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Thread: Bioshock on cover of this month's PCZone

  1. #1

    Bioshock on cover of this month's PCZone

    Plus there's a calendar.
    Last edited by Uponemandus; 4th Jan 2007 at 21:22.

  2. #2
    Member
    Registered: Oct 1999
    Location: Stuck in some sticky mud, nope quicksand
    the temporary postman lost my pczone, probably nicked it.

  3. #3
    Member
    Registered: Dec 1999
    Location: Black Squadron
    It's a nice article as well as an interview with Ken Levine and some new screenshots!



    And if anyone is feels like it there is a bigger version of the magazine cover right over here!

    BioShock Website

  4. #4
    Do any US chains carry this mag?

  5. #5
    Member
    Registered: Oct 2001
    Location: Gosford, NSW, Australia
    What about Australia?

  6. #6
    Any chance of anyone who has this magazine posting new details and screenshots (if that's allowed)?

  7. #7
    Member
    Registered: Dec 1999
    Location: Black Squadron
    I won't post the screenshots as they would have to be scanned and that would go against our forum guidelines. Covers of magazines are an exception to this.

    ***** BEWARE THERE MAY BE MINOR SPOILERS BELOW *****
    And I'm not tagging it because that would be a huge block of blue.


    There's the usual into about Rapture, Adam, plasmids etc.

    It starts with a bit about Ken thinking that a lot of games seem artificial. "Why can't I just run that way and get out of here? Because that car is in the way? The sad truth is games are a bit of a fib. I want to make games that minimise the fib."

    The game is described as freeform with the same freedom to go back to areas of the game already covered, ala System Shock 2. This probably involves respawning AI, something a lot of gamers typically hate, although I like it if it's done properly. Shock 2 did it properly.

    There are seven areas, each is distinct. One is called Hephaetus, which is apparently the Greek god of blacksmiths, technology and fire.

    Plasmids are split into two broad types, ones that are always active (I would guess strength, stamina kind of things, although it doesn't say) and 'active' ones - weapon-like powers that have to be activated manually.

    There's a brief description of some plasmids, we've heard about them or they've been in the video and a couple of new ones including a 'freezing' one enabling the player to freeze and enemy and make ice cubes from them.

    There's actually two or three more paragraphs on the various plasmids.

    Fire, as we've been promised, spreads dynamically, so flammable items will catch fire if exposed to flame. Apparently there are also the occasional wooden walls. Make of that what you will

    The description of the AI makes them sound like they walk round the area similar to the AI in Thief, so they will not always been in the same place on each pass.

    AI can heal themselves.

    There's a lot of licensed period music.

    From memory there appear to be about ten new screenshots including an AI which is walking down a misty corridor and is disappearing into the mist!

    One of the screenshots has an AI that looks like Pete Doherty after he's been on the heroin.

  8. #8
    Member
    Registered: Sep 2006
    Screenshots will appear in h!-res sooner or later.

  9. #9
    Member
    Registered: Sep 2004
    Location: Maritime Provinces (Canada)
    Very little of this information is new; most of it has been mentioned already in other articles, or noticed in the released videos. Assuming that their information is recent, it's good to know that the cryo-freeze and 7 environments haven't changed yet. I wonder if we'll get a Duke Nukem shrink plasmid.

  10. #10
    Quote Originally Posted by David View Post
    I won't post the screenshots as they would have to be scanned and that would go against our forum guidelines. Covers of magazines are an exception to this.

    ***** BEWARE THERE MAY BE MINOR SPOILERS BELOW *****
    And I'm not tagging it because that would be a huge block of blue.


    There's the usual into about Rapture, Adam, plasmids etc.

    It starts with a bit about Ken thinking that a lot of games seem artificial. "Why can't I just run that way and get out of here? Because that car is in the way? The sad truth is games are a bit of a fib. I want to make games that minimise the fib."

    The game is described as freeform with the same freedom to go back to areas of the game already covered, ala System Shock 2. This probably involves respawning AI, something a lot of gamers typically hate, although I like it if it's done properly. Shock 2 did it properly.

    There are seven areas, each is distinct. One is called Hephaetus, which is apparently the Greek god of blacksmiths, technology and fire.

    Plasmids are split into two broad types, ones that are always active (I would guess strength, stamina kind of things, although it doesn't say) and 'active' ones - weapon-like powers that have to be activated manually.

    There's a brief description of some plasmids, we've heard about them or they've been in the video and a couple of new ones including a 'freezing' one enabling the player to freeze and enemy and make ice cubes from them.

    There's actually two or three more paragraphs on the various plasmids.

    Fire, as we've been promised, spreads dynamically, so flammable items will catch fire if exposed to flame. Apparently there are also the occasional wooden walls. Make of that what you will

    The description of the AI makes them sound like they walk round the area similar to the AI in Thief, so they will not always been in the same place on each pass.

    AI can heal themselves.

    There's a lot of licensed period music.

    From memory there appear to be about ten new screenshots including an AI which is walking down a misty corridor and is disappearing into the mist!

    One of the screenshots has an AI that looks like Pete Doherty after he's been on the heroin.

    Thanks for the info!

    However, can someone please list the mentioned plasmids and especially the latest number available to the player? I'm curious what's still confirmed.

    Were inventions mentioned at all?

  11. #11
    Member
    Registered: Aug 2006
    Location: Vienna, Austria
    no mention of the camera / research ability ?

  12. #12
    saw a few more tidbits elsewhere...


    __SPOILERS__


    Supposedly wooden walls and perhaps floors can be burned through to reveal stuff like in Zelda...maybe they'll have their own version of the secret revealing jingle

    Good news for stealth players- there's a plasmid that makes it possible to sneak around or up on enemies for surprise attacks.

    Also they have what essentially sounds like that recycler from SS2 in plasmid form- except you use this to chomp on objects to regain health.

    The others were mentioned before, the freezing touch plasmid that also grants you protection from cold damage and perhaps freezing atmospheres.

    The chameleon power that renders you invisible while standing still, though you can perhaps be given away of an enemy bumps into you.

    And last but not least-

    Apparently a lightning bolt style plasmid can electrocute enemies standing in water, as well as temporarily stun them. It can arc between multiple targets and it can short out security systems long enough to shut them down or hack them.
    Last edited by Uponemandus; 10th Jan 2007 at 22:49.

  13. #13
    Taking a break
    Registered: Dec 2002
    Just read it, sounds more SS2 than ever. 'tis a good thing too.

  14. #14
    Wow, whats the calender like? Is it made up of screenshots, concept art?

    Be looking for this issue . . . .

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