TTLG|Jukebox|Thief|Bioshock|System Shock|Deus Ex|Mobile
Page 1 of 2 12 LastLast
Results 1 to 25 of 30

Thread: Demo: Unusual Conditions

  1. #1
    Member
    Registered: May 2002
    Location: Germany

    Demo: Unusual Conditions

    Perhaps some of you have seen this video: http://www.youtube.com/watch?v=vEoDX-TEQr0

    Greenhorn asked me to make a demo-mission for his new weapons and objects. I made it Darkloader-ready, so that both DromEdders and players are able to test the new weapons. Only original resources were used except Greenhorn's custom objects. Please don't expect an amazing storyline or great architecture, it's just a demo.

    Thanks to Greenhorn for his great objects, Ar-Zimrathon for the English translation and Nightwalker for editing.

    Screenshots are here: http://www.zinkchristine.de/demo.html

    Download-link: http://www.file-upload.net/download-...lCond.zip.html

    Have fun!

  2. #2
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    Using Greenhorn's new weapons? COOOOL Thanks, Christine
    Last edited by clearing; 9th Dec 2007 at 10:30.

  3. #3
    Member
    Registered: Dec 2003
    Location: Meran/South Tyrol/Italy
    Oh wow, Christine. Good th hear again from you! And even if you make a mini-demo-mission or a two-minutes-mission, I love every minute playing your missions!

  4. #4
    Member
    Registered: Nov 2002
    Location: ColoRADo
    Nice!

    Are those tomatoe plants or apple plants

    Like the aspen trees to, that's been on my todo list for along time.

  5. #5
    Member
    Registered: Dec 2005
    Location: thief.wikia.com
    flying tomatos!

  6. #6
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    Beautiful mission. Now my desktop

  7. #7
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    I love the new weapons, particularly the rope arrow which is very much what I'd pictured one would look like.

  8. #8
    Member
    Registered: Sep 2002
    Location: swirling in the night wind
    I just watched the video - a crossbow - yeah! Downloading now. The screenshots are serenely beautiful. It's gonna be a shame to mess up the beautiful landscape with all that blood

  9. #9
    Member
    Registered: Jan 2005
    Location: in here
    Thank you for this little diamond.

  10. #10
    Member
    Registered: May 2002
    Location: Germany
    Quote Originally Posted by Nightwalker View Post
    I love the new weapons, particularly the rope arrow which is very much what I'd pictured one would look like.
    That was my first thought as I saw the rope arrow

  11. #11
    Member
    Registered: Dec 2001
    Location: Southern Tier NY, USA
    This is great , new thief stuff. Is the crossbow something we will be able to put permenately in our thief game like cumpases and bow sites ? I doubt it seems it probably uses a different script so it shoots further and straighter like one should.

    Good to see ya Christine, loved your missions and hopefully you will make more. I have also noticed Saturnine is more active than he has been in a long time. I guess you can't stay away from a good thing to long.

  12. #12
    New Member
    Registered: Dec 2007
    Hi, thats me, Greenhorn

    In fist i must say sorry for my bad bad english...I sit here with a translatorprogram and wants to try a few to write meaningful sentences .
    Thank you all for the positive reaction. I see to ask Christine for the demo was my best idea

    @Lightningline : Yes you can have the crossbow in the original game or other FM's. Copy "bowsite.bin" and "bowsite.cal" in the folder "mesh". Dont forget the textures.
    But the original arrows look strange with the crossbow - use the new arrows also (in objfolder). You can download the crossbow, arm and arrows from Christines Page, Custom Objects http://www.zinkchristine.de/.
    But one problem is the ropearrow (and the vinearrow also?).
    In original use ropearrow the broadheadarrow. This must modify in gamesys or you can life with a rope, that begins a piece behind the Arrow, in the air...

    Ok, have fun with the stuff

  13. #13
    Member
    Registered: May 2002
    Location: Germany
    ...finally you're here, Greenhorn Welcome to the forums

    @Lightningline - Thank you But I have no plans for Thief FMs at the moment, I'm still working on my System Shock 2 campaign. But perhaps Greenhorn will need another demo mission...

  14. #14
    Keeper of FMs
    Registered: Oct 2004
    Location: Rio Rancho, NM
    Welcome, Greenhorn! I hope to see your weapons show up in an FM soon!

  15. #15
    Member
    Registered: Dec 2001
    Location: Southern Tier NY, USA
    Quote Originally Posted by Christine View Post
    ...finally you're here, Greenhorn Welcome to the forums

    @Lightningline - Thank you But I have no plans for Thief FMs at the moment, I'm still working on my System Shock 2 campaign. But perhaps Greenhorn will need another demo mission...

    Hmmm...I do have system shock 2..I'd have to dust it off but..hmmmm..maybe I should check out some of your SS2 stuff.

  16. #16
    Member
    Registered: Dec 2006
    Location: Western Australia
    Hi ya Christine and Greenhorn,

    Played your little demo last night, beautifully done and the custom objects looked and worked fantastic. (crossbow and vegetables my definate favourites)

    Thanks very much

  17. #17
    Member
    Registered: Apr 2000
    Location: Intarnet
    It's the fabled bow upgrade!

