Your could try View.exe.
You can load multiple objects and then cycle through them with a keypress IIRC.
Is there a program that can view .bin files, possibly selecting each one from a list and having them shown in a little window, or is there a way I can setup a black room and have a marker change it's model name every few seconds, cycling through whatever's in the obj folder?
I want to take screenshots of all my objects for a new object pack, but I don't want to have to mess about, keep changing the model name of a marker, to take a screenshot of each model. I have too many custom objects to do that!
Your could try View.exe.
You can load multiple objects and then cycle through them with a keypress IIRC.
Which archive has the readme file for the object viewer? I've got it on my hard drive, but can't recall where or when I downloaded it.
Anyway, there's a ton of options and commands you can use with VIEW.EXE, including running in D3D mode, changing the background color, and taking screendumps.
Or, if you can program OpenGL, I started on a BinViewer a few months back that needs some work.
-- tom
The Dromesday Book
I included some documentation on View.exe with 3ds2bin. I don't think there's any other documentation for it.
Could ye point me to that program please? I can't find it!Originally Posted by Nameless Voice
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does view.exe work for ss2 .bin meshes?
Object Tools (including View.exe).
View.exe doesn't work for meshes at all.
Thanks very much, NV. I'll try it later.![]()
I do believe I have a tut for view.exe that lists almost all of the commands
it would be at LPG
Low Poly Guild Low Poly Models for the Gaming Community
Link should work now :)
Is there something like view.exe that works with AI .bin files?
That's rather inefficient. (It also doesn't use D3D mode. Some models don't render well in software.)
You can load a new model into the object viewer by typing
Code::load modelname.bin
-- tom
The Dromesday Book
I fail to see how typing all the filenames manually and then selecting their textures is any more efficient than my batch file, especially when your goal is to take screenshots of a large number of models.
Oh, and just append -dd3d to the last line if you want D3D.
You could combine all textures in one folder with the objs, then I don't think you'd have to load em, although you still have to type each model name.
Of course if you type
view modelname once, next time just hit the up arrow and the same line will come up, just backspace to erase name but not view, not alot easier but a little