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Thread: Cult of Rapture

  1. #1

    Cult of Rapture

    check it:

    http://www.2kgames.com/cultofrapture/

    Not much yet, but a sweet article on the shotgun upgrades with lots of concept art. In one the stalk is literally half a log split down the middle...would have been

    Note about the links section- I think BioshockHQ skipped town...right in the middle of a contest
    Last edited by Uponemandus; 18th Jan 2007 at 00:28.

  2. #2
    Member
    Registered: Sep 2006
    Location: Novato, CA
    I love the shotgun art feature. Hope to see more like it in the future.

  3. #3
    Member
    Registered: Jun 2006
    You have been choosen to be part of one of the most elite societies on Earth. The greatest minds and strongest bodies flourish in Rapture. The only boundary here are the ones that you create for yourself. Realize your unlimited potential. Attain all you have ever desired.
    Excellent. There are a few upgrades I've always wanted.

  4. #4
    Member
    Registered: Aug 2006
    Location: Vienna, Austria
    hell yeah.
    this is getting better every day and week.

  5. #5
    2K Games
    Registered: Dec 2006
    Location: San Francisco
    Glad you guys like it.

    I was going to make an official announcement this morning, but you beat me to the punch.

  6. #6
    Love the shotgun concept sketches, really neat ideas . . . .

  7. #7
    Member
    Registered: Dec 1999
    Location: Black Squadron
    Excellent!
    The shotgun art is interesting.

  8. #8
    Member
    Registered: Aug 2006
    Location: Lithuania
    Waiting for more.

  9. #9
    Member
    Registered: Aug 2006
    Location: Vienna, Austria
    this is exactly what I was hoping for.
    not the typical "making of" where u have a bunch of ppl telling themselves
    how awesome they are (which they sometimes really are) but features
    about progressions and thoughts going into design.
    Now what I really wanna see (more than actual art that managed to get
    into the game) is what DID NOT make it and why.

    What were/are the real tough decisions ?

    Was anything pursued for a long time only to be scrapped @the last moment
    because someone had a even better idea ?

    Where there any "the emperor's new clothes" moments where
    the team realized: SHIT, this is totally wrong, why did nobody see that ?

  10. #10
    Member
    Registered: Sep 2006
    Location: Novato, CA
    I would love to see a featurette on the development of Bioshock's AI. The original description of the game's "AI ecology" suggested something almost like an a-life system. Now it seems that there is more of a focus on the interactions of different individuals rather than the collective behavior of a colony. I wonder if this is something that I misinterpreted in the first place, or whether the AI design underwent such an evolution.

  11. #11
    2K Games
    Registered: Dec 2006
    Location: San Francisco
    the official URL, www.cultofrapture.com, now is also working.

    easier to remember.

  12. #12
    Member
    Registered: Jun 2001
    Location: The Doldrums

    A new post just got put up:
    Quote Originally Posted by 2K Elizabeth
    I'll be heading up to Irrational Games next week to have some quality time with Ken Levine. Have a question for him? Email me and I'll post the answers I get soon.

  13. #13
    Oh no! Must...think....of...a..good...question! Also, did anyone notice that there is going to be a bioshock podcast? Very cool.

  14. #14
    Member
    Registered: Jul 2001
    Location: Scoville
    You know, he still didn't say if they remembered to salt the fries...

  15. #15
    Member
    Registered: May 2004
    I emailed the following questions:

    Quote Originally Posted by Twist

    1) How involved has Epic Games been in BioShock's development? Do they just pass you the engine technology or do they ever work with you more closely on specific technology implementations? Do they assist you in optimizing new features for the engine or is that entirely up to Irrational? Is it at all possible BioShock will directly benefit from some of the engine work Epic refined for Gears of War or did the technology development paths for these two games diverge too long ago? I guess I'm looking for more than a general "Epic has been very supportive" kind of answer, if it's at all possible.

    2) Please, pretty PLEASE with a Cherry-Plasmid on top address this concern: Will at least PC players have the option of turning off the adaptive difficulty feature? Specifically, MANY of us are concerned with the following description from an IGN preview:

    "Adding to the tension of BioShock is the actual gameplay system itself, which is much more dynamic than we're used to seeing in most other games. "We always want you to be two bullets away from a catastrophe," Joe told us. To achieve this, Irrational has built in an active gameplay system which reacts to your present situation and will change accordingly. For example, if you're carrying a lot of ammo, it will be difficult to find more in the environment. However, if you're low on ammo, the game will provide you with just enough to get by...if you're lucky.

    This dynamic, reactive gameplay system carries over into the complexity of the game itself, in a structure that Irrational has termed an "adaptive difficulty" system."

    This is from the following IGN article:

    http://uk.xbox360.ign.com/articles/728/728006p1.html

    Many of us in the BioShock community fear this could become a polarizing controversy that could ruin this much-anticipated game for several otherwise-supportive individuals. We've seen what such community controversies can do to games like Thief: Deadly Shadows and Deus Ex: Invisible War. We would love it if you addressed our concerns.

    Thanks!

  16. #16
    Excellent questions. Thanks for asking about adaptive difficulty. I will have to start typing up my question(s) soon.

  17. #17
    Member
    Registered: Sep 2004
    Location: Maritime Provinces (Canada)
    I would really like some confirmation on editing tools/SDK for Bioshock.

  18. #18
    You should email you question to 2K Elizabeth. There is a link to email her on the cult of rapture site (although she might read your post here).

  19. #19
    Member
    Registered: Apr 2002
    Location: Las Vegas
    Much thanks to 2KElizabeth for the creation of this new website! I really look forward to the podcasts and more concept artwork.

    Fans of this game are being treated like royalty in terms of information and communication with those actually involved with it, and I couldn't be happier. Someone needs to mail Irrational and 2KGames a batch of cookies. I would, but I can barely make toast. :P

  20. #20
    Member
    Registered: Jun 2001
    Location: The Doldrums

    Elizabeth, is this going to be a podcast interview or a normal one?

  21. #21
    Member
    Registered: Sep 2006
    Location: Ebbw vale, wales
    Hi elizabeth, any news on when the fighting a big daddy video will be released, come on we been so good

  22. #22
    2K Games
    Registered: Dec 2006
    Location: San Francisco
    Quote Originally Posted by Vraptor7 View Post
    Elizabeth, is this going to be a podcast interview or a normal one?
    i'm not sure what "normal" means, as i've seen all kinds of podcast formats... but mostly this is going to be more interview style.

  23. #23
    is Best Pony
    Registered: Nov 2002
    Location: The magical land of Equestria
    I think dylan was wondering if the interview would be recorded as a podcast or just transcripted later for the website.

  24. #24
    2K Games
    Registered: Dec 2006
    Location: San Francisco
    Quote Originally Posted by Matthew View Post
    I think dylan was wondering if the interview would be recorded as a podcast or just transcripted later for the website.
    oh! yes, it will actually be an audio file for your little ears' delight.

  25. #25
    is Best Pony
    Registered: Nov 2002
    Location: The magical land of Equestria
    Whoops, I meant Vraptor7, of course.

    Thanks, Elizabeth. I'll be looking out for that podcast.

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