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Thread: T2 FM Freedo Finds One (12/26/06)

  1. #51
    Member
    Registered: Apr 2002
    Location: Germany/Ahrensburg
    Quote Originally Posted by The_Dude View Post

    Have a go.....
    Better not again... I already had a go two or three years ago (can't remember because of mental repression). I tried the tutorial and well, I never finished it - it was really a disaster and completely embarrassing.
    You know there are people who have the God-given talent of three-dimensional thinking... But I think God has other plans with me...

    Well, I'm just happy with helping you Builders out wherever I can (as long as I don't need to touch DromEd again... ).

  2. #52
    Member
    Registered: Nov 2006
    Location: Iowa USA
    Quote Originally Posted by rustmite View Post
    it was fun...the only thing I couldn't find was the key to open the footlocker in the basement area.
    Rustmite - Thanks; and to find the key for the SeaChest:
    spoiler:
    look behind the secret banner door in vault room. You need to be standing to frob it.
    Regards,
    CID

  3. #53
    Member
    Registered: Dec 2004
    Location: Germany
    Quote Originally Posted by john9818a View Post
    Oh, the gas arrow in the store had a purchase price of 600, but still had the default 500 in the text.
    Quote Originally Posted by CloakedInDarkness View Post
    I only had a "false store" showing your starting items, but nothing you could buy!
    And a gas arrow wasn't even among these. However, I just encountered this bug in "The Skygem Connection". Maybe john9818a confused the two. If not, it could be a bug that's easy to create. Did not occur with the original game, so it seems to be related to Fan mission building somehow.

    CID, I enjoyed my stay on the island. I think it's a good mission, especially for being a first one.

    By the way,
    spoiler:
    I encountered a wall piece at the end of some street which gave a metallic sound when hit with the blackjack. Can one actually open it?
    I never found a way.

  4. #54
    Member
    Registered: Nov 2006
    Location: Iowa USA
    [QUOTE=baeuchlein;1545295]

    CID, I enjoyed my stay on the island. I think it's a good mission, especially for being a first one.

    By the way,
    spoiler:
    I encountered a wall piece at the end of some street which gave a metallic sound when hit with the blackjack. Can one actually open it?
    I never found a way.[/SPOILER]


    baeuchlein - Thanks!

    Look on page 1. of this thread, and look at spoiler for SECRET#1. This tells you how to open it.

    Regards,
    CID

  5. #55
    Member
    Registered: Feb 2004
    Location: Wherever there is loot
    I'm afraid I didn't notice the rope arrows in my inventory until I entered the crypts trough the sewers...

    And it was scary to be thrown into a room with a haunt. For a second, I tought it was an invisible haunt, and those are the ones that freak me out most.

  6. #56
    Member
    Registered: Aug 2001
    Location: Calgary, Alberta, Canada

    X Marks a Spot

    In the Pub in the bathroom there is an "X" with an arrow below it pointing to the toilet. Of course I jumped in the toilet. After splashing around for a bit, I came out empty handed (but decided to leave a "present" for anyone that comes after me).

    Is there a point to that X ? Is it related to
    spoiler:
    the few coins on the floor?

  7. #57
    Moderator
    Registered: Apr 2003
    Location: Wales
    Darnnit, I
    spoiler:
    missed those coins on the floor
    and I too would like to know about the X.
    spoiler:
    I kept peering down the loo hopefully expecting something other than the obvious!!

    Thought this was a cracker. It had all my favourite ingredients: secrets, new objectives, rope arrows and different ways to get there. The
    spoiler:
    book secret didn't trigger when I frobbed the book but I came out of the basement that way and it triggered when I frobbed the book a second time.
    The
    spoiler:
    Haunt
    frightened the life out me until I found
    spoiler:
    the other entrance where I blasted it with fire arrows as I didn't find the holy water till later.

    Very much looking forward to the sequel. Hope it will be very soon!

  8. #58
    New Member
    Registered: Jan 2008

    Excellent

    Cracking little mission - something for (nearly) everyone!

  9. #59
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015
    dml fix: Bank objective, some objects

    Code:
    DML1//Freedo finds one//Goals and object fixes//UN//miss20.mis.dml
    
    
    -objprop 1036 "scripts"
    
