Nice interview, had some good tidbits.
http://www.gamebanshee.com/interviews/bioshock1.php
Interesting interview with Nate Wells, here's few quotes:
we’re polishing-off the PC version and getting the non-english versions of the game ready to go. It’s a hectic time, but all indications are that we are right on track for August.There are a huge number of items to collect from the world of Rapture. However, we only present this information when it is relevant to the player. For example,spoiler:when the player goes to a “U-Invent-It!” crafting-station, it is then that they see all the components they have that are relevant to what they’re trying to do right thenweapons and plasmids are accessed on-the-fly from rotary selection interfaces (in the 360 version, the pc version has a custom interface)
Nice interview, had some good tidbits.
reassuring that they are on the right track. now august can't be here quick enough.
I'm hoping for two things :
- That the PC tweaking & enhancement won't delay it's release
- That the localisation is limited to texts translation. Because it could delay the release and I don't want the crappy voice acting - too often - done here in France. (Well, SS1 and Thief were the best I've heard so far, but original versions are all I need !)
Custom interface? What does that mean? That it's moddable or that we basically have to sort it out ourselves?
Maybe it's time to believe in Ken's words :