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Thread: The Seven Sisters Dec.23/07 by Lady Rowena-UPDATED TO VERSION 2

  1. #1176
    Member
    Registered: Jan 2020
    You can check Klatremus take on this challenge, ghost report and video:

    https://www.klatremus.org/SS1-2.htm


  2. #1177
    Member
    Registered: Apr 2020
    Location: Germany
    Yeah I know about klatremusīchallenges, but heīs really persistent when it comes to ghosting I figured in this particular fanmission itīs just not for me. Especially in mission two there are just some people I want to struck down (twice or thrice if it was possible) basil, the butcher.. just to name a few bastards

  3. #1178
    Member
    Registered: Dec 2004
    Location: Germany

    Quote Originally Posted by Samantha1 View Post
    Especially in mission two there are just some people I want to struck down (twice or thrice if it was possible) basil, the butcher.. just to name a few bastards
    You did notice you can make Basil pay for what he did to his wife, right? At least if you can wait until Night two to exercise this kind of revenge.

    Quote Originally Posted by Samantha1
    In the first part where all the rogues walk around, if I donīt knock them out, even though nothing suspicious happened they are on very high alert. Even when one has his back to me, as soon as I emerge from the shadows he comes running after me.
    I also think the rogues are more alert than ususal, but I can't pinpoint the source of this. Looking around in DromEd shows that there are some links between the rogue AI's, but I don't know whether these explain the somewhat hyper-alerted behaviour I sometimes see with these rogues. However, since I'm not a fan of ghosting, standing in a dark corner and swinging the blackjack usually solves this problem for me.

    Quote Originally Posted by Samantha1
    Edit 2: Is there a way to ring the bell the mechanist Anton speaks of in his journal? If not, then the mechanist complex is not ghostable either, because basso canīt escape savely if all those mechanists patrol there.
    It's rather easy to use this bell, at least on easy difficulty level (I didn't check it out with the higher difficulties). Get into the entrance hall of the Mechanist building, take the key hanging directly to the right of the door to the security room, and go inside. Turn off the light, then pull the appropriately named bell string. Wait for quite some time, as it may take one or even two minutes for some of the Mechanists to go into the chapel on the other side of the entrance hall. Save your game to be sure you don't have to repeat all the fuss if something goes wrong, then visit Basso and open the cell. You need a "lockbox key" for that as well; I don't remember where I found it, but there should be a good walkthrough on this subject, made by fortuni. He usually lists all important keys and their locations. He also lists the alternate locations of the security room key on higher difficulty levels.

    If the mission fails after a while, though, something may befall Basso after he left the Mechanist building. Sometimes, it's one of the zombefied people (that includes Jenivere, if you have not cured her before Basso arrives!), and sometimes, it may be something else. Another good reason to save the game at an appropriate point, such as just before releasing Basso.

  4. #1179
    Member
    Registered: Apr 2020
    Location: Germany
    Haha of course, but thats not enough for me - basil absolutely has to wake up with a bump on his head!

    I always play on expert. I dont remember if the bell string was even there. When I replay this mission Ill pay attention to this

  5. #1180
    Member
    Registered: Dec 2004
    Location: Germany
    Basil is about the only one whom I always whack as much as I can before he hits the ground. The bastard deserves it!

    Concerning the bell string and its function: I checked it out in DromEd. It should be the same on all difficulty levels, only the placement of the security room key seems to vary.

  6. #1181
    Member
    Registered: Feb 2004
    trying this one out.... I'm on Night One.. but I seem to be stuck... I got the triangle pick.. but even with that.. there are some locks that I cant pick or only pick part-way..
    I read here that some others got in somehow.. which makes me wonder if there's another pick... any clues Taffers??

  7. #1182
    Member
    Registered: Apr 2020
    Location: Germany
    The other lockpick youll receive in night two. If there are doors you can only pick partly, you are not meant to get there in night one

  8. #1183
    Member
    Registered: Feb 2004
    well..seems the crypt is one of them... cant pick that.. unless there's a key i missed..

  9. #1184
    Member
    Registered: Sep 2002
    Location: Texas
    Sounds like you missed some clues. Check the Hammer Cathedral\church. Look on all sides to find a way in.

  10. #1185
    Member
    Registered: Apr 2020
    Location: Germany
    If you can pick a door only partly, its meant for night two. If you cant pick a door at all, you need the key for it.

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