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Thread: Cycling through the .bin files and taking screenshots...

  1. #1
    Member
    Registered: Jul 2003
    Location: United Kingdom

    Cycling through the .bin files and taking screenshots...

    Is there a program that can view .bin files, possibly selecting each one from a list and having them shown in a little window, or is there a way I can setup a black room and have a marker change it's model name every few seconds, cycling through whatever's in the obj folder?

    I want to take screenshots of all my objects for a new object pack, but I don't want to have to mess about, keep changing the model name of a marker, to take a screenshot of each model. I have too many custom objects to do that!

  2. #2
    Member
    Registered: Mar 2001
    Location: Ireland
    Your could try View.exe.
    You can load multiple objects and then cycle through them with a keypress IIRC.

  3. #3
    Member
    Registered: Aug 2001
    Location: Virginia, USA
    Which archive has the readme file for the object viewer? I've got it on my hard drive, but can't recall where or when I downloaded it.

    Anyway, there's a ton of options and commands you can use with VIEW.EXE, including running in D3D mode, changing the background color, and taking screendumps.

    Or, if you can program OpenGL, I started on a BinViewer a few months back that needs some work.

  4. #4
    Member
    Registered: Mar 2001
    Location: Ireland
    I included some documentation on View.exe with 3ds2bin. I don't think there's any other documentation for it.

  5. #5
    Member
    Registered: Jul 2003
    Location: United Kingdom
    Quote Originally Posted by Nameless Voice
    Your could try View.exe
    Could ye point me to that program please? I can't find it!

  6. #6
    Member
    Registered: Feb 2003
    Location: Australia, mate...
    does view.exe work for ss2 .bin meshes?

  7. #7
    Member
    Registered: Mar 2001
    Location: Ireland
    Object Tools (including View.exe).

    View.exe doesn't work for meshes at all.

  8. #8
    Member
    Registered: Jul 2003
    Location: United Kingdom
    Thanks very much, NV. I'll try it later.

  9. #9
    Member
    Registered: Nov 2002
    Location: ColoRADo
    I do believe I have a tut for view.exe that lists almost all of the commands
    it would be at LPG
    Low Poly Guild Low Poly Models for the Gaming Community
    Link should work now :)

  10. #10
    New Member
    Registered: May 2007
    Is there something like view.exe that works with AI .bin files?

  11. #11
    Member
    Registered: Feb 2002
    Location: Go is to the fountain.
    Quote Originally Posted by Nameless Voice View Post
    Your could try View.exe.
    Code:
    :: viewall.bat
    @echo off
    set BINDIR=obj
    set TEXDIR=obj\txt;obj\txt16
    
    set RAW=%TEXDIR%
    for %%f in (%BINDIR%\*.bin) do view %%f
    Drop right into your Thief directory along with View.exe. This opens every model in turn.

  12. #12
    Member
    Registered: Aug 2001
    Location: Virginia, USA
    That's rather inefficient. (It also doesn't use D3D mode. Some models don't render well in software.)

    You can load a new model into the object viewer by typing
    Code:
    :load modelname.bin

  13. #13
    Member
    Registered: Feb 2002
    Location: Go is to the fountain.
    I fail to see how typing all the filenames manually and then selecting their textures is any more efficient than my batch file, especially when your goal is to take screenshots of a large number of models.
    Oh, and just append -dd3d to the last line if you want D3D.

  14. #14
    Member
    Registered: Nov 2002
    Location: ColoRADo
    You could combine all textures in one folder with the objs, then I don't think you'd have to load em, although you still have to type each model name.

    Of course if you type
    view modelname once, next time just hit the up arrow and the same line will come up, just backspace to erase name but not view, not alot easier but a little

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