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Thread: What are you working on RIGHT NOW - T1/2 Dromed Edition

  1. #8176
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    Nice screen, Terra! Looks a lot like Tempest Isle! Is your mission set there? Or just inspired by Broken Triad?

  2. #8177
    Member
    Registered: Oct 2014
    Location: Land of two pubs
    I haven't been posting on this thread much, but I'd like to say everyone is making a lot of effort. PinkDot clipped a motion for me, and it is exactly what I needed (see my other post about a stationary character to see how events unfolded). This is still the testing phase for this AI; I may attach the lute to the mesh if needed, but I'm happy for now



  3. #8178
    Member
    Registered: Oct 2017
    Still working, slowly...










  4. #8179
    Member
    Registered: Sep 1999
    Location: Austin, TX
    Neat stuff Derspegn! I can't help but to hear Metallica - Fade to Black lol.

  5. #8180
    Member
    Registered: Oct 2014
    Location: Land of two pubs
    Quote Originally Posted by gamophyte View Post
    Neat stuff Derspegn! I can't help but to hear Metallica - Fade to Black lol.
    Yeah, it's really close to One as well. I hope this isn't a copyright issue. Musicians sue each other over songs that don't even sound remotely alike. This loop fits the ambience of the level so well and sets the scene. Well, that's the point of betatesting and peer review: see what really fits and what doesn't.

  6. #8181
    Member
    Registered: May 2002
    Location: Texas
    I know this is a dumb as it gets, but I'm upgrading to a new pc in the middle of making a new FM. Its too soon to post any pics though.

  7. #8182
    Member
    Registered: Oct 2017
    That last screenshot of the front of the building? I didn't like it so had to redo some stuffs





    I'm gonna try to stop posting photos I promise

  8. #8183
    Member
    Registered: Nov 2018

  9. #8184
    Member
    Registered: Sep 1999
    Location: Austin, TX
    Nice Schlock. I like the verticality.

  10. #8185
    Member
    Registered: Oct 2014
    Location: Land of two pubs
    Quote Originally Posted by gamophyte View Post
    Nice Schlock. I like the verticality.
    I agree. I also like the lighting. It's similar to the training stage in Thief 1 TDP. I've been looking for a sunset environment that is not too bright or dark. I may need to compromise between how I envisioned the environment and how it looks onscreen.

  11. #8186
    Member
    Registered: Feb 2016
    I've been working on this FM for about 5 months. There's still a lot of work to be done but I thought I'd share some pictures. It's a bank heist (bank shown in the first two pictures) with a pretty sizable city area surrounding the bank.








  12. #8187
    Member
    Registered: Apr 2016
    Quote Originally Posted by vegetables View Post
    I've been working on this FM for about 5 months. There's still a lot of work to be done but I thought I'd share some pictures. It's a bank heist (bank shown in the first two pictures) with a pretty sizable city area surrounding the bank.
    Insanely cool! Already looking forward to it.

  13. #8188
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinque Ecclesiae HU
    Stylish! I particularly like the tellers' hall - all those angles are satisfying.

  14. #8189
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Nice work Vegetables, is it for the team project "Last of the Cyric Line campaign"? im about to finish my new mission and then i will start working on that team project with you and StinkyKitty

  15. #8190
    Member
    Registered: May 2002
    Location: Texas
    This is a little of what I have been working on for the past couple of months. Not everything in the picture is near finished so there is still lots of work to do.


  16. #8191
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Nice work John! I would add a few more windows to grey building on the right side.

  17. #8192
    Member
    Registered: Sep 1999
    Location: Austin, TX
    lots of epicness! Keep it up guys!

  18. #8193
    Member
    Registered: Feb 2016
    Quote Originally Posted by Cardia View Post
    Nice work Vegetables, is it for the team project "Last of the Cyric Line campaign"? im about to finish my new mission and then i will start working on that team project with you and StinkyKitty
    No, this is a separate mission.

  19. #8194
    Member
    Registered: May 2002
    Location: Texas
    Quote Originally Posted by Cardia View Post
    Nice work John! I would add a few more windows to grey building on the right side.
    Thanks Cardia. Actually there are a lot of windows on that building, but I want to redesign it to look less like a shoe box.

  20. #8195
    Member
    Registered: May 2002
    Location: Texas


    This is a chandelier that I have been working on. I know it isn't very elegant but its a work in progress.

  21. #8196
    Member
    Registered: Sep 1999
    Location: Austin, TX
    Fancy! Hey that window, is that like fog and snow outside? Looks interesting.

  22. #8197
    Member
    Registered: May 2002
    Location: Texas
    The window on the right is inside on both sides. They're just stock breakable windows with the two on the sides resized.

  23. #8198
    Member
    Registered: May 2002
    Location: Texas


    Here is a sneak preview of my upcoming mission.

  24. #8199
    Member
    Registered: Jan 2011
    Location: Wild and Wooly West of Ireland
    That's looking pretty awesome, J!

  25. #8200
    Member
    Registered: May 2002
    Location: Texas
    Thanks Purgator!

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