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Thread: G4 X-Play Video

  1. #1
    Member
    Registered: Dec 1999
    Location: Black Squadron

    G4 X-Play Video



    BioShock was featured in a three and a half minute segment on G4's X-Play, which is linked above.

    I really liked the splicer falling from the ceiling when it was on fire, it looked pretty neat

  2. #2
    Member
    Registered: Sep 2006
    The two things I don't like in this and Gamestar video are (1) that things like weapon recoil and weapon change happen at super high speed and (2) that there are objects that shine - it's like they scream 'pick me up'.

    I understand that this is work-in-progress but in case they want to leave it as that - I don't like it, personally.
    Last edited by Vicarious; 9th May 2007 at 03:42.

  3. #3
    Member
    Registered: Oct 2002
    Location: London / London / London
    Weapon change you might have a point, but its not above and beyond normal FPS super-hands. Recoil, though? How slowly do you think recoil is supposed to happen? The hand and the bullet are exposed to the same power.

    Oooh, I forgot to say - doesn't it all look lovely? Lovely lovely.
    Last edited by Vivian; 9th May 2007 at 17:20.

  4. #4
    New Member
    Registered: Sep 2006
    But how do you know that the player has not upgraded his hands and feet? Maybe you start the game off with slow hands and rubbish run/turn speed.

    I was most impressed by the frame rate with that level of effects on screen.

    J1M.

  5. #5
    Member
    Registered: Jun 2001
    Location: The Doldrums

    Quote Originally Posted by Vicarious View Post
    (2) that there are objects that shine - it's like they scream 'pick me up'.
    That's something I noticed in the earlier vid too. It's a little annoying so I hope they make it toggle-able.

  6. #6
    Member
    Registered: Jan 2007
    1- thanks to the poster for the link

    2- I love the video!

  7. #7
    Member
    Registered: Apr 2002
    Location: Las Vegas
    I also agree about the weapon shine. That needs to go, or be optional.

    Is it just me, or did these videos make the game look really easy and frantic? I highly doubt it'll actually be that way, but I'm so excited about this game that paranoia about the slightest flaws is kicking in. I want it to be an excellent first person shooter without the necessity of high charged action everywhere you go.

    About fire. The characters that were lit on fire didn't appear to react to it as one who is on fire would. Naturally a big daddy would be able to handle it better, but I would think a splicer would be flailing all over the place screaming at the top of it's lungs, perhaps in a berserk rage to either kill you (and perhaps light you on fire if they get up close and personal) or extinguish itself. I also hope there's actual physical signs of being burnt to a crisp on defeated enemies, rather than no physical changes to the corpse as if they were gas logs.

    Any chance they can make the Little Sisters nonflammable so I don't have nightmares?

  8. #8
    Irrational Games
    Registered: Sep 1999
    Location: Boston, MA, USA
    Quote Originally Posted by Fygee View Post
    About fire. The characters that were lit on fire didn't appear to react to it as one who is on fire would. Naturally a big daddy would be able to handle it better, but I would think a splicer would be flailing all over the place screaming at the top of it's lungs, perhaps in a berserk rage to either kill you (and perhaps light you on fire if they get up close and personal) or extinguish itself. I also hope there's actual physical signs of being burnt to a crisp on defeated enemies, rather than no physical changes to the corpse as if they were gas logs.
    Splicers *do* react to being lit on fire, but only for a brief time. It used to be longer, but then lighting someone on fire was almost equivalent to a 'free kill', so we toned it back a bit. Guess being heavily spliced makes you better able to tolerate pain, or something :-)

    When a flaming enemy gets close to the player, the player will take damage from the fire.

    If a flaming enemy is aware of nearby water, it actually will run and extinguish itself! (One of my favorite tactics, when circumstances support using it, is to light guys on fire, then switch to Electro Bolt while they're running to the water :-)

    Most corpses (and other objects) do char visibly. It's kinda gross.
    Alexx Kay
    Designer, Irrational Games

  9. #9
    Member
    Registered: Jan 2007
    Location: Behind you...
    Bravo! What a show! Bioshock looks great.
    The the only problem that I see so far is the plasmids.
    Electro shock seems to be the only "useful" plasmid.
    Cryokenisis took 4 shots to freeze a guy, while electro stunned one person and killed them instanly.
    Telekinisis looks awesome to. I think if there is going to be plasmids, there should be a plasmid "upgrade" so you modify the plasmid to be longer range or more powerful etc.

  10. #10
    Member
    Registered: Jul 2004
    Location: Manchester, UK
    I'm assuming that the combat looked easy because the player was pretty much "maxed-out" and possibly also in god mode or some such.

    I'm not 100% sure about the swiftness of the combat. In some ways it looks pretty rocking and probably addresses some of the problems with SS2's combat system...but..hmm...I'll have to see more to decide. Another footage video please, 2k

  11. #11
    Member
    Registered: Feb 2003
    As impressive as it looks, it concerns me that the video is showcasing the action aspect of the game so heavily. The earlier videos showed much slower methodical gameplay. I'm thinking this is just because of the target audience that G4 (and most gaming media) has. Perhaps marketing is using the fast action as a hook to get you to play the game, then introduce the meatier, original, concepts. Such as, relationship manipulation.
    Last edited by killed; 9th May 2007 at 16:25.

  12. #12
    Member
    Registered: Mar 2007
    what happens if you freeze the ground?..will enemies slip on the ice?

