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Thread: There will be more BioShock

  1. #1
    Member
    Registered: Jun 2001
    Location: The Doldrums

    There will be more BioShock

    http://www.gamasutra.com/php-bin/new...hp?story=15447
    In its conference call with investors, officials from Take-Two have hinted at BioShock becoming a long-term franchise on a 'roughly 2 year interval ... Zelnick said that a "roughly every two year schedule" was "optimal," which the company has traditionally roughly followed with its Grand Theft Auto games, saying that it's applying "the same strategy to BioShock" and adding that the company feels "awfully good about where that's going."

  2. #2
    Member
    Registered: Nov 2003
    Location: The Plateaux Of Mirror
    I wouldn't mind seeing a continued Shock franchise, but I can't see how a sequel specifically to Bioshock would work at all.

  3. #3
    Member
    Registered: Jul 2004
    Location: Manchester, UK
    Well, a 'sequal' could go anywhere I guess. Either way, more shock = happier me

    As long as we get the editor...

  4. #4
    Member
    Registered: May 2007
    Bioshock: Invisible War

  5. #5
    Member
    Registered: Jul 2004
    Location: Manchester, UK
    Quote Originally Posted by Spaztick View Post
    Bioshock: Invisible War
    Now incluiding "unified plasmids". You just press the plasmid key and whichever plasmid is the most suitable for the situation will automatically fire

  6. #6
    Member
    Registered: Mar 2005
    Location: Ontario, Canada
    Oh great. They're calling it a "franchise" now. Every time I hear that word, I cringe and fear for the worst.

    The other news release on Gamusutra also makes for interesting reading:
    http://www.gamasutra.com/php-bin/new...hp?story=15446

    Bioshock and its subsequent rise to the top of the Xbox 360 Metacritic charts
    Yeah, never mind how it did on the PC charts. That's not important.

  7. #7
    Member
    Registered: Aug 2007
    Quote Originally Posted by Aekeron View Post
    Now incluiding "unified plasmids". You just press the plasmid key and whichever plasmid is the most suitable for the situation will automatically fire
    • "Smart ammo" automatically chooses the best damage type for enemies!
    • Research happens on the fly, just by looking at enemies!
    • Hacking steamlined with a new "Bot Brainwash" plasmid!
    • Shoot plasmids and weapons... at the same time!


    I doubt Ken will drop by and tell us all about it.
    Last edited by Gaph; 11th Sep 2007 at 00:36.

  8. #8
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    To be fair, don't sequels usually turn out okay when it's conceived as a consistent franchise from the first sequel (GTA post III) ... as opposed to later editions which want to make a break from their predecessors, a la Invisible War and Deadly Shadows?
    I think there is more going in favor of a Bioshock sequel than going against it ... looking at past experience.

  9. #9
    Member
    Registered: Mar 1999
    Location: I can't find myself
    Every two years? That seems like a REALLY BAD idea to me. They'll get maybe two more 'Shocks out of the original dev team at Irrational with that schedule before everybody there burns out on the world and leaves the company, and then they'll either shut Irrational down and farm the franchise out to another dev house, or they'll keep it going with whatever new people they can stick in that office and it won't be anywhere near the same quality.

    So much for "complete creative freedom."
    Of couse, when you enter Parliament, you will all also be ripped to the teats on fine cocaine...

  10. #10
    Member
    Registered: Apr 2002
    Location: Las Vegas
    Shock, yes.

    BioShock, I can't see it.

  11. #11
    Member
    Registered: Jan 2003
    Location: Atlanta GA USA
    As a parlor game, I'm with you, Fygee. SS2 was pure sci-fi, and set itself up for a sequel already. Conversely, one has to ask themself...

    Just how many huge underwater cities with super advanced genetics research existed ca. 1960, anyway? IIRC the structure of DNA was discovered in 1959. And isn't the biggest long term underwater living place, a little thing with a handful of scientists off the coast of Florida, even to this day?

    But, the more the merrier, as long as it works! Maybe they'll pick up the SS franchise too while they're at it! Or maybe the sequel will go hip in the 60s... they could call it WoodShock.

  12. #12
    Member
    Registered: Jan 2000
    Location: sup
    Maybe the next game set in the BioShock Universe would be during The Fall of Rapture?

    In any case, without having completed the game I can't say if it's a terrible move but it definitely seems like the creative freedom bullshit is utterly bankrupt with 2K's consumption of Irrational.

  13. #13
    Member
    Registered: Apr 2000
    Location: Sweden
    Every two years? Are they nuts? Byeshock...

  14. #14
    Member
    Registered: Apr 2002
    Location: Las Vegas
    Well, basically for any sequel to occur in Rapture one would have to assume the bad ending as the correct one. In doing so, that would basically take away the feeling of choice you had in the first game, not to mention depress the hell out of you.

    Even then, there would be no more Little Sisters, no more interesting characters (
    spoiler:
    Another BioShock without Andrew Ryan wouldn't be the same
    ), and significantly fewer splicers as they all met their fate in one way or another in the game. Not to mention all the logs that were found and all the major areas of Rapture were covered. Yes, there are other places but they wouldn't be nearly as interesting.

