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Thread: Escapist interview with Jordan Thomas

  1. #1
    Irrational Games
    Registered: May 2006
    Location: Boston, MA

    Escapist interview with Jordan Thomas

    "With BioShock still close to release, Thomas is reticent to talk about specifics of his work, even though it rests even more heavily on lighting theory. 'Suffice it to say that my section of the game is an attempt to generate a sort of surrealistic dread, leaning heavily on the sense that the player is on a stage, and some of the key tropes that people associate with the artificial, exaggerated atmosphere of a theater production are constantly active around you.'"

    Kieron Gillen speaks to Jordan Thomas about lighting effects, level design and Bioshock.
    The Illuminated Ones

  2. #2
    Member
    Registered: Jun 2004
    Location: France
    I'm scared to read this : potentially spoiler filled.

    Hey, even devs are newsdigging here ! Smells like gold is near

  3. #3
    Member
    Registered: Jun 2001
    Location: The Doldrums

    I just came over here to post this article, it's really quite fascinating and I just can't wait to see how Jordan's level turns out. His talk about subtlety and experimentation is very intriguing, I hope it comes out in his work when we finally get to play the game.

  4. #4
    Irrational Games
    Registered: May 2006
    Location: Boston, MA
    Spoiler about Jordan's level:

    spoiler:
    It totally rocks


    -Chris Kline, Lead Programmer, Bioshock

  5. #5
    Member
    Registered: Aug 2006
    Location: Vienna, Austria
    i want it
    spoiler:
    more to creep the hell out of me
    , than
    spoiler:
    that it simply just rocks

    but I have not much worry it's going to turn out very special

  6. #6
    Member
    Registered: Mar 2005
    Location: Ontario, Canada
    This is the first time that I can remember someone on the Irrational team, posting news about an article here in the forum about Bioshock and beating us all to the punch.

    Quote Originally Posted by Skizomeuh View Post
    Hey, even devs are newsdigging here ! Smells like gold is near
    I believe you're right. Both versions of the game must have gone gold by now. (Or at least the 360 version. If it's not done yet, the PC version must be very close.) So methinks the staff at Irrational are now taking a bit of a well-deserved breather.

    There's a mild spoiler in the article, but it's somewhat vague so I'd say it's safe to read. The level that the spoiler describes sounds really intriguing.

  7. #7
    Member
    Registered: Jul 2007
    Location: free koki
    Quote Originally Posted by mothra View Post
    i want it
    spoiler:
    more to creep the hell out of me
    , [...]
    It most likely will:
    Quote Originally Posted by Kieron Gillen
    To shed a little light on the matter, I talked to Jordan Thomas, best known as co-designer of the Cradle in Thief: Deadly Shadows.
    Sounds interesting. We'll have to see how it works out, I think Thomas made an important observation in "the game is primarily a shooter". From what I've learned so far, shooting will be the our main aproach to enemies, rather than sneaking about, so I'm curious to see to what extent that will affect the way we perceive this level.

  8. #8
    Member
    Registered: Apr 2002
    Location: Las Vegas

    Quote Originally Posted by mothra View Post
    i want it
    spoiler:
    more to creep the hell out of me
    , than
    spoiler:
    that it simply just rocks

    but I have not much worry it's going to turn out very special
    I'm sure the level rocks because of that very reason.

  9. #9
    New Member
    Registered: Jul 2007
    I knew it! I knew it! I knew it!...

    Right from the beginning when I saw the first few pictures I knew they were going for the avant theatre atmospherics. It's pseudo-carnival just how I'd imagine it. Great job! Yes, I know I'm saying, "I told you so," but if you read my first post here you can see I hit it right in the head. Ah, my shameless arrogance!
    Last edited by poopypooperson; 24th Jul 2007 at 23:01.

  10. #10
    New Member
    Registered: Jul 2007
    Location: Australia
    Well I knew that Bioshock was gunna be underwater, so I win.

  11. #11
    Member
    Registered: Jun 1999
    Location: Procrastination, Australia
    I'm liking this idea that certain areas of the game are devoted to one art or craft indulged to the extreme.

  12. #12
    PC Gamer UK
    Registered: Aug 2007
    Quote Originally Posted by mothra View Post
    i want it
    spoiler:
    more to creep the hell out of me
    , than
    spoiler:
    that it simply just rocks

    but I have not much worry it's going to turn out very special
    It will. I've never jumped so often at stationary objects before.

  13. #13
    Member
    Registered: Aug 2006
    Location: Vienna, Austria
    well, tom, thanks for your kind answer.
    (in contrary to my posts about gamecritcs)
    i never thought that Bioshock will be another CallOfDuty or DukeNukem, still, your reply, - from one of the chosen ones who already played the game - stilled me a little more.
    only 3 weeks to go !

  14. #14
    New Member
    Registered: Aug 2007

    bioshock

    I WANT IT!
    spoiler:
    IN MY PANTS! =]

    seriously looks awesome though cant wait =]

  15. #15
    New Member
    Registered: Aug 2007

    bioshock

    I WANT IT!
    spoiler:
    IN MY PANTS! =]

    seriously looks awesome though cant wait =]

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