1352) You consider hypnosis to improve your... err... skills
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Surripio ergo sum
1351) When you are about to do something dangerous in everyday life, you try to take a quicksave before you do it (I've found myself doing this, sometimes)
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Surripio ergo sum
1352) You consider hypnosis to improve your... err... skills
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Surripio ergo sum
1353) You find a hypnotist corrupt enough to do this
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Surripio ergo sum
1354) You know six ways of killing somebody with only one blow (in real life)
------------------
Surripio ergo sum
1355) You know every possible method of killing the undead (no, in the game you taffer)
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Surripio ergo sum
1356) You consider "taff" as a four letter word
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Surripio ergo sum
1357) You search through EVERY sound file, copying every one that contains the word "Taff", "Taffer", or "Taffing" into a sepertate folder entitled "The Taffer Collection" (This is quite time-consuming, though. If any of you taffers want a copy, just Email me and I'll send a copy to you)
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Surripio ergo sum
1358) You create a sound scheme using the above-mentioned files
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Surripio ergo sum
Man Black !!!
That's a hell a lot of clues...
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The Looking Glass works in mysterious ways...
Didou01
Not finished yet, more clues to come in an hour when I get my claws on the floppy disk with some more I wrote last night... Watch this space!
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Surripio ergo sum
[This message has been edited by Black (edited June 09, 2000).]
1359) You don't need a key to your front door, all you need to do is place four talismans in the correct slots
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Surripio ergo sum
1360) You don't need a key to your front door, all you need to do is jump down a well and enter via the basement
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Surripio ergo sum
1361) You don't need a key to your front door, all you need to do is chant
Open for me
Open to me
Open my way
Open a path
Open for me
Open!
------------------
Surripio ergo sum
1361) You don't need a key to your front door, all you need to do is chant
Open for me
Open to me
Open my way
Open a path
Open for me
Open!
------------------
Surripio ergo sum
1362) You don't need a key to your front door, all you need to do is stand on two pedastals, which are ten feet apart, simultaneously.
------------------
Surripio ergo sum
1363) You don't need a key to your front door, all you need to do is light some torches and watch the "secret" entrance appear
------------------
Surripio ergo sum
1364) You don't need a key to your front door, all you need to do is pick the lock before the wall behind you crushes you to death
------------------
Surripio ergo sum
1365) You install Thief into three different directories so that you can have extra save-game slots, and you thus have two back-up copies of Thief in case something goes wrong with one
------------------
Surripio ergo sum
1366)You post a double post deliberately to make this thread look more popular by having a larger number next to it
------------------
Surripio ergo sum
1367)You post a double post deliberately to make this thread look more popular by having a larger number next to it
------------------
Surripio ergo sum
1367)You post a double post deliberately to make this thread look more popular by having a larger number next to it
------------------
Surripio ergo sum
More to come...
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Surripio ergo sum
1368) You try desperately to get the Keeper in the training mission to say "Come on son, proceed with your training" or "You aren't playing by the rules, young one". I've found these in the Snd.crf file, but can't get him to say them in the game. They are Ke1m0101 and Ke1m0102, respectively.
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Surripio ergo sum
1369) You try to get the above-mentioned Keeper to say "Most impressive lad. I hope you use your talent with as much prudence as skill" instead of "Good jump. I am most pleased woth your progress. You have passed the last test for today." (Ke1m0143 instead of Ke1m0141)
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Surripio ergo sum
1370) You manage to do this, but only by renaming the sound files so that the computer thinks that it is saying Ke1m0141 when in fact it is saying Ke1m0143, having been renamed Ke1m0141.
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Surripio ergo sum