    Any attempts to cop-out from this would make BioShock seem worthless. Most of the impact that you had on Rapture would be null and void.

    BioShock as a game will be served best as a stand alone title to be left to the annals of history.

    The concept of a new Shock game however is ready and ripe for a sequel. I'd like to see it become like Final Fantasy where, for the most part, each game is it's own self contained world with a final resolution. Not only would it provide a greater impact in the game knowing that the world and characters are unique to it, but it would also make Irrational keep a greater creative spark by having to keep them from repeating themselves.

  15. #15
    Member
    Registered: May 2007
    Quote Originally Posted by Fygee View Post
    Well, basically for any sequel to occur in Rapture one would have to assume the bad ending as the correct one. In doing so, that would basically take away the feeling of choice you had in the first game, not to mention depress the hell out of you.

    Even then, there would be no more Little Sisters, no more interesting characters (
    spoiler:
    Another BioShock without Andrew Ryan wouldn't be the same
    ), and significantly fewer splicers as they all met their fate in one way or another in the game. Not to mention all the logs that were found and all the major areas of Rapture were covered. Yes, there are other places but they wouldn't be nearly as interesting.

    Any attempts to cop-out from this would make BioShock seem worthless. Most of the impact that you had on Rapture would be null and void.

    BioShock as a game will be served best as a stand alone title to be left to the annals of history.

    The concept of a new Shock game however is ready and ripe for a sequel. I'd like to see it become like Final Fantasy where, for the most part, each game is it's own self contained world with a final resolution. Not only would it provide a greater impact in the game knowing that the world and characters are unique to it, but it would also make Irrational keep a greater creative spark by having to keep them from repeating themselves.
    This.

  16. #16
    Member
    Registered: May 2006
    Location: Anchorage, AK
    Well, there was a System Shock series after all, albeit in only two segments.

    I'm curious to find out who will run Rapture, if there's gonna be a sequal to BioShock.

  17. #17
    Member
    Registered: Mar 1999
    Location: I can't find myself
    Quote Originally Posted by Fygee View Post
    The concept of a new Shock game however is ready and ripe for a sequel. I'd like to see it become like Final Fantasy where, for the most part, each game is it's own self contained world with a final resolution. Not only would it provide a greater impact in the game knowing that the world and characters are unique to it, but it would also make Irrational keep a greater creative spark by having to keep them from repeating themselves.
    You'd need more than two years between games to develop this, though. Unless 2k plans on throwing one dev team at Irrational into nearly non-stop overtime, which would burn them out even faster.
    Of couse, when you enter Parliament, you will all also be ripped to the teats on fine cocaine...

  18. #18
    Member
    Registered: Jan 2000
    Location: sup
    Maybe you'll replay the same game except this time as a Little Sister, cruisin' Rapture GTA-style, hunting for Adam, exploring the Big Daddy relationship, and getting involved in hilarious side-pursuits, such as customising your needle, unblocking tunnels and other such pasttimes.

  19. #19
    Member
    Registered: Oct 2005
    Location: Check
    Maybe the player might learn of another underwater city that was constructed? Like, a research facility working on exploiting and manipulating Adam.

  20. #20
    Not RSS Bot -
    Now Dead Bot

    Registered: Aug 2006

    News: BioShock 2 in 2009?

    Take-Two talks possible biennial releases for what's shaping up to be a "very important franchise".
    Totally unsurprisingly following its extremely positive reception, BioShock is being eyed as a major new franchise by 2K Games parent Take-Two - which is already talking sequels.

    Click here to read the full article

    via computerandvideogames.com

  21. #21
    Member
    Registered: May 2007
    If they do another Bioshock-esque game it would have to be a prequel, unless they throw in some crazy plot twist like
    spoiler:
    you lose your memory and either the final antagonist at the end is either an entirely new enemy or Jack is the final boss, as it were.
    Bioshock's ending (whichever is picked) would still have the same impact, but then they'd have to continually make a dual-world game series. That would be interesting but you have less margin for storyline error and continuity and more and more would have to be added just to support two^n possible game endings and it would get complicated.

    In short, if they do another Bioshock it would have to be a prequel.

  22. #22
    Member
    Registered: Jun 2001
    Location: under God's grace
    Quote Originally Posted by Spaztick View Post
    Bioshock: Invisible War
    Considering that BioShock was an Invisible War in many regards, that would make it Shock: Invisible War: Invisible War.

  23. #23
    Member
    Registered: Jul 2004
    Location: Manchester, UK
    Wow, this bot is getting better at least.

    Only a day late this time

  24. #24
    Member
    Registered: Jan 2004
    Location: Prince Edward Island, Canada
    I love these braniac executives with their bright ideas! Yes, we're just going to shit out a new masterpiece every two years, because that would be optimal. Morons.

    Well Ken, I hope things turn out ok...but from the outside, it's looking like Irrational Games has finally undergone the final transformation from independent games developer to corporate owned sweat shop. I do hope you're still around for years to come, but I highly doubt it.

  25. #25
    Member
    Registered: Aug 2006
    Location: Vienna, Austria
    cheers for the TTLG bot !

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