  13. #13
    Irrational Games
    Registered: Sep 1999
    Location: Boston, MA, USA
    Quote Originally Posted by maxmon View Post
    there should be a plasmid "upgrade" so you modify the plasmid to be longer range or more powerful etc.
    Most Plasmids come in multiple versions with more potent versions being found as the game progresses.
    Alexx Kay
    Designer, Irrational Games

  14. #14
    Member
    Registered: Feb 2003
    Location: On my bicycle \o/
    I don't think we really need to know any more about the Potency Plasmid thank you.

  15. #15
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Every time Ken pounds the "It's an FPS!" drum, I can't help feeling nervous, even though he's reassured us not to worry.

    I suppose a gameplay video featuring the supposed RPG elements would be too much to ask for.

  16. #16
    Member
    Registered: Sep 2006
    Location: Ebbw vale, wales
    Quote Originally Posted by RoboJ1M View Post

    I was most impressed by the frame rate with that level of effects on screen.

    J1M.

    Yeah, looks like utter chaos, i was getting abit worried about the frame rate myself...
    You know how reviewers can realy lay into a game over it.


    Looks like very very intense combat.

    wow

  17. #17
    Member
    Registered: Nov 2003
    Every time I see a new Bioshock video the game looks less like SS spiritual successor and more like an action game, it seems that the only way to play with "complex" A.I relationships is to kill them, apparently by setting up ambushes as Ken so nicely puts it.

  18. #18
    Member
    Registered: Sep 2006
    Location: Ebbw vale, wales
    http://www.youtube.com/watch?v=f_NP9...watch_response

    A bit more (FULL VIDEO)

    cross bows?? SQUID ?? WHALES

    ******sorry a bit late, but the video contains spoilers*********
    Last edited by dylan barry; 11th May 2007 at 05:54.

  19. #19
    Member
    Registered: Mar 2007
    the video makes it look so intense..i hope its pacing is like system shock 2..I hope bioshock is still scary.

  20. #20
    Member
    Registered: Jan 2004
    I've been purposely avoiding everything on this game because I'm afraid I'll get to psyched and then be let down when it's finally released. After seeing the first part of that German vid, (which I kind of wish I hadn't watched), I really hope this doesn't turn into too much of a run and gun game.

    I'm sure it will be better than the standard FPS, but I found the second part of the vid way better just showing different areas in the game.

    One of the great things about SS2 was the pacing. To me one of the best parts of the game were the places where nothing was happening. Because you never knew what might be around that next corner you were forced to take it slow, almost Thief like.

    I dunno. Just getting a bit nervous. Awful lot of "action" in those vids.

  21. #21
    Member
    Registered: Sep 2006
    Quote Originally Posted by michaelg View Post
    I've been purposely avoiding everything on this game because I'm afraid I'll get to psyched and then be let down when it's finally released. After seeing the first part of that German vid, (which I kind of wish I hadn't watched), I really hope this doesn't turn into too much of a run and gun game.

    I'm sure it will be better than the standard FPS, but I found the second part of the vid way better just showing different areas in the game.

    One of the great things about SS2 was the pacing. To me one of the best parts of the game were the places where nothing was happening. Because you never knew what might be around that next corner you were forced to take it slow, almost Thief like.

    I dunno. Just getting a bit nervous. Awful lot of "action" in those vids.
    Well, that's because, like you said, you have been avoiding everything on BioShock. Check Developer's Walkthrough and Hunting the Big Daddy videos and see that's it's not much like run and gun game.

  22. #22
    Member
    Registered: May 2006
    Location: Copenhagen, Denmark
    Am I the only one who does not like this video???

    I have the same concerns as "killed", that the quiet exploring of the city has taken a backseat to frantic combat and mayhem. Although I must agree that the combat in SS2 was a little tame, so this could turn out to be a welcome improvement. I always dremed of a System Shock with Q3 combat, albeit confined to certain suitable areas.

  23. #23
    Member
    Registered: Jan 2007
    I'm pretty sure they're showing the fast paced stuff to appeal to the mainstream audience. That's understandable.

  24. #24
    Member
    Registered: Feb 2003
    Quote Originally Posted by skumlex View Post
    I always dreamed of a System Shock with Q3 combat, albeit confined to certain suitable areas.
    You really need that contrast in gameplay. I'd like to see that intense combat in sudden spurts. So, gameplay would go something like this:

    slow and moody -> (atmospheric) build tension -> check around corners, perhaps false encounters ->build tension -> come upon AI but not necessarily combat -> decide how to handle the situation in a matter of seconds -> approach the situation based on your decision ->if something goes wrong (most likely) intense combat shown above breaks out -> conclusion of battle and repeat

    Obviously variations of this would be needed by special events and "wow moments". But, you get the idea. To me, it seemed like the above is what we've seen from earlier videos. So, I'd be pretty surprised to see the game turned into a forced run and gun.

  25. #25
    Member
    Registered: Apr 2007
    Location: Land of the bar stewards
    I'm with you, I think. I'd like to see the combat be a little too intense to be able to complete the game in FPS mode. I'd like the game to force you into those tense, sneaking and hiding moments. Sure there should be some combat. But it should be something that you might often want to avoid. Just like in real life, if you are being stalked by some pyschopath with a gun, if you have the option of evading him you probably would. Getting into a firefight would be your last resort

    But then that probably wouldn't happen. As long as you have a load/save feature which can be used any time without penalty, making your game harder would probably just result in a shorter load/save cycle. And no-one wants that.

    Conversely, I can see a restricted load/save feature being very unpopular. Just look at all the whinging about Dead Risings save system. Whiners

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