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Thread: What are you working on RIGHT NOW - T1/2 Dromed Edition

  1. #8251
    New Member
    Registered: Jan 2015
    Quote Originally Posted by skacky View Post




    These are stunning - especially the first one, which I think would make a great desktop wallpaper.

  2. #8252
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    On today's episode of Oh I Do Amuse Myself...
    I'm using some of Purgator's guard skins and one of them has an eyepatch. So I gave him extremely low accuracy to simulate his lack of depth perception :


  3. #8253
    Member
    Registered: Jan 2001
    Location: Pushing my luck with Dromed
    That's a great touch

  4. #8254
    Member
    Registered: Oct 2008
    Location: Finland
    Click image for larger version. 

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    just a one mission i kinda feel like might be ready... (looking for good script/scheme gurus)
    This one is ready with its all custom objects, textures and sounds.
    Last edited by gigagooga; 26th Feb 2020 at 07:59.

  5. #8255
    Master Builder 2018
    Registered: Jul 2008
    That's just stunning!

  6. #8256
    Member
    Registered: Jan 2011
    Location: Wild and Wooly West of Ireland
    Flippin' hell gigagooga, those screenies are positively transcendental!

  7. #8257
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    Gorgeous!

  8. #8258
    Member
    Registered: Dec 2001
    Location: OldDark Detox Clinic
    Beautiful...

  9. #8259
    Member
    Registered: Oct 2004
    @gigagooga
    Since when can the Dark Engine handle this kind of stuff. Did I miss something in the last 10 years? Looks great! Seriously great

  10. #8260
    Member
    Registered: Jan 2001
    Location: Pushing my luck with Dromed
    The forum search says your last post was in early 2012, so you might indeed have missed something incredible:
    https://www.ttlg.com/forums/showthread.php?t=141148

    For a history lesson, the original thread:
    https://www.ttlg.com/forums/showthread.php?t=140085

  11. #8261
    Member
    Registered: Oct 2008
    Location: Finland
    Quote Originally Posted by Asgaroth View Post
    @gigagooga
    Since when can the Dark Engine handle this kind of stuff. Did I miss something in the last 10 years? Looks great! Seriously great
    Quote Originally Posted by R Soul View Post
    The forum search says your last post was in early 2012, so you might indeed have missed something incredible...
    ...Well.. You indeed might have missed something...

    Lets just say that everything in those screenshots you see, are something dark engine can handle with ease nowadays.

  12. #8262
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    It's not really New Dark though. There's not much technically complex in these screenshots. It's judicious use of textures, objects and lighting that makes it look so good. Good art is good art.

  13. #8263
    Member
    Registered: Oct 2008
    Location: Finland
    It's really just using the same textures in objects as with brushes.

  14. #8264
    Member
    Registered: Mar 2007
    Location: Krull Island, in the pub

    Quote Originally Posted by Yandros View Post
    Amazing screens, skacky! Although I must say seeing screens from you that are T2 and Mechanist in nature is very odd.
    Yes! There "should" be silver and golden walls reaching up beyond the sky, and countless rope arrow spots and vent shafts to explore, with strictly purple clothed bafford guards down the street.

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