    
    +ObjProp 65 "Scripts"
    {
        "Script 0" Traprelay
    }
    +ObjProp 65 "TrapFlags"  
    {
        "" Once,NoOff
    }
    +ObjProp 25 "Scripts"
    {
        "Script 0" TrapSetQVar
    }
    +ObjProp 25 "TrapQVar"
    {
        "" =1:goal_state_0
    }
    +ObjProp 27 "Scripts"
    {
        "Script 0" TrapSetQVar
    }
    +ObjProp 27 "TrapQVar"
    {
        "" =0:goal_type_0
    }
    +ObjProp 5 "Scripts"
    {
        "Script 0" Trigcontained
    }
    +Link 5 27 "ControlDevice"
    {
    }
    +Link 152 65 "ControlDevice"
    {
    }
    +Link 65 25 "ControlDevice"
    {
    }
    +ObjProp 152 "Scripts"
    {
        "Script 0" Trigdooropen
    }
    +ObjProp 102 "Scripts"
    {
        "Script 0" Trigdooropen
    }
    +ObjProp 135 "Scripts"
    {
        "Script 0" Trigdooropen
    }
    +ObjProp 568 "Scripts"
    {
        "Script 0" Trigdooropen
    }
    +ObjProp 95 "Scripts"
    {
        "Script 0" Trigdooropen
    }
    +Link 102 65 "ControlDevice"
    {
    }
    +Link 135 65 "ControlDevice"
    {
    }
    +Link 568 65 "ControlDevice"
    {
    }
    +Link 95 65 "ControlDevice"
    {
    }
    
    
    //objects
    
    
    -ObjProp 1060 "PhysType"
    +ObjProp 1060 "PhysType"
    {
    "Type" None
    "# Submodels" 0
    }
    -ObjProp 1060 "Position"
    +ObjProp 1060 "Position"
    {
     "Location" 582.2,572.21,495.45
     "Heading" c000
    "Pitch" 0
     "Bank" 0
    }
    -ObjProp 1060 "PhysType"
    +ObjProp 1060 "PhysType"
    {
    "Type" OBB
    "# Submodels" 6
    }
    -ObjProp 808 "PhysType"
    +ObjProp 808 "PhysType"
    {
    "Type" None
    "# Submodels" 0
    }
    -ObjProp 808 "Position"
    +ObjProp 808 "Position"
    {
     "Location" 405.4,658.28,495.86
     "Heading" 4000
    "Pitch" 0
     "Bank" 0
    }
    -ObjProp 808 "PhysType"
    +ObjProp 808 "PhysType"
    {
    "Type" OBB
    "# Submodels" 6
    }
    //barrels
    
    
    +StimSource 27 "PingStim"
    {
     Intensity 5
    
    
     Propagator "Radius"
     {
     Life
     {
     "Flags" "[None]"
     "Period" 5000
     "Max Firings" 1
     "Intensity Slope" 0.00
     }
    
    
     Shape
     {
     "Radius" 10.00
     "Flags" "[None]"
     "Dispersion" "Linear"
     }
     }
     }
    +Receptron 27 "PingStim"
    {
     Min 3
     Max 7
    
    
     Target -553
     Agent 0
    
    
     Effect "create_obj"
     {
     "Position" 558.11, 643.72, 493.99
     "Heading" 0
     "Pitch" 0
     "Bank" 0
     }
    }
    
    
    +StimSource 26 "PingStim"
    {
     Intensity 5
    
    
     Propagator "Radius"
     {
     Life
     {
     "Flags" "[None]"
     "Period" 5000
     "Max Firings" 1
     "Intensity Slope" 0.00
     }
    
    
     Shape
     {
     "Radius" 10.00
     "Flags" "[None]"
     "Dispersion" "Linear"
     }
     }
     }
    +Receptron 26 "PingStim"
    {
     Min 3
     Max 7
    
    
     Target -2987
     Agent 0
    
    
     Effect "create_obj"
     {
     "Position" 339.4, 642.3, 438.4
     "Heading" 0
     "Pitch" 0
     "Bank" 0
     }
    }
    +ObjProp 919 "CfgTweqDelete"
    {
       "Halt" "Destroy Obj"
       "AnimC" "Sim"
       "MiscC" "[None]"
       "CurveC" "[None]"
       "Rate" 0
    }
    +ObjProp 919 "StTweqDelete"
    {
       "AnimS" "On"
       "MiscS" "[None]"
       "Cur Time" 0
       "Frame #" 0
    }
    +ObjProp 556 "CfgTweqDelete"
    {
       "Halt" "Destroy Obj"
       "AnimC" "Sim"
       "MiscC" "[None]"
       "CurveC" "[None]"
       "Rate" 0
    }
    +ObjProp 556 "StTweqDelete"
    {
       "AnimS" "On"
       "MiscS" "[None]"
       "Cur Time" 0
       "Frame #" 0
    }
    Last edited by Unna Oertdottir; 3rd Sep 2019 at 08:37.

  10. #60
    Member
    Registered: Jul 2005
    Location: BC, Canada
    The bank area itself was tricky, this would be hard mission to 100% ghost for sure.

    1h 23m to get Loot: 4589/4979, Secrets 3/4, Missed a PickPocket somewhere.

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