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Thread: Easy Tree Generator v1.5 (Free!)

  1. #1
    Member
    Registered: Jul 2003
    Location: United Kingdom

    Easy Tree Generator v1.5 (Free!)

    Here's another great tree-making program - Easy Tree Generator 1.5 - Homepage (Later versions aren't free)

    This is for those of you who want more out of your trees!



    Here's the same tree in Anim8or (Excuse the texturing!)



    The program exports to .x/.xml/.obj/.txt (You can load .obj files into Anim8or)

    The textures that come with the program are in .dds format, so you'll need a dds convertor. (You can easily find one via Google) Once you've converted the files, they'll need a little manipulation for putting into Thief.

    The program can generate both low-poly and high-poly models, and has some super-cool features, such as turning the scene B&W and adding bloom, etc. Hmmm!

    Awesome program! Ye gotta try this one out too!
    Last edited by Sluggs; 13th Aug 2007 at 07:16. Reason: Have I got to make another tree pack now, Yandros?

  2. #2
    Member
    Registered: Jul 2003
    Location: United Kingdom
    Here's a leafless tree in-game...



    If ye want it, grab it!
    Last edited by Sluggs; 28th Oct 2008 at 22:30.

  3. #3
    Member
    Registered: Nov 2003
    Location: Downstairs
    Is there an easy way to convert the leaf .dds files into .tga's without losing the alpha channel? I tried it through irfanview and DDS converter 2 and both seem to lose it in the conversion.

    Edit: Apparently converting from DDS to PNG retains alpha values. I'll just convert the PNG's to TGA. I'll have to do it manually because Irfanview's batch conversion (naturally) dumps the alpha channel.
    Last edited by Troutpack; 13th Aug 2007 at 12:04. Reason: Figured out a new way of doing things.

  4. #4
    Member
    Registered: Jul 2003
    Location: United Kingdom
    Thanks for that Troutpack. I was having that trouble too, so I ended up using different textures instead of the ones included with the program. I'll try that out later.

  5. #5
    Member
    Registered: Jan 2004
    Location: Prince Edward Island, Canada
    What operating systems are you running? I can't even get this to run.

  6. #6
    Member
    Registered: Apr 2007
    Location: US, New York State
    How do you make a .X file to .an8?

  7. #7
    Member
    Registered: Jan 2001
    Location: 27430 Cells
    LithUnwrap can open .X files, and then you can save them as .3ds or .obj, which can be imported into Anim8or.

  8. #8
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Bohn Museum
    Quote Originally Posted by Phantom0914 View Post
    How do you make a .X file to .an8?
    Quote Originally Posted by R Soul View Post
    LithUnwrap can open .X files, and then you can save them as .3ds or .obj, which can be imported into Anim8or.
    But according to Sluggs, the app already exports to .obj...

  9. #9
    Member
    Registered: Jul 2003
    Location: United Kingdom
    @ New Horizon, I'm using XP Pro, SP2.

    My specs...
    Athlon 64 3000+ (2 ghz)
    2 gb DDR 400
    Geforce 8600GTS

    @ Phantom0914, you can export to .obj

    Just before you save your tree, where it say's "Save as type:" select "OBJ Files(*.obj)
    Last edited by Sluggs; 13th Aug 2007 at 22:08.

  10. #10
    Member
    Registered: Jan 2001
    Location: 27430 Cells
    Quote Originally Posted by Yandros View Post
    the app already exports to .obj...
    That's good to know. One less program to fire up.

  11. #11
    Member
    Registered: Jul 2003
    Location: United Kingdom
    Important: It seems that it's best to export to .x format, then from LithUnwrap to .3ds as doing this seperates the model into two objects, the trunk and the leaves. (This makes for ease of texturing in your favourite 3D program)

    Converting to .obj format produces a single model, so it can be a pain to texture!

  12. #12
    Member
    Registered: Apr 2007
    Location: US, New York State
    How do i make it a .bin file?, it says the .3ds wont change....

  13. #13
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Bohn Museum
    Use the 3ds->bin utility from The Nameless Tower or Shadowspawn's site.

  14. #14
    Member
    Registered: Apr 2007
    Location: US, New York State
    Oh, thats what I was talking about sry.

  15. #15
    Member
    Registered: Jan 2001
    Location: 27430 Cells
    Maybe your tree is too complex.

  16. #16
    Member
    Registered: Apr 2007
    Location: US, New York State
    Well it says something about RGB but Idk.

  17. #17
    Member
    Registered: Jan 2001
    Location: 27430 Cells
    It could be a problem with the materials then.

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