]()
Announce: The Dromesday Book
<blockquote style="background:#dee7fc;border:solid 1px #8cacbb">And I heard a loud voice, that sounded like a trumpet ...
“Write down what you see.”</blockquote>
Useful manuals, tutorials, references, and how-to guides can now be found at
http://dromed.whoopdedo.org/
This is a wiki-site. Which means that you are invited, encouraged, and expected to help improve it by making your own page edits whenever you see the opportunity.
Developer Diaries
The Society of Thieves -- a sub-section of The Dromesday Book, is a place where editors can create pages of their own (game-related) interests. It's a great place to write your blog.
-----
After registering, you will receive an email with your password. Watch in your Junk/Spam mail folder. The message might be routed by a filter. You can avoid this by adding dromenomicon [at] whoopdedo [dot] org to your address book. (If the filter does white-listing, at least.)
Last edited by Telliamed; 26th Nov 2010 at 18:15. Reason: blogoshmuck
-- tom
The Dromesday Book
I look forward to contributing soon, and visiting regularly once the wiki is brimming with useful information.![]()
Last edited by Yandros; 10th Nov 2006 at 04:42.
Wonderful!
http://www.thief-thecircle.com/shownews.asp?id=1837
News!
I finally got around to adding some of my tutorials to this. It's a far better and more efficient way to cross-reference everything than the evil, unnavigatable mess that is my website.
I had a bit of trouble getting it to format the text how I wanted, since it seems to just ignore manual line breaks unless they are paragraph breaks, and I couldn't work out the code to put them in manually.
I also noticed that most of the tutorials on my website are totally out of data, and most can be done much easier with the use of custom scripts or more advanced techniques that have since been discovered. :sigh:
Also, I've started some sort of organisation for a reference section for properties, links and scripts, though I haven't actually added anything to it yet. Basically, I'm linking to pages for properties using the format: [[DromEd:Property:AI_Team]], to links using the format [[DromEd:Link:ControlDevice] and to scripts using the format [[DromEd:Script:TweqOnOff]]. Not sure if this is how it's supposed to be organised or not, and this should probably be decided before too much more is added.
This looks really great. I registered and hope to contribute what I can. I've just never worked a wiki before so I need to learn how. I don't want to screw things up.![]()
Mmmm, except the links don't work for me... at least on the Dromed page. If they are links.... No, I give in, gotta go.![]()
You mean all the links I put into my tutorials, to information that doesn't exist yet?
They don't work because those sections haven't been written!
Basically, if the link is in red, then the article it points to doesn't exist. (Yet!)
Sweet! Is it too much to ask this topic be sticky?
Put \\ where you want a break. Everyone should read wiki:syntax before writing a page.
Please remember to use a summary line. It's very helpful when I hit "Recent Changes" to see what's happening at a glance.
And headers -- Always use headers. 90% of how wikis work is automatic formatting based on headers.
(BTW, I changed my mind on the spelling of "Dromed".. not "DromEd". Looks better when you say.)
That's the good thing about a wiki -- All changes are recorded and can be rolled-back when necessary.
Last edited by telliamed; 10th Nov 2006 at 17:54. Reason: just finished editting NV's pages
Actually telliamed I was thinking about that last night too. But there's too many stickies right now. I'm going to see about reducing that number and then giving this thread the stick.
Umm... am I the only one who gets "This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong."? Do I need to enable ActiveX controls or something?
You need to register before you can edit.
Even after I registered and am listed among the Makers, it still gives me that "read only" message. I think this is wrong and I hereby ask NV to allow me edit permission. If you prefer you can just link/mirror my voice acting tutorial to the Resources/Sound section:
http://www.willadsenfamily.org/us/do...a_tutorial.htm
Don
It's telliamed's page, not mine - but as far as I can tell, all registered users should be allowed to create or modify articles.
I did get a "cannot edit this page because it is currently being edited by someone else and is locked" message yesterday, though, when telliamed was cleaning up one of my articles. Maybe you mean that message?
When I go to a non-existing page I don't see any 'Create this page' button.
What do I have to do to get it?
edit: Just to show I'm looking in the right place, these are the buttons I do have available:
Edit: All fixed![]()
Last edited by R Soul; 11th Nov 2006 at 18:30.
I figured out what was wrong with it.
