Better not again... I already had a go two or three years ago (can't remember because of mental repression). I tried the tutorial and well, I never finished it - it was really a disaster and completely embarrassing.
You know there are people who have the God-given talent of three-dimensional thinking... But I think God has other plans with me...![]()
Well, I'm just happy with helping you Builders out wherever I can (as long as I don't need to touch DromEd again...).
And a gas arrow wasn't even among these. However, I just encountered this bug in "The Skygem Connection". Maybe john9818a confused the two. If not, it could be a bug that's easy to create. Did not occur with the original game, so it seems to be related to Fan mission building somehow.
CID, I enjoyed my stay on the island. I think it's a good mission, especially for being a first one.![]()
By the way,spoiler:I never found a way.I encountered a wall piece at the end of some street which gave a metallic sound when hit with the blackjack. Can one actually open it?
[QUOTE=baeuchlein;1545295]
CID, I enjoyed my stay on the island. I think it's a good mission, especially for being a first one.![]()
By the way,spoiler:I never found a way.[/SPOILER]I encountered a wall piece at the end of some street which gave a metallic sound when hit with the blackjack. Can one actually open it?
baeuchlein - Thanks!![]()
Look on page 1. of this thread, and look at spoiler for SECRET#1. This tells you how to open it.
Regards,
CID![]()
I'm afraid I didn't notice the rope arrows in my inventory until I entered the crypts trough the sewers...
And it was scary to be thrown into a room with a haunt. For a second, I tought it was an invisible haunt, and those are the ones that freak me out most.
In the Pub in the bathroom there is an "X" with an arrow below it pointing to the toilet. Of course I jumped in the toilet. After splashing around for a bit, I came out empty handed (but decided to leave a "present" for anyone that comes after me).
Is there a point to that X ? Is it related tospoiler:the few coins on the floor?
Darnnit, Ispoiler:and I too would like to know about the X.missed those coins on the floorspoiler:I kept peering down the loo hopefully expecting something other than the obvious!!
Thought this was a cracker. It had all my favourite ingredients: secrets, new objectives, rope arrows and different ways to get there. Thespoiler:Thebook secret didn't trigger when I frobbed the book but I came out of the basement that way and it triggered when I frobbed the book a second time.spoiler:frightened the life out me until I foundHauntspoiler:the other entrance where I blasted it with fire arrows as I didn't find the holy water till later.
Very much looking forward to the sequel. Hope it will be very soon!
Cracking little mission - something for (nearly) everyone!![]()
dml fix: Bank objective, some objects
Code:DML1//Freedo finds one//Goals and object fixes//UN//miss20.mis.dml -objprop 1036 "scripts" +ObjProp 65 "Scripts" { "Script 0" Traprelay } +ObjProp 65 "TrapFlags" { "" Once,NoOff } +ObjProp 25 "Scripts" { "Script 0" TrapSetQVar } +ObjProp 25 "TrapQVar" { "" =1:goal_state_0 } +ObjProp 27 "Scripts" { "Script 0" TrapSetQVar } +ObjProp 27 "TrapQVar" { "" =0:goal_type_0 } +ObjProp 5 "Scripts" { "Script 0" Trigcontained } +Link 5 27 "ControlDevice" { } +Link 152 65 "ControlDevice" { } +Link 65 25 "ControlDevice" { } +ObjProp 152 "Scripts" { "Script 0" Trigdooropen } +ObjProp 102 "Scripts" { "Script 0" Trigdooropen } +ObjProp 135 "Scripts" { "Script 0" Trigdooropen } +ObjProp 568 "Scripts" { "Script 0" Trigdooropen } +ObjProp 95 "Scripts" { "Script 0" Trigdooropen } +Link 102 65 "ControlDevice" { } +Link 135 65 "ControlDevice" { } +Link 568 65 "ControlDevice" { } +Link 95 65 "ControlDevice" { } //objects -ObjProp 1060 "PhysType" +ObjProp 1060 "PhysType" { "Type" None "# Submodels" 0 } -ObjProp 1060 "Position" +ObjProp 1060 "Position" { "Location" 582.2,572.21,495.45 "Heading" c000 "Pitch" 0 "Bank" 0 } -ObjProp 1060 "PhysType" +ObjProp 1060 "PhysType" { "Type" OBB "# Submodels" 6 } -ObjProp 808 "PhysType" +ObjProp 808 "PhysType" { "Type" None "# Submodels" 0 } -ObjProp 808 "Position" +ObjProp 808 "Position" { "Location" 405.4,658.28,495.86 "Heading" 4000 "Pitch" 0 "Bank" 0 } -ObjProp 808 "PhysType" +ObjProp 808 "PhysType" { "Type" OBB "# Submodels" 6 } //barrels +StimSource 27 "PingStim" { Intensity 5 Propagator "Radius" { Life { "Flags" "[None]" "Period" 5000 "Max Firings" 1 "Intensity Slope" 0.00 } Shape { "Radius" 10.00 "Flags" "[None]" "Dispersion" "Linear" } } } +Receptron 27 "PingStim" { Min 3 Max 7 Target -553 Agent 0 Effect "create_obj" { "Position" 558.11, 643.72, 493.99 "Heading" 0 "Pitch" 0 "Bank" 0 } } +StimSource 26 "PingStim" { Intensity 5 Propagator "Radius" { Life { "Flags" "[None]" "Period" 5000 "Max Firings" 1 "Intensity Slope" 0.00 } Shape { "Radius" 10.00 "Flags" "[None]" "Dispersion" "Linear" } } } +Receptron 26 "PingStim" { Min 3 Max 7 Target -2987 Agent 0 Effect "create_obj" { "Position" 339.4, 642.3, 438.4 "Heading" 0 "Pitch" 0 "Bank" 0 } } +ObjProp 919 "CfgTweqDelete" { "Halt" "Destroy Obj" "AnimC" "Sim" "MiscC" "[None]" "CurveC" "[None]" "Rate" 0 } +ObjProp 919 "StTweqDelete" { "AnimS" "On" "MiscS" "[None]" "Cur Time" 0 "Frame #" 0 } +ObjProp 556 "CfgTweqDelete" { "Halt" "Destroy Obj" "AnimC" "Sim" "MiscC" "[None]" "CurveC" "[None]" "Rate" 0 } +ObjProp 556 "StTweqDelete" { "AnimS" "On" "MiscS" "[None]" "Cur Time" 0 "Frame #" 0 }
Last edited by Unna Oertdottir; 3rd Sep 2019 at 08:37.
The bank area itself was tricky, this would be hard mission to 100% ghost for sure.
1h 23m to get Loot: 4589/4979, Secrets 3/4, Missed a PickPocket somewhere.