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Thread: Simple Tree Creator - Treemendous low-poly tree maker!

  1. #1
    Member
    Registered: Jul 2003
    Location: United Kingdom

    Simple Tree Creator - Treemendous low-poly tree maker!

    Found a great little app for making low-poly trees... Simple Tree Creator

    It's meant for Blitz Basic games, so it's output is .b3d but I've discovered a program that can convert .b3d files to .an8 (From Anim8or you can convert to .3ds and .obj)

    Here's a screenie of the program....



    More info and download link

    xtoan8 Converts .x/.b3d/.3ds to .an8 format! (Place in same folder as your model)
    Last edited by Sluggs; 30th Oct 2008 at 17:21.

  2. #2
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Bohn Museum
    Woot! I assume you can get Thief-compatible textures from it as well? I see a big tree pack coming our way sometime soon! What ya say, Sluggs, you gonna do it?

  3. #3
    Member
    Registered: Jul 2003
    Location: United Kingdom
    Why not Yandros? (We could also pool all our trees together and make a huge pack!)

    Here's one I made earlier...



    Last edited by Sluggs; 8th Aug 2007 at 18:45.

  4. #4
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Quote Originally Posted by Yandros View Post
    I assume you can get Thief-compatible textures from it as well?
    Apparently you have to provide your own textures:
    http://www.blitzbasic.com/Community/...hp?topic=35265

    BTW, if this program outputs intersecting planes, the rendering quality/speed will probably be really bad.

  5. #5
    Member
    Registered: Oct 2006
    Location: France
    Wow ! I want some for my FM !

  6. #6
    Member
    Registered: May 2002
    Location: Toronto
    THIS IS AWESOME!!!!!!!! Thank you Sluggs!

  7. #7
    Member
    Registered: Jul 2003
    Location: United Kingdom
    Treemendous!

    new_trees.jpg

    new_trees2.jpg

    new_trees3.jpg

    The trees are pretty small, (like bushes), in Dromed, so they need enlarging at least 3 times before exporting them from Anim8or.
    Last edited by Sluggs; 10th Aug 2007 at 18:15.

  8. #8
    Member
    Registered: May 2002
    Location: Texas
    hey, that mission looks familiar.

    Actually those look great Sluggs.

  9. #9
    Member
    Registered: Nov 2002
    Location: GOMLAND
    more tools.....
    more fun ...
    great

  10. #10
    Member
    Registered: May 2002
    Location: Texas
    That last shot looks a lot like part of Bafford's Last Stand that was removed due to complications.

  11. #11
    Member
    Registered: Apr 2001
    Location: Lost in the BSP...

    Delicious dendritic deciduosity deluge!!

    So nice. Have you named them yet? (Not Fred, Jorge, or Constance, but fir, oak, or leatherleaf? )

  12. #12
    Member
    Registered: Apr 2007
    Location: US, New York State
    How do you get them in dromed?

  13. #13
    Member
    Registered: Jul 2003
    Location: United Kingdom
    If you've downloaded that latest .zip file, (with the 5 trees in it), just extract it to your Thief2 folder, as it's already setup correctly.

    The .bin files go in Thief2/Obj and the .gif's go in Thief2/Obj/Txt16

    The easiest way to put them in-game, is to create a tree, then change it's model name to one of the following...

    slgtre1
    slgtre2
    slgtre3
    slgtre4
    slgtre5

    Example:

    Add: Shape/Model Name = slgtre1
    Last edited by Sluggs; 8th Aug 2007 at 23:38.

  14. #14
    Member
    Registered: Jan 2006
    Location: Thuringia, Germany
    Is it also possible to create palms (I really need them ) with this program?

  15. #15
    Member
    Registered: Feb 2002
    Location: Go is to the fountain.
    Quote Originally Posted by ZylonBane View Post
    BTW, if this program outputs intersecting planes, the rendering quality/speed will probably be really bad.
    That depends on which optimization you use when converting to BIN. With the default setting it should split most (if not all) of the intersecting planes.

    Oh, and some TGA textures would look nicer.

  16. #16
    Member
    Registered: Apr 2007
    Location: US, New York State
    I meant how do you put one that you made for* dromed...
    Last edited by Phantom0914; 9th Aug 2007 at 13:05.