New users were being put into a group called 'user', which was supposed to have permission to create and modify pages, but it turns out that telliamed accidentally named the group 'users' when he created the permission. It should be fixed now.
It works now, so let's see some tutorial links!
Don
I've now converted my Time tutorial which I put on my website ages ago:
http://whoopdedo.org/doku/dromed/brushtime
I'm working on a plot synopsis for T2. I have rough text up to LOTP at the moment. In a week or so I should have each mission summarized and ready to submit.I plan to do Thief Gold as well when I can get around to it.
Mind if I make a suggestion?
I don't know if your organization as it stands encourages this, but what about a section where people may post opinion columns or monologues about Thief mission design concepts or principals, which doesn't necessarily have anything to do with dromed, but are rather broad arcing design philosophies concerning different mission types or how to provide situations for all of the various play styles. A place where people can draft articles on how to do a particular tradition very well, or articles on various innovations the author is trying to develop.
I noticed that there is a section for this kind of thing, but I feel that it should be more of a top level category rather than a sub category, as it's an opinion topic, not a technical/practical topic. I also think it's just as important as the technical topics.
I've recently been getting the impression that using objects to allow scences of greater complexity is a good approach. One thing I like to do is make pointy roofs out of objects. I could write a page about that... and how to texture themm so that they look like terrain.various innovations
I didn't want to start a thread on this, so I'm posting my question here. Whenever I try to download inverted manse, and the download autostarts, it pops up and doesn't ask me whether I want to save or open the file. It just pops up and the little paper goes from the globe to my computer thingy, but no files are being downloaded. It has no "time left" or "size of file" estimates, but it jsut says getting file information. Why?![]()
![]()
![]()
While not starting a new thread is noble and all, this is A. The wrong forum, and B. The wrong thread (unless someone added an FM database to The Dromesday Book while I was looking the other way). Telliamed doesn't even have anything to do with any of the popular sites that host FMs.
/me hits his testers on the head with a Where-Were-You-When-I-Needed-You mallet.
But this is what you have admin access for. I recently added the pagemove plugin too, so you can correct the misspelling of your page. (Let me know if you see any other plugins you think would be useful.)
Wiki's love rough text. You're not supposed to wait until it's "ready".
... Says the architect.
Designing with Dromed isn't all about using the editor. Textures, sounds, creating custom scripts... At least 30% of any FM is going to take place outside of Dromed.
So a "professional opinion" would be okay, but don't drift into "personal opinion". i.e. The difference between knowledge gained through experience, versus just spouting-off. Think of "The Society of Thieves" as a [respectable] trade journal. If it's not appropriate for peer-review, don't post it.
(Then again, I just saw on the AIA home page a link to a book about Feng Shui ... ugh. So much for credibility.)
News articles are right-out. As are descriptions of specific projects (other than being referenced in a more general article). But you can put whatever you want in your personal page (society:your_name), just don't hoarde disk space.
Dear Goddess, I hope not! My poor hosting plan isn't nearly good enough for that.
Well, not necessarily. Jason is hosting my scripts, DarkLoader, and a personal page. Thiefmissions.com is more permanent than whoopdedo.org which depends on me being able to pay the bills on-time.Telliamed doesn't even have anything to do with any of the popular sites that host FMs.
(That reminds me, I need to install a feature to download the entire wiki in a ZIP archive.)
-- tom
The Dromesday Book
The line between those can be pretty fuzzy. Anything related to game design that doesn't deal directly with the facts of how the editor works will be personal opinion, no matter how professional stated or backed up with experience.So a "professional opinion" would be okay, but don't drift into "personal opinion".
This on the other hand is a much more clear guideline. I.e. posts should not be soapboxes for one person to babble on about how they think they should be done, each should be open forums for editing and contribution by any number of others. If a post can't belong to anyone, it shouldn't be posted.If it's not appropriate for peer-review, don't post it.
I would have never considered either of those appropriate. Don't worry.News articles are right-out. As are descriptions of specific projects.
Oh dear, I slipped into architalk didn't I. I need to spend more time <i>asleep</i> in theory class.... Says the architect.![]()
and LOL @ AIA + Feng Shui
Telliamed, re: Building Principles, perhaps if you're not happy with the permission (lack of) issue, you could just link to t2docsall.zip, which is now on thiefmissions:
http://www.thiefmissions.com/editors/t2docsall.zip