    Looks great!

    Martek

  18. #18
    Member
    Registered: Nov 2003
    Location: Sheffield, UK
    thanks for this, for a demo it was extremely well done and only a 6 day build, I'm impressed it's been 6 months since I started fooling about with dromed and still nothing I like

    I like the new trees and tomatoes very nice to see plants that look like plants and trees that like like trees

    the crossbow worked well but it took some getting used to as for long shots the body of the bow obscured the target also are we assuming this is heavy and requires effort to lift ?, as normally crossbows can be cocked and aimed indefinitely, well if you rest it on something like a wall, this one behaves like the normal bow in that garrett gets tired and can't hold aim after a short time

    the new arrows fitted well with the bow but does this imply that there will have to be some sort of manufacturing process for water arrows for example rather than just picking crystals from convenient water sources or possibly still find crystals for water/gas/moss and have a general purpose arrow body to fit them to ?

    looking at the moss arrow as it had a normal arrow body I half expected to be able to find the arrow body without the moss head, same with the water and gas arrows I found myself wondering where the shaft of the arrow went

    very nice kit but I think mission designers that use it are going to have to think carefully about things like water/moss/gas arrow creation in their missions rather than just swapping the new kit in

    just a few thoughts
    Last edited by Esme; 13th Dec 2007 at 07:52.

  19. #19
    Member
    Registered: May 2002
    Location: Germany
    Quote Originally Posted by Esme View Post
    the new arrows fitted well with the bow but does this imply that there will have to be some sort of manufacturing process for water arrows for example rather than just picking crystals from convenient water sources or possibly still find crystals for water/gas/moss and have a general purpose arrow body to fit them to ?

    The crystals for water/gas/moos/earth/fire can be used, that's no problem.
    Last edited by Christine; 13th Dec 2007 at 13:23.

  20. #20
    Member
    Registered: Mar 2001
    Location: Ireland
    The firing mechanism for the crossbow is completely wrong, though.
    In a real crossbow, it takes quite some time and effort to nock the bolt (it usually needed a special lever or mechanism), but firing it once it is loaded is instantaneous, unlike a bow, and the bolt should stay nocked until it is fired or until another type of bolt is selected.
    Last edited by Nameless Voice; 13th Dec 2007 at 14:03.

  21. #21
    New Member
    Registered: Dec 2007
    Ok, I wrote in german forum 1.12.2007 http://board.ttlg.de/thread.php?threadid=2804

    "...It's a modified Bow Arm to which I have stolen the bending of the bow because it was not transferable on the crossbow (for me). Nor it was impossible to me to limit the arrow animation only to the firing, hence the arrow is pulled back, before one shoots it. Should I be able sometime to repair these "defects", I will certainly do this...

    ...Oh, and before I forget it: whether this Mod something technically or historically correct or incorrect, I couldn't care less. It should be fun, nothing more ..."

  22. #22
    Member
    Registered: Mar 2001
    Location: Ireland
    It should be possible, but I'm not sure if it's worth the massive amount of effort it would entail.

  23. #23
    Member
    Registered: Oct 2006
    Location: Nowhere
    Ah...new weapon...seems interesting...and a really beatiful view! downloading...

  24. #24
    Member
    Registered: Nov 2003
    Location: Sheffield, UK
    Quote Originally Posted by Greenhorn View Post
    Ok, I wrote in german forum 1.12.2007 http://board.ttlg.de/thread.php?threadid=2804

    "...It's a modified Bow Arm to which I have stolen the bending of the bow because it was not transferable on the crossbow (for me). Nor it was impossible to me to limit the arrow animation only to the firing, hence the arrow is pulled back, before one shoots it. Should I be able sometime to repair these "defects", I will certainly do this...
    it looked ok to me, wasn't how real crossbows work but it maintained the immersion very nicely as it was, the only problem I had was targeting as the bow got in the way but I soon got used to that. I just put a few thoughts in for mission designers to possibly consider when using your new bits

    Quote Originally Posted by Greenhorn View Post
    ..Oh, and before I forget it: whether this Mod something technically or historically correct or incorrect, I couldn't care less. It should be fun, nothing more ..."
    you succeeded, it was definitely fun

  25. #25
    Member
    Registered: Jul 2003
    Location: some things never change
    Quote Originally Posted by Esme View Post
    the only problem I had was targeting as the bow got in the way but I soon got used to that.
    Where did you try it, you mentioned longer shots? I'm asking because for me it felt very natural to use it and I didn't encounter this problem, but I only tried it inside, so maybe the distance wasn't long enough. In fact, I only started missing the target after thinking about how taking aim is supposed to work with this crossbow. And I love it for this intuitive way of working.

    And welcome Greenhorn It's nice to see you here as well. (And in case you're wondering, you acutally know me, I'm just using an different name in the german forum: mayan)

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •