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Thread: What are you working on RIGHT NOW - T1/2 Dromed Edition

  1. #7051
    Member
    Registered: Nov 2004
    Location: Germany
    It's an animated texture in combination with Dale's grass object (DL_kaka2). To get this (overgrown) effect you have to use this object 8 times at one point. But every object is rotated in a different direction.
    Last edited by Gecko; 20th Nov 2016 at 14:37.

  2. #7052
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    Wonderful! Also strangely creepy. Any chance of a demo mission?

  3. #7053
    Member
    Registered: Mar 2014
    Location: Europe
    Quote Originally Posted by Gecko View Post
    It's an animated texture in combination with Daraan's grass object (DL_kaka2). To get this (overgrown) effect you have to use this object 8 times at one point. But every object is rotated in a different direction.
    That DL_kaka2 grass object is actually from me. To improve performance further though you could use DL_kaka (it's included in the zip on the repository) for LOD for the objects that are further away, this one only has about one third of the polys than the other one and from Garrett's point of view the difference is not visible and should reduce a lot of polys & overdraw.

  4. #7054
    Member
    Registered: Nov 2004
    Location: Germany
    Sorry Dale I thought the object is from Daraan. Thank you for your post

    The animated texture has a resolution of 2048 x 512 pixels.

    Here you can see one frame:

    Last edited by Gecko; 20th Nov 2016 at 14:48.

  5. #7055
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Nice grass with what it looks to be wheat, im keeping that texture and will use it as TGA converted by paint.net

  6. #7056
    Member
    Registered: Mar 2014
    Location: Europe
    That looks really good

    Another suggestion for performance imporvement: I'm not sure exactly how much overdraw affects framerate in NewDark but I bet that reducing the black (transparent) space above the grass would help a lot. If you downsized it to 2048x256, cutting off the top half, which is only black anyway and a little bit on the right and left so the grass fills most of the texture.

  7. #7057
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    Is there a need for such high resolution? Have you tried halving or quartering the resolution to see if it makes a difference in-game?

  8. #7058
    Member
    Registered: Nov 2004
    Location: Germany
    Quote Originally Posted by Dale_ View Post
    That looks really good

    Another suggestion for performance imporvement: I'm not sure exactly how much overdraw affects framerate in NewDark but I bet that reducing the black (transparent) space above the grass would help a lot. If you downsized it to 2048x256, cutting off the top half, which is only black anyway and a little bit on the right and left so the grass fills most of the texture.
    I'm currently working on this. I will test it.

  9. #7059
    Member
    Registered: Aug 2012
    Location: Nova Scotia, Canada
    Continued work on 'A Thief's Pawn' this week and I've currently been brainstorming a lot on what I should do with it.
    This month marks the 2 year mark for how long I've been working on this mission. It's kinda crazy how much time I've spent on this mission and I don't think I've been this dedicated with anything else this much before.
    Nonetheless it's been a good experience so far with not too many bumps in the road

    I started working on an explorable rooftop area in my map and it's been coming along surprisingly well especially considering the fact that DromEd's gotten a bit dusty since I haven't been doing much in it for a while. Today I had my first solid DromEd session since forever.

    Well here are a couple screenshots of what I've accomplished in DromEd today




  10. #7060
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Looks very good SneakyGuy101 , i love that kind of maps and atmospheres.

  11. #7061
    Member
    Registered: May 2005
    Location: Full on Kevel's mom
    Looking good, sneaky.

  12. #7062
    Moderator
    Registered: Jul 2008
    Shots are a little dark, but from what I can see it looks great!

  13. #7063
    Member
    Registered: Nov 2004
    Location: Germany
    Here is a green and higher grass version.

    I've reduced the texture resolution from 2048 x 512 pixels down to 2048 x 256 pixels.

    If you reduce it more it will look ugly!



  14. #7064
    Member
    Registered: Jan 2011
    Location: Wild and Wooly West of Ireland
    Lovely screenshots, SneakyG! Good to see you are still working on this.

    Nice Gecko, but with all that grass you're gonna need.....
    Last edited by Purgator; 27th Nov 2016 at 10:22.

    Spot on, Chris.

  15. #7065
    Member
    Registered: Jun 2015
    Location: Germany
    Here is a little insight for the Thief 2 Amnesia Project, this is the Start Place of the Main protagonist.
    The main work will start after the release of Five Nights at Dayport.






  16. #7066
    AKA H3H3
    Registered: Aug 2016
    Location: My mum's basement
    Top notch work

  17. #7067
    Member
    Registered: Nov 2004
    Location: Germany
    In this demo you see a wind simulated bush.

    The animated texture has a resolution of 2048 x 2048 pixels.



  18. #7068
    Member
    Registered: Jun 2015
    Location: Germany
    Looks Great Gecko, would it work at Banner to?

  19. #7069
    Member
    Registered: Jan 2001
    Location: Formby, NW England
    "Are you the singing bush?"

  20. #7070
    Moderator
    Registered: Jul 2008
    That looks really great, Gecko! I'm impressed. I have one favor to ask, if it's not too much trouble. When you make these videos, could you hold the camera still a little bit longer in places. You move your view so fast that it's hard to really see the animation clearly. I'd like it if at least once you could give us 10 seconds or so of a still camera view.

  21. #7071
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    my last update:








  22. #7072
    Member
    Registered: Nov 2003
    Location: Missoula, MT
    Those are some stunning screenshots there, Cardia. Very awesome indeed.
    Though, I'm curious. What does the show_stats say about the outside areas? I bet those poly numbers are pretty high.

  23. #7073
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    Awesome new screenshots, Pedro!

  24. #7074
    Member
    Registered: Aug 2012
    Location: Nova Scotia, Canada
    I love how realistic all of these screenshots look

  25. #7075
    Member
    Registered: Jan 2011
    Location: Wild and Wooly West of Ireland
    Beautiful screenshots, Pedro. Bom trabalho!
    Do you have a new set of A.I.s to inhabit your world?
    Last edited by Purgator; 2nd Dec 2016 at 10:16.

    Spot on, Chris.

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