  17. #17
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Bohn Museum
    Quote Originally Posted by Sluggs View Post
    It's meant for Blitz Basic games, so it's output is .b3d but I've discovered a program that can convert .b3d files to .an8

    xtoan8or (For converting the .b3d files to .an8) Place the .exe in the same directory as your trees.

    (From Anim8or you can convert to .3ds and .obj)
    Only thing Sluggs didn't do already was give the link to Anim8or: http://www.anim8or.com/

    And of course you'll also need the 3ds->bin util from NV's site.

  18. #18
    Member
    Registered: Feb 2005
    Location: In The DK Dungeons.
    @Phantom0914

    What Sluggs ment is that this is one way to get them in to DromEd and that way in the mission/in-game

    Quote Originally Posted by Sluggs View Post
    If you've downloaded that latest .zip file, (with the 5 trees in it), just extract it to your Thief2 folder, as it's already setup correctly.

    The .bin files go in Thief2/Obj and the .gif's go in Thief2/Obj/Txt16

    The easiest way to put them in-game, is to create a tree, then change it's model name to one of the following...

    slgtre1
    slgtre2
    slgtre3
    slgtre4
    slgtre5

    Example:

    Add: Shape/Model Name = slgtre1
    Before oppening DromEd do this:
    Quote Originally Posted by Sluggs View Post
    The .bin files go in Thief2/Obj and the .gif's go in Thief2/Obj/Txt16
    Oppen DromEd and create a tree
    Select the tree you just createde
    clik on the properti button, a new window will pop up
    clik the Add button
    clik the Shape option
    clik the Model Name option then type OVER what everīs in the box with slgtre1
    clik Done.
    You might have to move the object to get to "see" the new tree.

    EDIT: BTW Nice program Sluggs
    Last edited by Nielsen74; 9th Aug 2007 at 16:30.

  19. #19
    Member
    Registered: Oct 2006
    Location: France
    Excuse me, is it possible to make this quality of tree for "bush trees", you know, the ones you see in Lady Rumford's garden, in Running Interference, or in Undercover in T1 ?

    Cuz for the moment, the actual version of these trees looks really crap facing this new version of the standard tree...

  20. #20
    Member
    Registered: Apr 2007
    Location: US, New York State
    how do I texture the tree in Aim8or?

  21. #21
    Member
    Registered: Jul 2003
    Location: United Kingdom
    Sounds like you're jumping into the deep end.

    Not only do you have to place the materials on the trees in Anim8or, but you need to detach some faces, (the tree from the leaves, well you don't have to, but it makes it easier to texture), and flip the normals, resize the trees, center them, then export them. After that, you need to edit the .e file, etc. You can't expect to learn how to do all that in five minutes. You'd be better off waiting a little longer until I've made a tree pack. I have 8 trees all ready and resized, but I'm doing a few more, about 15 of them.

  22. #22
    Member
    Registered: Apr 2001
    Location: Lost in the BSP...
    I'm thinking a nice....shrubbery will do very nice.

    How about an elven mallorn tree from Rivendell, complete with rope suspension bridges and dwellings pre-built for apebeasts? It's not too much to ask, eh?

  23. #23
    Member
    Registered: Jul 2003
    Location: United Kingdom
    STFU!

    Quote Originally Posted by MH.TheFreak View Post
    Is it also possible to create palms (I really need them ) with this program?
    Not palms, no. There's actually a palm tree in the newly-leaked content pack. I'll send you the files later via email or link in PM. (No point in downloading a 100mb .zip file for one little object!)
    Last edited by Sluggs; 10th Aug 2007 at 10:41.

  24. #24
    Member
    Registered: May 2002
    Location: Texas
    Does anyone have a copy of this Simple Tree Creator? I lost my copy and my backup drive failed. Can someone please upload somewhere? All of the original links to download STC are bad now.

  25. #25
    Member
    Registered: Sep 2012
    Quote Originally Posted by john9818a View Post
    Does anyone have a copy of this Simple Tree Creator? I lost my copy and my backup drive failed. Can someone please upload somewhere? All of the original links to download STC are bad now.
    Hey man, try this link: https://web.archive.org/web/20111212...eator_2007.zip

    I used the Internet Wayback Machine to find an older version of the link where the file was still available. Sometimes that works, it appears it works on this one too!

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