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Thread: Gamebanshee BioShock interview

  1. #1
    Member
    Registered: Jun 2004
    Location: France

    Gamebanshee BioShock interview

    http://www.gamebanshee.com/interviews/bioshock1.php

    Interesting interview with Nate Wells, here's few quotes:
    we’re polishing-off the PC version and getting the non-english versions of the game ready to go. It’s a hectic time, but all indications are that we are right on track for August.
    There are a huge number of items to collect from the world of Rapture. However, we only present this information when it is relevant to the player. For example,
    spoiler:
    when the player goes to a “U-Invent-It!” crafting-station, it is then that they see all the components they have that are relevant to what they’re trying to do right then
    weapons and plasmids are accessed on-the-fly from rotary selection interfaces (in the 360 version, the pc version has a custom interface)

  2. #2
    Member
    Registered: Jun 2001
    Location: The Doldrums

    Nice interview, had some good tidbits.

  3. #3
    Member
    Registered: Aug 2006
    Location: Vienna, Austria
    reassuring that they are on the right track. now august can't be here quick enough.

  4. #4
    Member
    Registered: Jun 2004
    Location: France
    I'm hoping for two things :
    - That the PC tweaking & enhancement won't delay it's release
    - That the localisation is limited to texts translation. Because it could delay the release and I don't want the crappy voice acting - too often - done here in France. (Well, SS1 and Thief were the best I've heard so far, but original versions are all I need !)

  5. #5
    Member
    Registered: Apr 2007
    Location: Land of the bar stewards
    Custom interface? What does that mean? That it's moddable or that we basically have to sort it out ourselves?

  6. #6

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